Difference between revisions of "Lobelia Hamson"
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|CharacterName=Lobelia "Lola" Hamson | |CharacterName=Lobelia "Lola" Hamson | ||
|Race=Lightfoot Halfling | |Race=Lightfoot Halfling | ||
− | |Class=Rogue (Assassin) | + | |Class=Rogue (Assassin) 8/ Sorcerer (Shadow Magic) 1 |
|Background=Spy | |Background=Spy | ||
|Alignment=Neutral Good | |Alignment=Neutral Good | ||
− | |Patron Deity=Tymora | + | |Patron Deity=Urogalan, Tymora |
|Factions=<br> | |Factions=<br> | ||
− | '''[[Harpers Faction|Harpers]] Rank:''' 2 '''Renown:''' 8<br>• ''Warden''<br>•''Harpshadow Rank 2''<br>'''[[Most_Excellent_Order_of_Weavers_and_Dyers|Weavers and Dyers]] Rank:''' | + | '''[[Harpers Faction|Harpers]] Rank:''' 2 '''Renown:''' 8<br>• ''Warden''<br>•''Harpshadow Rank 2''<br>'''[[Most_Excellent_Order_of_Weavers_and_Dyers|Weavers and Dyers]] Rank:''' 1 '''Renown:''' 1<br>• '''Age''': 52 • '''Height''': 2' 10" • '''Build''': Stout<br>• '''Hair''': Chestnut Brown • '''Eyes''': Dark brown<br>• '''DoB:''' Marpenoth 22nd, 1438 DR, The Year of Silent Waterfalls<br>• '''Notable Features''': |
|Ability Scores=Strength 8 (-1), Dexterity 18 (+4), Constitution 10 (+0);<br> Intelligence 10 (+0), Wisdom 13 (+1), Charisma 16 (+3) | |Ability Scores=Strength 8 (-1), Dexterity 18 (+4), Constitution 10 (+0);<br> Intelligence 10 (+0), Wisdom 13 (+1), Charisma 16 (+3) | ||
− | |Bonus=+ | + | |Bonus=+4 |
|Saving Throws=DEX & INT | |Saving Throws=DEX & INT | ||
|Skills=Acrobatics (DEX), Animal Handling (WIS), Deception (CHA)*, Perception (WIS), Performance (CHA), Persuasion (CHA)*, Sleight of Hand (DEX)*, Stealth (DEX)* | |Skills=Acrobatics (DEX), Animal Handling (WIS), Deception (CHA)*, Perception (WIS), Performance (CHA), Persuasion (CHA)*, Sleight of Hand (DEX)*, Stealth (DEX)* | ||
− | |Tools=Dice Set, Disguise Kit, Flute, Harp, Poisoner's Kit, Thieves' Tools<br>'''Passives:''' Passive Wis(Perception) | + | |Tools=Dice Set, Disguise Kit, Flute, Harp, Poisoner's Kit, Thieves' Tools<br>'''Passives:''' Passive Wis(Perception) 15<br>Passive Int(Investigation) 10<br>Passive Wis(Insight) 11 |
|Languages=Common, Luiric, Zhentarim Argot, Alzhedo | |Languages=Common, Luiric, Zhentarim Argot, Alzhedo | ||
|Armor=Light Armor | |Armor=Light Armor | ||
|Weapons=Simple, Longsword, Rapier, Shortsword, Hand-Crossbow | |Weapons=Simple, Longsword, Rapier, Shortsword, Hand-Crossbow | ||
|Traits=DEX +2, CHA +1, Lucky, Brave, Halfling Nimbleness, Naturally Stealthy, Expertise, Sneak Attack (3D6), Thieves' Cant, Cunning Action, Assassinate, Uncanny Dodge, Expertise (Persuasion, Sleight of Hand) | |Traits=DEX +2, CHA +1, Lucky, Brave, Halfling Nimbleness, Naturally Stealthy, Expertise, Sneak Attack (3D6), Thieves' Cant, Cunning Action, Assassinate, Uncanny Dodge, Expertise (Persuasion, Sleight of Hand) | ||
− | |Attacks=• ''Rapier +1:'' + | + | |Attacks=• ''Rapier +1:'' +9, 1d8+5, Finesse<br>• ''Shortsword:'' +8, 1d6+4, Finesse, Light<br>• ''Dagger:'' +8, 1d4+4, Finesse, Light, Thrown, Range (20/60)<br>•''Hand-Crossbow:'' +8, 1d6+4, Ammunition, Light, Loading, Range, Range (30/120) |
|Armor Class=16 | |Armor Class=16 | ||
|Initiative=+4/+6 | |Initiative=+4/+6 | ||
|Speed=30 ft | |Speed=30 ft | ||
− | |Feats=Squat Nimbleness | + | |Feats=Squat Nimbleness, Crossbow Expert |
− | |Hit Points= | + | |Hit Points=55 |
− | |Hit Dice= | + | |Hit Dice=8d8/1d6 |
|Personality=<br>I am incredibly slow to trust. Those who seem the fairest often have the most to hide. | |Personality=<br>I am incredibly slow to trust. Those who seem the fairest often have the most to hide. | ||
|Ideals=<br>People. I help people who help me--that's what keeps us alive. | |Ideals=<br>People. I help people who help me--that's what keeps us alive. | ||
|Bonds=<br>I owe a debt I can never repay to the person who took pity on me | |Bonds=<br>I owe a debt I can never repay to the person who took pity on me | ||
− | |Flaws=<br>I can't resist poking my nose where it doesn't belong. | + | |Flaws=<br>I can't resist poking my nose where it doesn't belong.<br>'''Sorcerous Quirk:'''<br>You blinked. Once. Last week. |
}} | }} | ||
''The life of spies is to know, not to be known.'' - George Herbert<br><br> | ''The life of spies is to know, not to be known.'' - George Herbert<br><br> | ||
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*'''Evasion:''' Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. | *'''Evasion:''' Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. | ||
− | ===Specialty Traits=== | + | ===Specialty Rogue Traits=== |
*'''Bonus Proficiencies:''' You gain proficiency with the disguise kit and the poisoner’s kit. | *'''Bonus Proficiencies:''' You gain proficiency with the disguise kit and the poisoner’s kit. | ||
*'''Assassinate:''' You have advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet, and any hit you score against a creature that is surprised is a critical hit. | *'''Assassinate:''' You have advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet, and any hit you score against a creature that is surprised is a critical hit. | ||
+ | |||
+ | ===Sorcerer Traits=== | ||
+ | *'''Sorcerous Spellcasting''' - Charisma is spellcasting trait | ||
+ | *'''Sorcerous Origin''' - Shadow Magic | ||
+ | |||
+ | ===Specialty Sorcerer Traits=== | ||
+ | *'''Eyes of the Dark''' - Gain Darkvision 120ft. | ||
+ | *'''Strength of the Grave''' - Starting at 1st level, your existence in a twilight state between life and death makes you difficult to defeat. When damage reduces you to 0 hit points, you can make a Charisma saving throw (DC 5 + the damage taken). On a success, you instead drop to 1 hit point. You can’t use this feature if you are reduced to 0 hit points by radiant damage or by a critical hit. | ||
+ | After the saving throw succeeds, you can’ t use this feature again until you finish a long rest. | ||
===Exploits=== | ===Exploits=== | ||
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| valign="top" width=48% | | | valign="top" width=48% | | ||
;Squat Nimbleness | ;Squat Nimbleness | ||
− | :• Increase your DEX score by 1. Increase your walking speed by 5 ft. | + | :• Increase your DEX score by 1. |
+ | :• Increase your walking speed by 5 ft. | ||
+ | :•You gain proficiency in the Acrobatics skill, and you have advantage on any Acrobatics check you make to escape from being grappled. | ||
+ | ;Crossbow Expert | ||
+ | :• You ignore the loading property of crossbows with which you are proficient. | ||
+ | :• Being within 5 ft. of a hostile creature doesn’t impose disadvantage on your ranged attack rolls | ||
+ | :• When you use the Attack action and with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding. | ||
| valign = "top" width=3%; <br />| | | valign = "top" width=3%; <br />| | ||
| valign = "top" width=48%; | | | valign = "top" width=48%; | | ||
|} | |} | ||
+ | |||
+ | ==Spellcasting== | ||
+ | '''Spell save DC:''' 15<br> | ||
+ | '''Spell attack modifier:''' +7 <br> | ||
+ | <br> | ||
+ | {| class="wikitable" cellpadding="4" style="margin-left: auto; margin-right: 0px; border="1" style="text-align: center" style="border-collapse:collapse"" | ||
+ | |+ '''Spells Known/Spell Slots''' | ||
+ | ! scope="col" | Cantrips Known | ||
+ | ! scope="col" | Spells Known | ||
+ | ! scope="col" | 1st | ||
+ | ! scope="col" | 2nd | ||
+ | ! scope="col" | 3rd | ||
+ | ! scope="col" | 4th | ||
+ | |- | ||
+ | | 4 || 2 || 2 || - || - || - | ||
+ | |- | ||
+ | |} | ||
+ | <br> | ||
+ | '''Known Spells:'''<br>''Cantrips:'' Mending, Message, Minor Illusion, Prestidigitation<br>''1st Level:'' Protection from Evil and Good, Shield | ||
==Resources== | ==Resources== | ||
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==Downtime Actions== | ==Downtime Actions== | ||
− | '''Downtime:''' | + | '''Downtime:''' 80/{{DuskenGladeDowntimeTotal}} |
*'''Exploit Training: Rank 1 - Fleeting Spirit Strike''' 10 days + 25gp. (Pre-spent downtime) | *'''Exploit Training: Rank 1 - Fleeting Spirit Strike''' 10 days + 25gp. (Pre-spent downtime) | ||
*'''Exploit Training: Rank 1 - Shadow Strike''' 10 days + 25gp. (Pre-spent downtime) | *'''Exploit Training: Rank 1 - Shadow Strike''' 10 days + 25gp. (Pre-spent downtime) | ||
*'''Exploit Training: Rank 2 - Bloodbath''' 20 days + 100gp. (Pre-spent downtime) | *'''Exploit Training: Rank 2 - Bloodbath''' 20 days + 100gp. (Pre-spent downtime) | ||
+ | *'''Defense: Warden Downtime''' 40 days (40/80 days towards 1 Harper Renown) | ||
==Wishlist== | ==Wishlist== |
Latest revision as of 02:25, 9 June 2020
Lobelia "Lola" Hamson
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Race: Lightfoot Halfling, Class: Rogue (Assassin) 8/ Sorcerer (Shadow Magic) 1 Background: Spy, Alignment: Neutral Good Patron Deity: Urogalan, Tymora Factions: Harpers Rank: 2 Renown: 8 |
Ability Scores
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Strength 8 (-1), Dexterity 18 (+4), Constitution 10 (+0); Intelligence 10 (+0), Wisdom 13 (+1), Charisma 16 (+3) |
Proficiencies
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Bonus: +4 Saving Throws: DEX & INT Skills: Acrobatics (DEX), Animal Handling (WIS), Deception (CHA)*, Perception (WIS), Performance (CHA), Persuasion (CHA)*, Sleight of Hand (DEX)*, Stealth (DEX)* Tools: Dice Set, Disguise Kit, Flute, Harp, Poisoner's Kit, Thieves' Tools Passives: Passive Wis(Perception) 15 Passive Int(Investigation) 10 Passive Wis(Insight) 11 Languages: Common, Luiric, Zhentarim Argot, Alzhedo Armor: Light Armor Weapons: Simple, Longsword, Rapier, Shortsword, Hand-Crossbow |
Traits
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DEX +2, CHA +1, Lucky, Brave, Halfling Nimbleness, Naturally Stealthy, Expertise, Sneak Attack (3D6), Thieves' Cant, Cunning Action, Assassinate, Uncanny Dodge, Expertise (Persuasion, Sleight of Hand) |
Feats
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Squat Nimbleness, Crossbow Expert |
Combat
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Attacks: • Rapier +1: +9, 1d8+5, Finesse • Shortsword: +8, 1d6+4, Finesse, Light • Dagger: +8, 1d4+4, Finesse, Light, Thrown, Range (20/60) •Hand-Crossbow: +8, 1d6+4, Ammunition, Light, Loading, Range, Range (30/120) Armor Class: 16, Initiative: +4/+6, Speed: 30 ft Hit Points: 55, Hit Dice: 8d8/1d6 |
Social
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Personality Traits: I am incredibly slow to trust. Those who seem the fairest often have the most to hide. Ideals: People. I help people who help me--that's what keeps us alive. Bonds: I owe a debt I can never repay to the person who took pity on me Flaws: I can't resist poking my nose where it doesn't belong. Sorcerous Quirk: You blinked. Once. Last week. |
The life of spies is to know, not to be known. - George Herbert
All warfare is based on deception. There is no place where espionage is not used. Offer the enemy bait to lure him. - Sun Tzu
Harpers: Faction Info • Harpers of Waterdeep • Dusken Glade Cell
People & Places: Local Neighborhood • Dusken Glade Inn • Rivals
Campaign Info: House Rules • Group Treasury
Background
Lobelia's backstory can be found here.
Traits
Halfling Traits
Background Traits
Faction TraitsHarperDescriptions on the Harpers_Faction page.
Rank: 2
HarpshadowSpies and sneaks, rogues and shady sorts, harpshadows are well-versed in some aspect of covert operation or criminal enterprise. Harpers often operate outside of the law, and harpshadows are those who facilitate that when necessary. The criminal contacts a Harper develops are often put to the use of the faction as a whole.
WardenUltimately, the work of the Harpers is done in secret and seclusion. Someone must work to make sure that the efforts of Those Who Harp can be carried through as safely and clandestinely as possible: this person is a Harper Warden. Wardens tend to the security of not just their own cell, but that of the local operating area, usually coordinated by a Master Warden (or a High Warden, if one is local).
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Rogue Traits
Specialty Rogue Traits
Sorcerer Traits
Specialty Sorcerer Traits
After the saving throw succeeds, you can’ t use this feature again until you finish a long rest. ExploitsRank 1
Rank 2
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Feats
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Spellcasting
Spell save DC: 15
Spell attack modifier: +7
Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th |
---|---|---|---|---|---|
4 | 2 | 2 | - | - | - |
Known Spells:
Cantrips: Mending, Message, Minor Illusion, Prestidigitation
1st Level: Protection from Evil and Good, Shield
Resources
- Coins: 569 cp • 2544 sp • 0 ep • 488 gp • 19 pp • Other coins: 0
- Gems: 0
Magic Items
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|
Equipment
Carried Equipment
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Stored Equipment
Lifestyle
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Mount
Sasha - War Mastiff Fighter 2
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Poison
Known Poison Formula
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Natural Poisons
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Downtime Actions
Downtime: 80/80 days
- Exploit Training: Rank 1 - Fleeting Spirit Strike 10 days + 25gp. (Pre-spent downtime)
- Exploit Training: Rank 1 - Shadow Strike 10 days + 25gp. (Pre-spent downtime)
- Exploit Training: Rank 2 - Bloodbath 20 days + 100gp. (Pre-spent downtime)
- Defense: Warden Downtime 40 days (40/80 days towards 1 Harper Renown)
Wishlist
- Rank 1 Exploits
- Sneak in the Attack
- Confounding Attack
- Rank 2 Exploits
- Battle Awareness
Important Individuals
- Vescaras Ammakyl - The Harper whom I work for.
- Vaeser Osznar - Lobelia and Vaeser don't actual know each other's names but they have crossed paths on many occasion. They have met at a few meetings and have been involved in the same operations but only know each other by code names. These days they just call each other by "friendly" insulting nicknames.