Difference between revisions of "D&D Next Battle Exhaustion"
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<div style="text-align: center; font-size: 125%">PC Exhaustion Thresholds</div> | <div style="text-align: center; font-size: 125%">PC Exhaustion Thresholds</div> | ||
− | * '''[[Ahmadar]]:''' | + | * '''[[Ahmadar]]:''' 11 |
− | * '''[[Evendur]]:''' | + | * '''[[Evendur]]:''' 10 |
− | * '''[[Glim]]:''' | + | * '''[[Glim]]:''' 9 |
− | * '''[[ | + | * '''[[Ciro]]:''' 9 |
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==Exhaustion Threshold== | ==Exhaustion Threshold== |
Latest revision as of 11:57, 2 March 2016
Because this campaign does not assume people who are long-experienced with violent and physically stressful situations, I am using a rule to represent the exhaustion and soreness that most people experience from such situations.
Exhaustion Threshold
- A character's "Exhaustion Threshold" is equal to 2 + his Character Level + Constitution Modifier.
- Dwarves gain a +1 bonus to this rating.
Exhaustion Checks
- After a battle, compare the number of rounds the combat lasted to the character's Exhaustion Threshold.
- If the time spent in combat is below the Exhaustion Threshold, no check for Exhaustion is necessary.
- If the time spent in combat is equal to or above the Exhaustion Threshold, that character must make a Constitution check (DC 10) or gain a level of Exhaustion (see "091913 DM Guidelines" pg11 for the sidebar detailing the levels of Exhaustion).
- If the time spent in combat is double or more of the Exhaustion Threshold, the DC is 15. If it is triple or more, it is 20. Etc.
- This check is only made after the combat ends. It is assumed fear for life and adrenaline keep the character going during the encounter.
Beyond Combat
- Other tense, demanding and physical situations - such as highspeed chases - may force a similar check.