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| [[Thread Fate]] | | [[Thread Fate]] |
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− | [[Star Wars: Malevolence of Mandalore]] | + | [[Star Wars: Trails of the Jedi]]<br> |
| + | [[Star Wars: Malevolence of Mandalore]]<br> |
| + | [[Star Wars: Durallian Delinquency]]<br> |
| + | [[Star Wars: Tower of Shadows]]<br> |
| + | [[DD - Game Notes]]<br> |
| + | [[TA-DL]]<br> |
| + | [[Jace Belos - Academy of the Stars| Jace Belos]]<br> |
| + | [[R'Ruuk - Daves Game | R'Ruuk]] |
| + | * '''[[Tobias Typho]]''', ''The lost son''. Human Male. Played by [[User:jackofhearts1216|Jack]] |
| + | [[ToS: Narrators Page]]<br> |
| + | [[ToJ: Narrators Page]]<br> |
| + | [[KTOS: Game Page]] |
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− | ==[[Star Wars Ability Benefits|Ability Benefits]]==
| + | [[Athur Archbuncher]] |
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− | ! width="20%" | Quality || width="30%" | Requirements || width="50%" | Effects
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− | | style="background:paleturquoise;"|Colony Kid || style="background:paleturquoise;"|Survival 4, Mechanics 3 (Repair 1B) || style="background:paleturquoise;"|+(half Survival) to Mechanics (Repair). +(half Survival) to Stamina.
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− | | Knowledge Focus || Knowledge 4 || Choose area of expertise; Education dice become Test dice.
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− | | style="background:paleturquoise;"|Technophile || style="background:paleturquoise;"|Mechanics 4 (Systems 2B, Repair 2B) || style="background:paleturquoise;"|Ignore penalties for lacking proper tools. Spend a Destiny to use Mechanics for any other Ability (Specialty still applies)
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− | | Trailblazer || Mechanics 4 (Piloting 3B) || Add Cunning total to astrogation rolls
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− | | style="background:paleturquoise;"|Twilighter || style="background:paleturquoise;"|Knowledge 3 (Streetwise 2B) || style="background:paleturquoise;"|+(half Cunning) to Knowledge (Streetwise) tests. Subtitute Knowledge (Streetwise) for Survival (Orientation) to find way through dense urban environments.
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− | ==[[Star Wars Fate Benefits|Fate Benefits]]==
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− | ! width="20%" | Quality || width="30%" | Requirements || width="50%" | Effects
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− | | style="background:paleturquoise;"|Animal Cohort || style="background:paleturquoise;"|Survival 3 (Animal Handling 1B) || style="background:paleturquoise;"|Gain animal companion. Gain +1D to any Test once per game session.
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− | | Droid Companion || Mechanics 3 || Gain droid companion built as a Primary Character whose Assistance does not count against normal Assistance limits.
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− | | style="background:paleturquoise;"|Force Sensitive || style="background:paleturquoise;"|- || style="background:paleturquoise;"|Connected to the Force; Gain 1 rank in Sense, Control, and Alter; Gain 1 Force Point
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− | | Jedi Knight || Force Sensitive, Student of Shii-Cho (Form 1); Fighting 4 (Lightsaber 1B), Awareness 3 (Sense 2B), Will 3 (Control 2B), Presence 3 (Alter 2B) || Fully initiated Jedi knight; +1B to all Presence rolls and +2 Intrigue Defense when identified as Jedi; gain access to specific resources
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− | | style="background:paleturquoise;"|Jedi Master || style="background:paleturquoise;"|Jedi Knight, any Form Benefit; Awareness 4 (Sense 3B), Will 4 (Control 3B), Presence 4 (Alter 3B), 5+ Force Points || style="background:paleturquoise;"|Acknowledged Jedi Master; +1 to the Influence of any Technique during an Intrigue.
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− | ==[[Star Wars Force Benefits|Force Benefits]]==
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− | ! width="20%" | Quality || width="30%" | Requirements || width="50%" | Effects
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− | | style="background:paleturquoise;"|Adept || style="background:paleturquoise;"|Force Sensitive; Control 2B || style="background:paleturquoise;"|When using a Control Force Power, reroll a number of 1's equal to ranks in Control Specialty
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− | | Convergence in the Force || Force Sensitive, Strong in the Force || Gain 2 Force Points and one Jedi Arts Force Power
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− | | style="background:paleturquoise;"|Dark Acolyte || style="background:paleturquoise;"|Force Sensitive || style="background:paleturquoise;"|Gain 1 Dark Side Point and two Dark Force Powers
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− | | Force Training || Force Sensitive || Gain 1 Force Point and two Jedi Arts Force Powers
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− | | style="background:paleturquoise;"|Mystic || style="background:paleturquoise;"|Force Sensitive; Alter 2B || style="background:paleturquoise;"|When using an Alter Force Power, reroll a number of 1's equal to ranks in Alter Specialty
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− | | Obscure Power || Force Sensitive || Gain 1 Force Point and an Obscure Force Power
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− | | style="background:paleturquoise;"|Seer || style="background:paleturquoise;"|Force Sensitive; Sense 2B || style="background:paleturquoise;"|When using a Sense Force Power, reroll a number of 1's equal to ranks in Sense Specialty
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− | | Strong in the Force || Force Sensitive || Gain 2 Force Points and one Jedi Arts Force Power.
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− | |}
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− | ==[[Star Wars Heritage Benefits|Heritage Benefits]]==
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− | ! width="20%" | Quality || width="30%" | Requirements || width="50%" | Effects
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− | | style="background:paleturquoise;"|Child of the Core Worlds || style="background:paleturquoise;"|- || style="background:paleturquoise;"|Gain Intrigue Defense +2; when testing Education, reroll a number of 1's equal to Presence.
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− | | Child of the Colonies || - || Increase the Influence of Bargain and Convince Techniques by 1 against opponents with a Will rating lower than yours
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− | | style="background:paleturquoise;"|Child of the Inner Rim || style="background:paleturquoise;"|- || style="background:paleturquoise;"|Reduce Influence taken in an Intrigue by half Presence ranks
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− | | Child of the Expansion Region || - || When testing Endurance (Resilience), gain +(half Will); when testing Will (Dedication), reroll a number of 1s equal to Endurance.
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− | | style="background:paleturquoise;"|Child of the Mid Rim || style="background:paleturquoise;"|- || style="background:paleturquoise;"|Increase Combat Defense by +2; when testing Survival (Forage), reroll a number of 1s equal to half Cunning ranks
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− | | Child of the Outer Rim || - || When testing Awareness (Notice), add half Thievery ranks; when testing Thievery (Steal), reroll a number of 1s equal to half Awareness ranks
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− | ==[[Star Wars Martial Benefits|Martial Benefits]]==
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− | | style="background:paleturquoise;"|Corellian Drill || style="background:paleturquoise;"|Double Tap; Marksmanship 6 (Blasters 5B or Blaster Rifle 5B) || style="background:paleturquoise;"|Fire weapon three times as a Greater Action; each attack is at -2D
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− | | Double Tap || Marksmanship 5 (Blasters 3B or Blaster Rifle 3B) || Fire weapon two times as a Greater Action; each attack is at -1D
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− | | style="background:paleturquoise;"|Echani Unarmed Fighting I || style="background:paleturquoise;"|Awareness 3 (Empathy 1B), Agility 3 (Dodge 1B), Fighting 4 (Brawl 2B) || style="background:paleturquoise;"|When using Counterattack, use base weapon damage of adjacent opponents instead of own; when making attacks using Counterattack, increase Fighting test by ranks in Empathy
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− | | Echani Unarmed Fighting II || Echani Unarmed Fighting I; Awareness 4 (Empathy 2B), Agility 4 (Dodge 2B), Fighting 5 (Brawl 3B) || Make an immediate unarmed attack against any opponent attacks and fails to inflict damage; such attacks gain maximum of 1 degree; may a number of such attacks per round equal to Brawl ranks
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− | | style="background:paleturquoise;"|Echani Unarmed Fighting III || style="background:paleturquoise;"|Echani Unarmed Fighting II; Agility 5 (Dodge 3B), Fighting 6 (Brawl 4B) || style="background:paleturquoise;"|Fighting (Brawl) test against the passive Awareness of an enemy who attacks and fails to inflict damage to cause them to attack an adjacent target of your choice
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− | | Gunslinger || Marksmanship 4 (Blasters 2B) || Blasters gain Fast Quality when you use them; increase Combat Defense by +1 when using blaster
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− | | style="background:paleturquoise;"|Hybrid Form || style="background:paleturquoise;"|Two Lightsaber Form Benefits || style="background:paleturquoise;"|Ignore the -1D penalty when taking Maneuvers not in the proper Stance
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− | | Sniper || Marksmanship 5 (Blaster Rifle 3B) || Bonus dice from Aim Action may exceed normal limits; may retain dice until they are spent, or you change targets
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− | | style="background:paleturquoise;"|Teras Kasi Martial Art I || style="background:paleturquoise;"|Athletics 3, Agility 3 (Quickness 1B), Fighting 4 (Brawl 2B) || style="background:paleturquoise;"|Increase base Damage of unarmed attacks by ranks in Brawl
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− | | Teras Kasi II || Teras Kasi Martial Art I; Awareness 4, Agility 4 (Quickness 2B), Fighting 5 (Brawl 3B) || Add ranks in Brawl to Agility (Quickness) tests for initiative
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− | | style="background:paleturquoise;"|Teras Kasi Martial Art III || style="background:paleturquoise;"|Teras Kasi Martial Art II; Fighting 6 (Brawl 4B), Will 4 (Dedication 2B) || style="background:paleturquoise;"|Increase the difficulty of Force Powers to affect you by twice ranks in Brawl
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− | |}
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− | ==[[Star Wars Lightsaber Form Benefits|Lightsaber Form Benefits]]==
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− | ==[[Star Wars Social Benefits|Social Benefits]]==
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− | ==[[Star Wars Drawbacks|Drawbacks]]==
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