Difference between revisions of "D&D Next Battle Exhaustion"
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Because this campaign does not assume people who are long-experienced with violent and physically stressful situations, I am using a rule to represent the exhaustion and soreness that most people experience from such situations. | Because this campaign does not assume people who are long-experienced with violent and physically stressful situations, I am using a rule to represent the exhaustion and soreness that most people experience from such situations. | ||
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<div style="text-align: center; font-size: 125%">PC Exhaustion Thresholds</div> | <div style="text-align: center; font-size: 125%">PC Exhaustion Thresholds</div> | ||
* '''[[Ahmadar]]:''' 4 | * '''[[Ahmadar]]:''' 4 |
Revision as of 17:38, 3 January 2014
Because this campaign does not assume people who are long-experienced with violent and physically stressful situations, I am using a rule to represent the exhaustion and soreness that most people experience from such situations.
- A character's "Exhaustion Threshold" is equal to his Character Level + Constitution Modifier. (Dwarves gain a +1 bonus to this rating.)
- After a battle, compare the number of rounds the combat lasted to the character's Exhaustion Threshold.
- If the time spent in combat is below the Exhaustion Threshold, no check for Exhaustion is necessary.
- If the time spent in combat is equal to or above the Exhaustion Threshold, that character must make a Constitution check (DC 10) or gain a level of Exhaustion (see "091913 DM Guidelines" pg11 for the sidebar detailing the levels of Exhaustion).
- If the time spent in combat is double or more of the Exhaustion Threshold, the DC is 15. If it is triple or more, it is 20. Etc.
- This check is only made after the combat ends. It is assumed fear for life and adrenaline keep the character going during the encounter.
- Other tense, demanding and physical situations - such as highspeed chases - may force a similar check.