SR Seattle Redmond
LTG Codes: | 11206 |
Size: | 436 square kilometers |
Population: | 498,000 (Human 81%, Elf 6%, Dwarf 1%, Ork 10%, Troll 1%, Other 1%) |
Population Density: | 1142 per square kilometer |
Per Capita Income: | ¥6600 |
Corporate Affiliated Population: | 22% |
Hospitals and Clinics: | 6 |
Voting Precincts: | 10 |
Education: | Less than Twelve Years: 78%; High School Equivalency: 18%; College Equivalency: 3%; <1% |
District Mayor: | {{{mayor}}} |
Major Corp Facilities: | None |
Criminal Syndicates: | Finnegan Family (Mafia), Shigeda-gumi (Yakuza), Kumon'go Ring (Seoulpa Rings), Yellow Lotus (Triads) |
Major Gangs: | Brain Eaters (Touristville), Crimson Crush (Bargain Basement), Cutters Redmond Crew (all), First Nations (The Verge), Red Hot Nukes (Hollywood), Rusted Stillettos (Glow City), Spiders (all), Wraith Masque (Purity) |
Minor Gangs: | 162s (all), Chaos Lords (all), Charioteers (all), Earthbrothers (Plastic Jungles), Heathens (Avondale), Kalifangs (Kingsgate), Mockers (all), Raging Apes (Carnation), Ubermensch (Purity) |
Security Ratings: | C - Z |
The Redmond district of Seattle, UCAS is more commonly known as The Redmond Barrens, well known for its run-down ghettos of the SINless and squatters, intermittent and incessant gang violence and it's scenes of vast urban decay.
At the end of the 20th century Redmond was a center of computer industries in the North American northwest. The Shiawase nuclear powerplant Trojan-Satop had a particular meltdown, creating the notorious "Glow City". Most humans and metahumans left Redmond after that disaster. Then the Crash of 2029 struck and destroyed the Computer industry. Since then the district hasn't recovered in any way.
Criminal Syndicates
- Finnegan Family (Mafia): An Irish family in the Seattle mafia who specialize in both magical and technological strength. Strong in prostitution, drugs and gambling concerns.
- Shigeda-gumi (Yakuza): The Shigeda are the second-largest gumi in Seattle, notorious for being far more eclectic and less traditional. Involved in gambling, BTL, prostitution and smuggling.
- Kumon'go Ring (Seoulpa Rings): Recently merged with the Dog-men, a Salish gang, and involved in smuggling, human trafficking, organlegging and cyberware salvage and resell.
- Yellow Lotus (Triads): Old-school, magically powerful Triad involved in selling BTL, smuggling of illegal immigrants, running sweat shops (that said immigrants end up working in) and the sales of the goods thereof.
Neighborhoods
Avondale (E)
- Quiet neighborhood with a large tight-knit Caribbean population, mostly human.
- Gangs: Heathens
- Syndicates: x
Bargain Basement (E)
- Former upscale bedroom community with apartments and condoplexes now filled with the poor
- Run by slumlords backed by criminal syndicates.
- Squatters' Mall: Black Market Former shopping mall taken over by squatters and used as a sort of all-products bazaar.
- Gangs: x
- Syndicates: x
Brain Heaven (E)
- Devastated area sparsely populated by squatter and street survivors. Very rough.
- Close enough to see the glow from Glow City.
- The Body Mall: Street Doc Former hospital broken up into a "mall" of medical practices offering street doc services.
- Monohan Vehicles: Factory A vehicle manufacturer that makes military and police vehicles for Ares Arms.
- Gangs: Crimson Crush (ork gang)
- Syndicates: x
Carnation (E)
- Neighborhood on the border of Redmond and the Salish
- Large metahuman (particularly orc and troll) population.
- Carnation-Seattle Ranch: Industrial Ranch Industrial ranch that spans Seattle and Salish territories alike.
- Life-Eez Appliances: Factory A manufactory making cooking and cleaning appliances that employs local metahumans in practically sweat-shop conditions.
- Gangs: Raging Apes (mostly ork and troll)
- Syndicates: x
The Crash Zone (Z)
Area devastated by a jet crash fire. Ruled by various tribal-style "kings" who lay claim to fiefs and battle one another for turf, goods and followers, made up of men who escaped from the local prison.
Glow City (Z)
Site of a major nuclear meltdown, now filled with madmen and mutants.
Hollywood (E)
- Somewhat prosperous area with a prison, hospital and low-budget simsense studio.
- Hollywood Correctional Facility: Prison A high-security prison.
- Hollywood Hospital: Hospital A hospital struggling over the district's poverty and needs.
- Hollywood Simsense Entertainment: Studio & Factory Combination simsense gear and chip manufactory, recording studios and retail center for all manner of simsense (particularly pornographic simsense).
- Gangs: x
- Syndicates: x
Kingsgate (E)
- Small, close-knit community
- High proportion of metahumans.
- Crusher 495: Nightclub Ork-owned and operated rock club of 30+ years, with rough slampit and hard music.
- Gangs: Kalifangs (primarily female gang)
- Syndicates: x
Plastic Jungles (E)
- Former greenhouse set up run wild, with squatter population that cultivate the plants that grow here.
- Gangs: Earthbrothers
- Syndicates: x
Purity (E)
- Community of mostly humans, with a high Chinese population.
- Gangs: Wraith Masque (Chinese, associated with tongs); Ubermensch (anti-metahuman skinheads)
- Syndicates: x
The Rat's Nest (Z)
Massive trash dump and squatter haven.
Touristville (C)
Relatively civilized and safe nightclub and bar neighborhood favored by the affluent of neighboring districts as a place to go "slumming." Extensive art-based, avant garde, countercultural community.
- Banshee: Bar No-frills karaoke bar.
- Dr. Bob's Quickstitch Clinic: Street Doc Street clinic.
- The Edge: Restaurant Swank grill on the edge of Bellevue open to everyone.
- Green Fairy Tower: Various An old highrise apartment complex turned into a variety of weird shops run by Barreners, including the absinthe bar that gives the place its name.
- The Jackal's Lantern: Bar Rough nomadic bar favored by the (non-Redmond) Halloweeners gang.
- The Joke: Nightclub & Brothel Lobby of an apartment building turned into a bawdy cabaret and brothel.
- Meltdown: Nightclub rubber-walled club home of hardcore, thrash and metal in Redmond, featuring live thrashcore bands on weekends.
- Phoenix House: Restaurants Successful Japanese restaurant.
- Redmond Center Hotel & Dining Room: Hotel & Restaurant Plush hotel and upper-class restaurant favored by monied out-of-districters partying in Touristville.
- Redmond Center Mall: Mall Two story mall and ten-story luxury hotel that caters to out-of-district customers.
- Redmond General Hospital: Hospital A government- and corp-funded medical facility that is the most modern medical facility in the district.
- The Skeleton: Nightclub World famous rock-club featuring bands every night; well-known as a favorite place for even successful bands to play a set occasionally, often anonymously.
- Sweet Georgia's: Strip Club & Brothel Strip club and brothel.
- Gangs: Brain Eaters (hacker gang)
- Syndicates: x
Sophocles (E)
- Relatively peaceful former bedroom community.
- Mostly made up of small squatter clans.
- The Madwoman: Bar Stripped down bar favored by locals.
- Gangs: x
- Syndicates: x
The Verge (E)
- Ash-covered area on the Redmond-Salish border.
- Filled with squatters who live in near-desolate conditions.
- Site of a gang war between the Cutters and First Nations.
- Novelty Hill Sleep & Eat: Flophouse Refurbished warehouse turned into coffin hotel and dispenser restaurant.
- Gangs: Cutters (Redmond Crew); First Nations (Amerind smuggler gang)
- Syndicates: x
Woodinville (E)
- Upcoming community, with a high Japanese population.
- Aces: Bar A rough dive bar.
- Downfall: Bar Quiet, relatively peaceful bar popular with magicians.
- Yoshiro's: Restaurant Cheap and rundown Japanese restaurant.
- Gangs: x
- Syndicates: x
Gangs
Street Gangs
- Crimson Crush: Major (Brain Heaven) • Primarily orkish group focused on neighborhood protection, often clashing with racist organizations and gangs. Extortion and BTL dealing.
- Cutters (Redmond Chapter): Major (The Verge) • Chapter of a multi-sprawl gang. Focuses on smuggling, extortion and freelance security work. Currently clashing with First Nations over the Verge.
- Earthbrothers: Minor (Plastic Jungles) • A primarily Orkish gang, who feel that the megacorps are intentionally spreading toxins through the Ork Underground in an attempt to kill off and/or sterilize it’s inhabitants. They’ve got some odd ecological notions as well. They get along tolerably well with the Wraith Masquers, mostly because their various priorities don’t particularly overlap… They dress in brown and grey with jade-green leaf insignia. They make most of their money working with smugglers.
- Kalifangs: Minor (Kingsgate) • A primarily female gang that places a high value on stealth and ambush tactics. They tend to prefer poisons, garrotes, and easily-concealable knives over noisier weapons. Several of them also use bows, possibly because their leader favors them. They wear red bandannas and snarling tiger badges as their gang colors, tend to be down on men, and are rumored to feed failed “applicants” to the ghouls.
- Raging Apes: Minor (Carnation) • An ork gang that frequently clashes with Carnation corporate forces.
- Red Hot Nukes: Major (Hollywood) • "Neighborhood watch" style dwarven gang who specialize in hand-to-hand combat and explosive ordinance. Deal in explosives and insurance scams, as well as sabotage.
- Rusted Stillettos: Major (Glow City) • Ork and troll gang based out of irradiated Glow City. Most of them are also mutated in one way or another, and focus on smuggling, drugs and muscle work.
- Wraith Masque: Major (Purity) • This medium-sized Redmond gang has proved surprisingly prosperous and durable, thanks in part to their quiet alliance with the mystic students of Master Sung. They’re primarily human, mostly due to their current leader’s personal prejudices against metahumans. Their colors are black and green, with a classic “diamond” mask or makeup. Most of them throw in urban camouflage armor jackets, for practicalities sake. They do a lot of small-time dealing, some petty theft, the occasional carjacking, and run a string of street prostitutes – the only position in which Elves are welcome. Most of their drugs/BTL chips/weapons come from the Komun’Go Ring, for which they generally act as street distributors.
Go-Gangs
- Chaos Lords: Minor: A tightly-organized gang which gets it’s money from running minor chop-shop, fencing, and smuggling operations. Their emblem is a multicolored array of eight arrows pointing outwards from a circle of red and yellow spirals. They apparently gained their name from the utter unpredictibility of what they may have for sale in any given week. If you need a decent car or vehicle in Redmond you’re probably going to be dealing with the chaos lords sooner or later, if only for parts. They often work with other minor gangs, usually when they need some extra lookouts or want to steal several vehicles at once.
- Charioteers: Minor • This go-gang is quite psychopathic; the members carry hooked chains to catch and drag their victims. They’re surprisingly well-equipped and skilled for a thrill gang, don’t appear very often, and do very well for a group so widely hated… There have been a few fairly high-profile victims and no known successful reprisals to date, leading many to feel that the gang has hidden backers – or might contain some high-level corp brats and their bodyguards.
Specialist Gangs
- 162s: Minor (entire district) • A gang of ghouls that can be found throughout much of Redmond, navigating its sewers and tunnels.
- Brain Eaters: Major (Touristville) • Red fez-wearing hacker gang. Electronic crime, smuggling, tech-scavenging and black marketeering.
- First Nations: Major (The Verge) • Mainly involved in other areas of Seattle, but currently clashing with the Cutters over access to the Verge, to aid their smuggling efforts.
- Heathens: Minor (Avondale) • A cross between a gang and a cult, and one of the few street-level groups with serious magical support. Their leader’s a Voodoo Adept who at least pretends to believe that his Loa is a god – and who has convinced quite a few of his ganger followers to become Serviteurs. He occasionally summons a high- powered Loa to possess one and sends him/her out on a special mission. They run protection rackets and deal in drugs, BTL’s, and magical “bodyguard” work.
- Mockers: Minor (entire district) • Less a “gang” then a professional club, the Mockers are a sizable group of young pickpockets, thieves, con artists, and burglars. They it a point to do something nasty to anyone who injures one of their members – but usually don’t interact with other gangs much; their speciality is stealth and they don’t bother with “turf” beyond a few safehouses. Mockers use a variety of identifying symbols, and change them regularly.
- Spiders: Major (entire district) • Gang that hates insect spirits, taking great pride in their destruction of such. Finance their bug-hunting by working as couriers, fences and other types of criminal middlemen. Also known to engage in occasional organlegging.
- Ubermensch: Minor (Purity) • A group of violent skinheads, with a penchant for cyberware, and a disdain for metahumans, magic, and almost everyone else. They have ties with the Humanis Policlub and steal obvious cyberware (Limbs and such) whenever possible. Most of them have minor cyberware, although rarely any of the truly expensive items. They don’t get along with anybody, although human groups are less of a target for them then metahuman ones are.
Districts: | Auburn • Bellevue • Council Island • Downtown • Everett • Fort Lewis • Outremer • Puyallup • Redmond • Renton • Snohomish • Tacoma |
Corporations: | AAA Megacorps • AA Megacorps • A Multinationals • National Corps |
Organized Crime: | Yakuza, Mafia, Triads, Vory v Zakone, Seoulpa Rings, Laésa |
Gangs: | International Gangs: The Ancients • The Cutters Citywide Gangs: 405 Hellhounds • Blood Mountain Boys • Chulos • Crimson Crush • Disassemblers • First Nations • Halloweeners • Red Hot Nukes • Rusted Stillettos • Skraacha • The Spikes • Wraith Masque Local Gangs • Specialty Gangs |