Light in the Void Backstory

From OakthorneWiki
Jump to navigationJump to search
Individual Group Place Event
Vinon Pillaeon, an Exploration Corps archivist and researcher who served aboard the Eruditius. When Order 66 came about, he surrendered to the clone troopers and quickly betrayed his fellows who did not do so to them. He was also responsible for them cornering Jedi Master Aushere Mesq. GROUP Halo Station, the central space station in the Halo Frontier. Order 66, 22 years ago. When the Republic clone troopers were given the order to execute the Jedi, and did so with efficiency and brutality.
INDIVIDUAL GROUP PLACE Pacification of the Halo Frontier, 10 years ago. When the Empire finally arrived in the Halo Frontier to bring it under Imperial control.
INDIVIDUAL GROUP PLACE Discovery of Parvassis, 3 years ago. When the rogue system Parvassis was discovered in the assumed-to-be-tempty Void of Chopani, triggering a new resource rush and exploration fever.

Tr'll

x

Hastara

x


Individual

  • Commodore Cregmun Typho, the Imperial Navy Commodore of the Halo Frontier System Force, the portion of the Imperial fleet stationed in the Halo Frontier. He has offices and a residence aboard Halo Station, though he is rarely there.
  • Camyalani Berav, an education magnate who is part of the Halo Board. Wealthy human oligarch who runs academies and schools throughout the Sector, and has university connections.
  • Darrard Grik, the Associate Chairman of the Halo Station Proletariat and part of the Halo Board. A besalisk who is leadership in the Halo Station laborer's union.
  • Kai Pers'Av, the Representative of the Worldseeker Corporation to the Halo Board. A bothan representative of a corporation that focuses on exploration and frontier projects.
  • Kom'men Yunnbana, an entertainment magnate who is part of the Halo Board. A twi'lek who owns nightlife and casino ventures throughout the Frontier, as well as an extremely posh cruise line.
  • Lesla Bille, the Vicar-Emissary of Gandria to the Halo Board. A duros priest of the Sokrinti Disorthodoxy, the theocracy of Gandria.
  • Nelaub Aronn, the Ambassador from the Lekanton Sovereignty to the Halo Board. A chevin ambassador from the (mostly rodian) slave-owning nation of Lekanton.
  • Nonis Korraay, the Representative from the Tiliq Mining Consortium to Halo Board. A human corporate emissary for the biggest mining corporation in the Frontier.
  • Redarr Janray, the Representative of the Houses of Kobagari to the Halo Board. A (presumed human) masked delegate from the mask-wearing nobles of the Kobagari nobility.
  • S'xaro, the Vice-President of Slayn & Korpril to the Halo Board. A verpine corporate vice-president for the biggest tech corporation in the Frontier, a verpine hive-corporation.
  • Teemah, a hermit herbalist just outside a settlement on Sacaya.

Group

Galactic Factions

  • The Empire, which dominates the galaxy. This is most likely interacting with Commodore Typho's forces, or at biggest, with Moff Eyenavi's jurisdiction (the Kanz Sector as a whole)
  • The Rebel Alliance, which fights the Empire. This is mostly likely local: either spies and informants in the Halo Frontier, or the actual insurgency groups elsewhere in the Kanz Sector.

Local Governments

  • The Halo Board, the governing council that runs Halo Station.
  • Gandria, a theocracy centered on a faith called the Sokrinti Disorthodoxy. Made up of multiple sects, each run by a Bishop, who serve on a council in service to the Codexant. (Notorious for providing illegal substances as sacraments, such that many drug users simply claim to adhere to the Disorthodoxy in case they are caught.)
  • Lekanton Sovereignty, a chevin dictatorship over a population of rodians, with extensive mining projects in and around their homeworld. (Extensive slave-running)
  • Houses of Kobagari, a gaggle of competing noble houses from the nations of resource-rich Kobagari, arguably the wealthiest society in the Frontier. Kobagari nobility all wear ornamental masks as an aspect of their culture; many cultures on Kobagari favor veils or other mask-coverings as well.
  • Deepsong, the nautolan/karkaradon colony in Deepsong Trench, on Lyn'Kati.

Corporations

  • Worldseeker Corporation, a bothan corporation of navigators, explorers, and suppliers for such.
  • Tiliq Mining Consortium, a large mining corporation, based in the Frontier, who dominate the
  • Slayn & Korpil, a verpine tech corporation based out of Roche, the verpine homeworld. They have set up several hive-factories on Sacaya, where they purchase raw ore and do the smelting themselves for their own industrial process.

Criminal Syndicates

  • The Voidfang Syndicate, the largest but far from the only criminal syndicate in the Frontier. Rumored to have connections to one of the larger galactic syndicates (Black Sun, Crimson Dawn, Hutt cartels, or similar).
  • Redcloud Pirates, pirates who prey on the spacelane just outside of the Gandria Nebula, and on some of the shipping lanes within the Frontier proper
  • Tzotha Smugglers, smugglers who work all around the Frontier, bringing goods in from elsewhere
  • The Sons of the Razor, a Kobagari criminal syndicate favoring cybernetic enhancements and illegal modifications
  • The Cham'eha Krin, a gang of spice-runners

Place

  • The Eruditias, a Venator-class Jedi cruiser, which the group was aboard when Order 66 occurred.
  • Arvoth, a gas giant in the Gandria Nebula, surrounded by a massive field of ore-rich asteroids. Mineral and gas mining stations, plus a hide-out for pirates.
  • Donia, a frontier arid plains and canyons world, home to a bunch of small ranching communities. Also known for the presence of the Bausec Monastery, a sequestered order of gand Findsmen.
  • Gandria, a settled tundra world in the Gandria Nebula that is home to a theocracy called the Sokrinti Hegemony.
  • Harea, a wild jungle and swamp world that is extremely toxic. Home to a group of mercenaries called the Harea Rangers, who specialize in fighting in toxic or dangerous environs.
  • Kobagari, a settled multiclimate world that is home to a very rich diverse culture ruled by wealthy, decadent houses of human nobility. Home to lots of corporate and underworld interests.
  • Kruzim, a wild forest and jungle planet that was the site of a Clone Wars-era engagement with Separatists, leaving its surface scarred with fallen capital ships and debris. Now mostly grown back over, it is home to small bands of scavengers.
  • Lekanton, a settled desert barrens world that is home to a slaving nation of chevin, who mostly keep rodian slaves. Lots of mining interests, and wealthy because of it.
  • Lyn'Kati, a frontier tropical ocean world, home to several nautolan and karkaradon colonies, the largest of which is Deepsong, a massive city built into the sides of an oceanic trench.
  • Reda, a wild mountains world, with high jagged peaks that rise up out of the stormcloud mists that lie low in the valleys, making them dangerous places. Rumors abound of archaeological ruins of an extinct advanced (but pre-space flight) civilization.
  • Sacaya, a frontier mountains world, claimed by the Tiliq Mining Consortium. Though they own the largest facilities, they also contract out licenses to establish settlement leases, giving folk a chance at some of the world's ore wealth.
  • Tzotha, a wild swamp world, often used as a hide-out by pirates and other criminal groups.