Difference between revisions of "Blackstaff Tower"

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'''A ''Dungeons & Dragons Next'' Campaign in the ''Forgotten Realms'''''<br>
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<div style="float: right; width: 350px; border: 1px black solid; margin: 1px; padding: 1px;">
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{{WaterdeepGuide}}
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__NOTOC__
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<div style="text-align: center; font-size: 150%">Waterdeep Locations</div>
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===[[Castle Ward of Waterdeep|Castle Ward]]===
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* '''[[Blackstaff Tower Description|Blackstaff Tower]]''' (Residence • [[Northern Swords Street]])
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* '''The [[Crawling Spider]]''' (Tavern • [[Southern Street of the Sword]])
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* '''[[Heroes' Rest]]''' (Residence • The [[Cliffride]])
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* '''[[Yawning Portal]]''' (Inn • [[Southern Castle Ward]])
  
''Year of the Arch (DR 1353)''
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===[[Sea Ward of Waterdeep|Sea Ward]]===
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* '''[[House Melshimber]] Estate''' (Residence • [[Northern Seawatch Street]])
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* '''[[House Husteem]] Estate''' (Residence • [[Central Street of the Singing Dolphin]])
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* '''[[House of Wonder]]''' (Temple to Mystra • [[North Diamond Street]])
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* '''The Field of Triumph''' (Colosseum • [[Jelzar's Stride]])
 +
* '''The [[Pankratium Triumphant]]''' (Gymnasium • [[Jelzar's Stride]])
  
The name of Khelben "Blackstaff" Arunsun, the Archmage of Waterdeep, is known far and wide. An ally of the Harpers and suspected Lord of Waterdeep, the Blackstaff is a force for order in the sometimes wild North.
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===[[South Ward of Waterdeep|South Ward]]===
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* '''The [[Jade Dancer]]''' (Festhall • [[Northwest Waymoot]])
  
He is also well-known as a master to a great many wizards of note in the North, including Malchor Harpell and Savengriff. His many apprentices all show a flair for magic that others can only envy, and those who survive training with him inevitably go on to excel at the Art.
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===[[Dock Ward of Waterdeep|Dock Ward]]===
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* '''The [[Warm Beds Inn]]''' (Inn • [[North Ship Street & South Snail Street]])
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* '''The [[Sleeping Snake]]''' (Inn • [[Southeast Dock Street]])
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<hr />
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<div style="text-align: center; font-size: 150%">Other Locations</div>
  
Mentorship with him is not easy, of course - he is often away tending to his other responsibilities and agendas. Even when he is in residence in Waterdeep, he is frequently embroiled in one task or another. Not only must his apprentices show willingness to comb through the materials he leaves them to study, but they must also demonstrate the motivation to get out and find their own opportunities to sharpen their mastery of the Art; indeed, it is no wonder that many of his finest apprentices are skilled adventurers in their own right.
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===[[Silverymoon]]===
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* '''[[Vault of Sages]]'''
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* '''[[Knights in Silver]]'''
  
But above all, they must demonstrate cunning and resilience, for all too often the enemies that Khelben makes while tending to his interests seek to follow him home - or lay waste to what is his in his absence.
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===The Dessarin River Valley===
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* '''[[Halls of the Hunting Axe]]'''
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===[[Citadel Adbar]]===
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* '''[[Citadel Adbar#Faction|Faction]]
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<hr />
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{{DnDNextRules}}
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</div>
  
==The Denizens of Blackstaff Tower==
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'''A ''Dungeons & Dragons 5e'' Campaign in the ''Forgotten Realms'''''<br>
x
 
==People & Places==
 
===[[Blackstaff Tower Description|Blackstaff Tower]]===
 
[[Image:Khelben.jpg|right|250px]]
 
* '''Khelben "Blackstaff" Arunsun:''' ''Archmage of Waterdeep''. Khelben is the most powerful and influential archmage of the Sword Coast, and is widely rumored to be one of the rulers of Waterdeep (though he never has anything to say on the subject). Allied to the Harpers, and instrumental in keeping the Lords’ Alliance (of Silverymoon, Sundabar, Neverwinter, and other “good” cities of the North, with Waterdeep) intact, Khelben is always working to influence this or that occurrence or trend, looking years ahead. He is a forester and a painter, and has tutored many mages of note (including Malchor Harpell, Savengriff, and Nain). Khelben is a tall (6'’), well-muscled, bearded man with a receding hairline, black hair shot through with silver, and a distinguished manner. He is gravely wise, not pompous, and is fully learned in the history, lore, and traditions of magic as practised by humans in the North since the rise from barbarism.
 
  
===[[Swords Street Neighborhood]]===
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''Year of the Bow (DR 1354)''
* '''X:''' ''X''. X
 
  
==Campaign Rules==
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The chaos and tumult of the summer months of last year has abated, and many of the Blackstaff's senior apprentices have turned to things other than learning in the tower. Focusing on faction and family, the heroes of Book One have scattered across the North, tending to their various duties and responsibilities in the face of their growing power and influence.
* x
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 +
But when the Magister's invitation reaches each of them to attend the Magefaire of 1354, to be held at the Halls of the Hunting Axe, in the merry days of Greengrass, it is too good an invitation to ignore. A gathering of magicians from across Faerûn, come together in a neutral place free of conflict, under the peace of the Magister - who can resist?
 +
 
 +
And so they come, these apprentices, bringing with them apprentices of their own and others besides, to see new wonders and make new alliances. For the first time, the dwarvenfolk have come as a people to the Magefaire, and it promises to be a magical gathering to remember, indeed.
 +
==Player Characters==
 +
* '''[[Ahmadar|Ahmadar Catcatcher]]''', dwarven mage & bounty hunter; played by [[User:Chillos|Chillos]]
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* '''[[Evendur|Evendur Husteem]]''', human cleric & priest of Mystra; played by [[User:tabrumj|Jeff]] [[Evendur Old]]
 +
* '''[[Ciro|Ciro Melshimber]]''', human cleric of Deneir & noble; played by Josh
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* '''[[Glim]]''', Halfling Rogue & Street Urchin; played by Jamie
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* '''[[Del]]''', Wood Elf Monk; played by Adam
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* '''[[Darshee Aerasume]]''', Half-Elf Paladin; played by Corvus
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===Alternates & Previous===
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* '''[[Daven]]''', Half-Elf Ranger & Guide; played by Jamie
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* '''[[Nitasili]]''', High Elf Bard & Minstrel; played by [[User:Chillos|Chillos]]
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* '''[[Fastfist Riardon]]''', Half Elf Fighter/Rogue & Thug; played by [[User:tabrumj|Jeff]]
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* '''[[Amalya]]''', Drow Elf Druid & Guide; played by Josh
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* '''[[Ahkhalan]]''', dwarven fighter & thug; played by [[User:Rufuscub|A.J.]]
 +
 
 +
==Campaign Information==
 +
* '''[[Blackstaff Tower House Rules|House Rules]]:''' Alternate mechanics for the campaign
 +
* '''[[Blackstaff Tower Timeline|Timeline]]:''' Campaign timeline
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* '''[[Blackstaff Tower Treasury|Treasury]]:''' Group Treasure
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* '''[[Blackstaff Tower Downtime|Downtime]]:''' Campaign Downtimes
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* '''[[Blackstaff Tower Factions|Factions]]:''' Campaign Factions
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* '''[[Blackstaff Tower MageFaire 1354DR|The MageFaire of 1354 DR]]'''
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* '''[[Blackstaff Tower Spellbooks|Spellbooks]]:''' A collection of the myriad spellbooks gained and encountered in the campaign.
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* '''[[Dungeon Level]]:''' Information on the Dungeon Level of [[Undermountain]].
 +
** [[Blackstaff Tower Dungeon Level|PCs' Maps of Dungeon Level]]
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* '''[[Blackstaff Tower Side Quests]]:''' Other missions to accomplish
 +
 
 +
==Non-Player Characters==
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* '''[[Blackstaff Tower NPCs|Blackstaff Tower]]'''
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* '''[[Lords of Waterdeep]]'''
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===[[Nobility of Waterdeep]]===
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* '''[[House Husteem]]:''' A house of mercenaries and landlords.
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* '''[[House Melshimber]]:''' A house of wine and words.
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* '''The [[Crownstaves]]:''' A small clique of young noble wizards.
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===[[Guilds of Waterdeep]]===
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* '''The [[Council of Musicians, Instrument-Makers, and Choristers]]'''
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* '''The [[Order of Master Taylors, Glovers and Mercers]]'''
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* '''The [[Most Excellent Order of Weavers and Dyers]]'''
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* '''The [[Vintners', Distillers' and Brewers' Guild]]'''
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===[[Temples of Waterdeep]]===
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* '''[[Spires of Morning]]:''' Temple to Lathander, Castle Ward
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* '''[[House of Wonder]]:''' Temple to Mystra, Sea Ward
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* '''The [[Plinth]]:''' Interdenominational Temple, Trades Ward
 +
 
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===Other Waterdhavians===
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* '''[[Blackstaff Tower Waterdeep Underworld NPCs|Underworld Figures of Waterdeep]]'''
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===Beyond Waterdeep===
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* '''[[Blackstaff Tower Wanderers|Those who Wander]]'''
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* '''[[Blackstaff Tower Silverymoon NPCs|Folk of Silverymoon]]'''
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* '''[[Blackstaff Tower Citadel Adbar NPCs|Folk of Citadel Adbar]]'''
 +
 
 +
==Realmslore==
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* '''[[Realms Deities]]:''' The deities of the Realms
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* '''[[Realms North|The North]]'''
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===Language & Writing===
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* '''[[Forgotten Realms Languages]]:''' A comprehensive examination of the languages of Faerun.
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** '''[[Languages in the North]]:''' The most commonly spoken languages in the Savage North.
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* '''[[Everyday Writings in the Realms]]:''' A look at the tools of the scrivener: parchment and ink.
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* '''[[Daily Dwarf Common in the Realms]]:''' A look at some of the Dwarven slang that has entered the Common tongue.
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===Other Lore===
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* '''[[Drugs of the Realms]]:''' A look at the narcotics of the Realms.
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* '''[[Time of Day in the Realms]]:''' How Faerunians divide up the hours of the day.
 +
 
 +
==Resources==
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* [[DnD5CharTemp|PC Character Template]]
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* [[FR Layout Templates]]
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* [[FR Layout Noble Houses|Noble Houses Template]]
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* [[Blackstaff Tower Chromecast Page]]

Latest revision as of 07:36, 8 January 2017

Blackstaff-tower-B2.jpg
Waterdeep
The Gem of the North
Waterdeep-seal.jpg
• People • 
• Wards • 
• Locations • 
• Calendar • 
• Language & Communication • 
• Other Lore •
• City Map • 
Map-waterdeep-sm-1491DR.jpg
Waterdeep Locations

Castle Ward

Sea Ward

South Ward

Dock Ward


Other Locations

Silverymoon

The Dessarin River Valley

Citadel Adbar


House Rules
Rules Additions

A Dungeons & Dragons 5e Campaign in the Forgotten Realms

Year of the Bow (DR 1354)

The chaos and tumult of the summer months of last year has abated, and many of the Blackstaff's senior apprentices have turned to things other than learning in the tower. Focusing on faction and family, the heroes of Book One have scattered across the North, tending to their various duties and responsibilities in the face of their growing power and influence.

But when the Magister's invitation reaches each of them to attend the Magefaire of 1354, to be held at the Halls of the Hunting Axe, in the merry days of Greengrass, it is too good an invitation to ignore. A gathering of magicians from across Faerûn, come together in a neutral place free of conflict, under the peace of the Magister - who can resist?

And so they come, these apprentices, bringing with them apprentices of their own and others besides, to see new wonders and make new alliances. For the first time, the dwarvenfolk have come as a people to the Magefaire, and it promises to be a magical gathering to remember, indeed.

Player Characters

Alternates & Previous

Campaign Information

Non-Player Characters

Nobility of Waterdeep

Guilds of Waterdeep

Temples of Waterdeep

Other Waterdhavians

Beyond Waterdeep

Realmslore

Language & Writing

Other Lore

Resources