Difference between revisions of "WoD Conditions"

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==Werewolf Conditions==
 
==Werewolf Conditions==
 
[[Template:Condition-Feral|Feral]] • [[Template:Condition-Unanchored|Unanchored]]
 
[[Template:Condition-Feral|Feral]] • [[Template:Condition-Unanchored|Unanchored]]
 +
 +
==Downtime Conditions==
 +
[[Template:Condition-Athletic|Athletic]] •  [[Template:Condition-Diverted|Diverted]] •  [[Template:Condition-Devoted|Devoted]] •  [[Template:Condition-Hardworking|Hardworking]] •  [[Template:Condition-Sociable|Sociable]] •  [[Template:Condition-Studious|Studious]]
  
 
==Setting Conditions==
 
==Setting Conditions==
[[Template:Condition-xxx|xxx]] •  [[Template:Condition-xxx|xxx]] •  [[Template:Condition-xxx|xxx]] •  [[Template:Condition-xxx|xxx]] •  [[Template:Condition-xxx|xxx]] •  [[Template:Condition-xxx|xxx]] •  [[Template:Condition-xxx|xxx]] •  [[Template:Condition-xxx|xxx]] •  [[Template:Condition-xxx|xxx]] •  [[Template:Condition-xxx|xxx]]
 
 
 
 
* Grant an additional Social Maneuver with a given Skill during an interval, as long as it occurs within the area.
 
* Grant an additional Social Maneuver with a given Skill during an interval, as long as it occurs within the area.
 
* Grant an additional Social Maneuver with a given target during an interval, as long as it occurs within the area.
 
* Grant an additional Social Maneuver with a given target during an interval, as long as it occurs within the area.

Revision as of 14:02, 29 August 2014

Mental Conditions

AddictedAmnesiaBestialBrokenCompetitiveConfusedDelusionalDeprivedDistractedFalse MemoriesFrustratedFrightenedFugueGuiltyHumbledInformedInspiredLostMadnessObsessionShakenSpookedSteadfast

Physical Conditions

BlindDisabledGlowing HealthHealth CrisisIntoxicatedLethargicMuteNarcoleptic

Social Conditions

BondedCharmedConnectedDay JobDominatedEmbarrassing SecretEnthralledLeveragedMesmerizedNotorietySubservientSwooningWanton

Werewolf Conditions

FeralUnanchored

Downtime Conditions

AthleticDivertedDevotedHardworkingSociableStudious

Setting Conditions

  • Grant an additional Social Maneuver with a given Skill during an interval, as long as it occurs within the area.
  • Grant an additional Social Maneuver with a given target during an interval, as long as it occurs within the area.
  • Grant an additional Social Maneuver with a given goal during an interval, as long as it occurs within the area.
  • Reduce exceptional successes of a given Skill from 5 to 3 while in the place.
  • Restorative locale, granting recovery of Willpower as though fulfilling a Vice.
  • Healing locale, granting additional roll on a Healing Interval while there.
  • Exceptional successes grant specific Conditions.

Stages of Grief Conditions

Denial => Anger => Bargaining => Depression => Acceptance

Soulless Conditions

Soulless => Enervated => Thrall

Blank Template

xxx
xxx
Possible Sources: xxx
Resolution: xxx
Beats: xxx