Difference between revisions of "Tyrannus Adarbrent"

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|Hit Points=27
 
|Hit Points=27
 
|Hit Dice=5d6
 
|Hit Dice=5d6
|Personality=DUPLICITOUS:On the outside Tyrannus is joyous, gracious and kind. In reality he is a sadistic sociopath. VINDICTIVE:If you do him an injury he will crush you, ruin your name, and salt your fields.
+
|Personality=CLEANLINESS: Tyrannus is a neat freak. Sometimes he is able to ignore the small messes of others (in passing and not on his property or in his company), but when faced with anything greater than that, he tends to have a strong reaction. The severity of his reaction can be directly gauged by how dirty/revolting something is.
 
|Ideals=MIGHT:The Strongest are meant to rule!
 
|Ideals=MIGHT:The Strongest are meant to rule!
|Bonds=(UNDECIDED)
+
|Bonds=MEMORY:My late parents deaths were a product the bullshit pomp and circumstance surrounding''The Game.'' Because of that, he secretly loathes the ''The Game;''while he is a budding master of its many parts, he wishes for it in its entirety was razed to the ground.
|Flaws=CLEANLINESS: Tyrannus is a neat freak. Sometimes he is able to ignore the small messes of others (in passing and not on his property or in his company), but when faced with anything greater than that, he tends to have a strong reaction. The severity of his reaction can be directly gauged by how dirty/revolting something is.
+
|Flaws=DUPLICITOUS:On the outside Tyrannus is joyous, gracious and kind. In reality he is a sadistic sociopath. VINDICTIVE:If you do him an injury he will crush you, ruin your name, and salt your fields.
 
}}
 
}}
 
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Revision as of 20:29, 24 June 2016

Tyrannus Adarbrent
Tyrannus-adarbrent.jpg
Race: Human (Bi-Racial1/2 Chondothan; 1/2 Tethyrian), Class: Sorcerer (Storm)
Background: Waterdavian Noble, Alignment: Chaotic Evil
Patron Deity: Talos
Factions: House Adarbrent 1
Ability Scores
Strength 8 (-1), Dexterity 10 (+0), Constitution 12 (+1);
Intelligence 14 (+2), Wisdom 14 (+2), Charisma 18 (+3)
Proficiencies
Bonus: 3
Saving Throws: Constitution & Charisma
Skills: Arcana, Deception, History, Insight, Persuasion
Tools: DragonChess Set
Languages: Common, Draconic, Primordial, +1
Armor: N/A
Weapons: WEAPON PROF
Traits
Tempestuous Magic, Font of Magic, Meta Magic, Kept in Style
Feats
Undecided
Combat
Attacks:Ray of Frost:+7, 1d8 cold, Reduce Speed by 10 • Shocking Grasp:+7, 1d8 Lightning, Cannot take reactions • Ice Knife:+7, 1d10 blugeoning+2d8 cold to surrounding enemies • Lightning Bolt:+7, 8d6 Lightning Damage •
Armor Class: 10, Initiative: +0, Speed: 30 ft
Hit Points: 27, Hit Dice: 5d6
Social
Personality Traits: CLEANLINESS: Tyrannus is a neat freak. Sometimes he is able to ignore the small messes of others (in passing and not on his property or in his company), but when faced with anything greater than that, he tends to have a strong reaction. The severity of his reaction can be directly gauged by how dirty/revolting something is.
Ideals: MIGHT:The Strongest are meant to rule!
Bonds: MEMORY:My late parents deaths were a product the bullshit pomp and circumstance surroundingThe Game. Because of that, he secretly loathes the The Game;while he is a budding master of its many parts, he wishes for it in its entirety was razed to the ground.
Flaws: DUPLICITOUS:On the outside Tyrannus is joyous, gracious and kind. In reality he is a sadistic sociopath. VINDICTIVE:If you do him an injury he will crush you, ruin your name, and salt your fields.

Only death awaits you all. But do not fear. For it is through death that a new spirit energy is born. Soon, you will live again as a part of me. Let us gift each other with this moment. -Tyrannus Adarbrent

Origin

Lord Tyrannus Adabrent came into the world through tragedy. His parents, Kraeis Adarbrent younger brother of Royus Adarbrent, and Kiarrah Zulpair (a female noble of medium standing within her house) were forbidden to associate with one another--let alone marry. For you see, House Adarbrent and House Zulpair are rivals of a terrible sort; as the Adarbrents seek to control and dominate the sea through their devotion to Valkur and The Zulpairs respect and love the sea, working alongside the its tempestuous and dangerous mistress, the "Bitch-Queen" Umberlee.

When Royus found out about their secret union and the resulting pregnancy, he cast Kraeis out. Using his power and influence, Royus strong-armed the pair onto a boat and by sword point, commanded his brother to set sail for far from Waterdeep; never to bring his shame back to ruin the glorious name of their family. While out at sea, Kraeis and the now pregnant Kiarrah sailed into a monstrous storm, along with their small skeleton crew. No one knows the details on how exactly it happened, but somehow the storm obliterated the ship and nearly everything on it, killing everyone on board. Everyone that is, except the infant Tyrannus.

A few days after Royus sent the two star-crossed lovers away from Waterdeep, he received reports of a devastating storm off of the Hook Coast, the same direction he anticipated his little brother, Kraeis going. Worried of his fate, Royus sent a search party to find evidence of his brothers well-being. A medium-sized search was quickly underway. Eventually the search party came upon a vast wreckage and found the young lord, awake and alert, floating on a piece of the ship alongside the impaled corpse of his father; wrapped in a blanket emblazoned with the crest of House Adarebrent. 3 days later, Tyrannus was brought to Waterdeep along with the body of his father. Royus was hit with the sobering reality that his little brother's death was of Royus' making. The level of grief and guilt he then experienced was crippling; in fact it was great enough that he named and adopted Tyrannus--vowing to make amends through unwavering love and support of his nephew, raising him as he would raise his own.

Tyrannus grew up alongside his cousins, and became closest with Alroy, the Heir of House Adarbrent. As Tyrannus grew in age, his magical powers started to manifest. At first he tested these innate powers through harmless exploration. However, as his power grew, so did his love of pitting friends against each other and sometimes torturing small animals. Near his coming out his tastes grew more sinister; he began privately performing acts of great violence to any animals he could find, and when he bored with them, eventually moved on to other humanoids--mostly slaves and petty criminals that no one would notice if they went missing. These dark rituals became a private obsession for Tyrannus; he reveled in the moments before and after death--thinking of them as moments of pure ecstasy. He knew this love of his would be easy to conceal as a relatively unknown young lord, but would become increasingly difficult to conceal after his coming out. After all, he is close with both the head of House Adarbrent and his heir; being of nobility comes with a certain degree of visibility.

To remedy this, he set out to become secretly involved in the criminal underworld--a place where his passions would be celebrated--while simultaneously crafting an ironclad outer persona that would be sure to become the "next big thing" in Waterdeep. He, along with all the resources that he could manipulate out of his uncle, created one of the greatest dual coming out festivals for both himself and his cousin Alroy. Together, they won the hearts of many a Waterdavian noble, and remain in good standing to this day. No one, other than his dark companions, know of his sadistic obsessions or of his involvement in the criminal underworld. As he makes his way back into Waterdeep, his Charisma, Uniqueness, Nerve, and Talent make him a shining beacon for the future of House Adarbrent.

Traits

Class Traits

  • Font of Magic
  • Meta Magic
    • Subtle Spell:
    • Heightened Spell

Specialty Traits

  • Tempestuous Magic:

Background Traits

  • Kept in Style:

Feats

  • Undecided

Resources

  • Coins: cp • sp • ep • 650 gp • pp • Other coins:
  • Gems:

Magic Items

  • Ring of Mind Shielding: Uncommon;

Carried Equipment

  • In Hand:
  • Worn: House Adarbrent signet ring (The Adarbrent crest set into a medium sized ruby that also serves as a magical focus.
  • Belt: x
  • Backpack: x

Stored Equipment

  • [LOCATION]

Lifestyle

  • Comfortable: Paid for by House Adarbrent.

Important Individuals

Thief-crowns.jpg
Barduris
The Thief of Crowns
Though you knew him as "Barduris," he has apparently become the "Thief of Crowns" in the time since you snuck him into your bed to protect him from the Adarbrent guards. Now, he's the scourge of the nobility, sneaking into their estates to make away with their finest of expensive trophies - things that hurt not just the coffers, but their pride as well.
The-Exquisite.jpg
The Exquisite
Matron Tormentrix
Revered and reviled for her training of some of the North's finest and most skilled tormentors and tormentrices, the Exquisite will not speak of her origins. Some believe she is some kind of fey, and others believe her a creature of the Shadowfell - but all of that is idle festhall chatter. She runs an academy of sorts - her Boudoir of Agonies - where she trains her protegees. She is suspected of having connections to a Waterdhavian cult of Loviatarans.