WoD Conditions
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Mental Conditions
Addicted • Amnesia • Bestial • Broken • Competitive • Confused • Delusional • Deprived • Distracted • False Memories • Frustrated • Frightened • Fugue • Guilty • Humbled • Informed • Inspired • Lost • Madness • Obsession • Shaken • Spooked • Steadfast
Physical Conditions
Blind • Disabled • Glowing Health • Health Crisis • Intoxicated • Lethargic • Mute • Narcoleptic
Social Conditions
Bonded • Charmed • Connected • Day Job • Dominated • Embarrassing Secret • Enthralled • Leveraged • Mesmerized • Notoriety • Subservient • Swooning • Wanton
Werewolf Conditions
Feral • Packbound • Scented • Unanchored
Downtime Conditions
Athletic • Diverted • Devoted • Hardworking • Sociable • Studious
Setting Conditions
- Grant an additional Social Maneuver with a given Skill during an interval, as long as it occurs within the area.
- Grant an additional Social Maneuver with a given target during an interval, as long as it occurs within the area.
- Grant an additional Social Maneuver with a given goal during an interval, as long as it occurs within the area.
- Reduce exceptional successes of a given Skill from 5 to 3 while in the place.
- Restorative locale, granting recovery of Willpower as though fulfilling a Vice.
- Healing locale, granting additional roll on a Healing Interval while there.
- Exceptional successes grant specific Conditions.
Stages of Grief Conditions
Denial => Anger => Bargaining => Depression => Acceptance
Soulless Conditions
Soulless => Enervated => Thrall
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