Search results
From OakthorneWiki
Jump to navigationJump to searchCreate the page "Difficulty-die.png" on this wiki! See also the search results found.
- 6 KB (1,063 words) - 22:38, 16 March 2015
- 2 KB (353 words) - 17:33, 30 September 2015
- ...([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) for anyone other than intended recipient to detect message transmis ...([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), inflicting 1 damage per [[Image:Failure-result.png|12px]], and 1 S16 KB (2,293 words) - 12:02, 1 December 2020
- ...er 3 Strain and make a Resilience([[image:Difficulty-die.png|14px]][[image:Difficulty-die.png|14px]]) Check. If they succeed, they change their appearance to match that9 KB (1,405 words) - 02:42, 10 December 2016
- ...ficulty-die.png|12px]] • Xenology [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]12 KB (1,791 words) - 11:08, 10 February 2018
- 3 KB (477 words) - 16:55, 12 December 2010
- 2 KB (364 words) - 18:38, 6 September 2011
- ...([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) Intelligence (Mechanics) check, at a cost of 100 credits.8 KB (1,087 words) - 12:11, 1 December 2020
- ...l:''' When making a Battle Meditation check, also make an '''Easy ([[Image:Difficulty-die.png|18px]]) Leadership''' check. If power activates and check succeeds, may als '''Difficulty:''' [[Image:Difficulty-die.png|18px]]9 KB (1,251 words) - 17:54, 13 August 2017
- ...][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) with scanner search. ...ppling hook, secured by Athletics [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]18 KB (2,208 words) - 12:03, 1 December 2020
- 6 KB (839 words) - 20:04, 22 July 2015
- 3 KB (467 words) - 02:44, 6 August 2015
- ...([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) to find. Physical searches find the weapon as normal. During combat | +[[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] to detect sheathe or weapon it holds22 KB (3,000 words) - 11:01, 1 December 2020
- ...][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) to notice when worn. ...][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]17 KB (1,902 words) - 15:06, 11 December 2020
- 15 KB (2,308 words) - 21:13, 16 May 2022
- '''Difficulty:''' [[Image:Difficulty-die.png|18px]]9 KB (1,179 words) - 16:18, 13 August 2017
- ...im). May be used to pull another character with; must make an Easy [[Image:Difficulty-die.png|12px]] Athletics check to avoid losing his grip on partner ...es several minutes and an Average [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] Mechanics check.14 KB (2,137 words) - 11:18, 1 December 2020
- ...on of a comlink with a Computers ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) check, at up to Close range (Planetary scale). ...r datapads. Requires a Computers ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] or opposed Mechanics if well hidden) to discover suspicious devices15 KB (2,164 words) - 12:14, 1 December 2020
- 12 KB (1,824 words) - 17:40, 8 June 2011
- 7 KB (1,048 words) - 05:46, 17 July 2018