Difference between revisions of "Jack's Test Page"

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==[[Star Wars Fate Benefits|Fate Benefits]]==
 
==[[Star Wars Fate Benefits|Fate Benefits]]==
 
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{| class="wikitable" style="margin: 1em auto 1em auto;"
! width="10%" | Quality || width="20%" | Requirements || width="70%" | Effects
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! width="20%" | Quality || width="30%" | Requirements || width="50%" | Effects
 
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| style="background:paleturquoise;"|Animal Cohort || style="background:paleturquoise;"|Survival 3 (Animal Handling 1B) || style="background:paleturquoise;"|Gain animal companion. Gain +1D to any Test once per game session.
 
| style="background:paleturquoise;"|Animal Cohort || style="background:paleturquoise;"|Survival 3 (Animal Handling 1B) || style="background:paleturquoise;"|Gain animal companion. Gain +1D to any Test once per game session.

Revision as of 15:26, 12 April 2015

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Thread Fate

Star Wars: Malevolence of Mandalore

Ability Benefits

Quality Requirements Effects
Colony Kid Survival 4, Mechanics 3 (Repair 1B) +(half Survival) to Mechanics (Repair). +(half Survival) to Stamina.
Knowledge Focus Knowledge 4 Choose area of expertise; Education dice become Test dice.
Technophile Mechanics 4 (Systems 2B, Repair 2B) Ignore penalties for lacking proper tools. Spend a Destiny to use Mechanics for any other Ability (Specialty still applies)
Trailblazer Mechanics 4 (Piloting 3B) Add Cunning total to astrogation rolls
Twilighter Knowledge 3 (Streetwise 2B) +(half Cunning) to Knowledge (Streetwise) tests. Subtitute Knowledge (Streetwise) for Survival (Orientation) to find way through dense urban environments.

Fate Benefits

Quality Requirements Effects
Animal Cohort Survival 3 (Animal Handling 1B) Gain animal companion. Gain +1D to any Test once per game session.
Droid Companion Mechanics 3 Gain droid companion built as a Primary Character whose Assistance does not count against normal Assistance limits.
Force Sensitive - Connected to the Force; Gain 1 rank in Sense, Control, and Alter; Gain 1 Force Point
Jedi Knight Force Sensitive, Student of Shii-Cho (Form 1); Fighting 4 (Lightsaber 1B), Awareness 3 (Sense 2B), Will 3 (Control 2B), Presence 3 (Alter 2B) Fully initiated Jedi knight; +1B to all Presence rolls and +2 Intrigue Defense when identified as Jedi; gain access to specific resources
Jedi Master Jedi Knight, any Form Benefit; Awareness 4 (Sense 3B), Will 4 (Control 3B), Presence 4 (Alter 3B), 5+ Force Points Acknowledged Jedi Master; +1 to the Influence of any Technique during an Intrigue.

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Heritage Benefits

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Martial Benefits

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Lightsaber Form Benefits

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Social Benefits

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Drawbacks

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