Difference between revisions of "Jack's Test Page"
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− | | style="background:paleturquoise;"| | + | | style="background:paleturquoise;"|Child of the Core Worlds || style="background:paleturquoise;"|- || style="background:paleturquoise;"|Gain Intrigue Defense +2; when testing Education, reroll a number of 1's equal to Presence. |
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− | | | + | | Child of the Colonies || - || Increase the Influence of Bargain and Convince Techniques by 1 against opponents with a Will rating lower than yours |
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− | | style="background:paleturquoise;"| | + | | style="background:paleturquoise;"|Child of the Inner Rim || style="background:paleturquoise;"|- || style="background:paleturquoise;"|Reduce Influence taken in an Intrigue by half Presence ranks |
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− | | | + | | Child of the Expansion Region || - || When testing Endurance (Resilience), gain +(half Will); when testing Will (Dedication), reroll a number of 1s equal to Endurance. |
+ | |- | ||
+ | | style="background:paleturquoise;"|Child of the Mid Rim || style="background:paleturquoise;"|- || style="background:paleturquoise;"|Increase Combat Defense by +2; when testing Survival (Forage), reroll a number of 1s equal to half Cunning ranks | ||
+ | |- | ||
+ | | Child of the Outer Rim || - || When testing Awareness (Notice), add half Thievery ranks; when testing Thievery (Steal), reroll a number of 1s equal to half Awareness ranks | ||
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|} | |} |
Revision as of 15:40, 12 April 2015
Contents
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Star Wars: Malevolence of Mandalore
Ability Benefits
Quality | Requirements | Effects |
---|---|---|
Colony Kid | Survival 4, Mechanics 3 (Repair 1B) | +(half Survival) to Mechanics (Repair). +(half Survival) to Stamina. |
Knowledge Focus | Knowledge 4 | Choose area of expertise; Education dice become Test dice. |
Technophile | Mechanics 4 (Systems 2B, Repair 2B) | Ignore penalties for lacking proper tools. Spend a Destiny to use Mechanics for any other Ability (Specialty still applies) |
Trailblazer | Mechanics 4 (Piloting 3B) | Add Cunning total to astrogation rolls |
Twilighter | Knowledge 3 (Streetwise 2B) | +(half Cunning) to Knowledge (Streetwise) tests. Subtitute Knowledge (Streetwise) for Survival (Orientation) to find way through dense urban environments. |
Fate Benefits
Quality | Requirements | Effects |
---|---|---|
Animal Cohort | Survival 3 (Animal Handling 1B) | Gain animal companion. Gain +1D to any Test once per game session. |
Droid Companion | Mechanics 3 | Gain droid companion built as a Primary Character whose Assistance does not count against normal Assistance limits. |
Force Sensitive | - | Connected to the Force; Gain 1 rank in Sense, Control, and Alter; Gain 1 Force Point |
Jedi Knight | Force Sensitive, Student of Shii-Cho (Form 1); Fighting 4 (Lightsaber 1B), Awareness 3 (Sense 2B), Will 3 (Control 2B), Presence 3 (Alter 2B) | Fully initiated Jedi knight; +1B to all Presence rolls and +2 Intrigue Defense when identified as Jedi; gain access to specific resources |
Jedi Master | Jedi Knight, any Form Benefit; Awareness 4 (Sense 3B), Will 4 (Control 3B), Presence 4 (Alter 3B), 5+ Force Points | Acknowledged Jedi Master; +1 to the Influence of any Technique during an Intrigue. |
Force Benefits
Quality | Requirements | Effects |
---|---|---|
Adept | Force Sensitive; Control 2B | When using a Control Force Power, reroll a number of 1's equal to ranks in Control Specialty |
Convergence in the Force | Force Sensitive, Strong in the Force | Gain 2 Force Points and one Jedi Arts Force Power |
Dark Acolyte | Force Sensitive | Gain 1 Dark Side Point and two Dark Force Powers |
Force Training | Force Sensitive | Gain 1 Force Point and two Jedi Arts Force Powers |
Mystic | Force Sensitive; Alter 2B | When using an Alter Force Power, reroll a number of 1's equal to ranks in Alter Specialty |
Obscure Power | Force Sensitive | Gain 1 Force Point and an Obscure Force Power |
Seer | Force Sensitive; Sense 2B | When using a Sense Force Power, reroll a number of 1's equal to ranks in Sense Specialty |
Strong in the Force | Force Sensitive | Gain 2 Force Points and one Jedi Arts Force Power. |
Heritage Benefits
Quality | Requirements | Effects |
---|---|---|
Child of the Core Worlds | - | Gain Intrigue Defense +2; when testing Education, reroll a number of 1's equal to Presence. |
Child of the Colonies | - | Increase the Influence of Bargain and Convince Techniques by 1 against opponents with a Will rating lower than yours |
Child of the Inner Rim | - | Reduce Influence taken in an Intrigue by half Presence ranks |
Child of the Expansion Region | - | When testing Endurance (Resilience), gain +(half Will); when testing Will (Dedication), reroll a number of 1s equal to Endurance. |
Child of the Mid Rim | - | Increase Combat Defense by +2; when testing Survival (Forage), reroll a number of 1s equal to half Cunning ranks |
Child of the Outer Rim | - | When testing Awareness (Notice), add half Thievery ranks; when testing Thievery (Steal), reroll a number of 1s equal to half Awareness ranks |
Martial Benefits
Quality | Requirements | Effects |
---|---|---|
x | x | x |
x | x | x |
x | x | x |
x | x | x |
Lightsaber Form Benefits
Quality | Requirements | Effects |
---|---|---|
x | x | x |
x | x | x |
x | x | x |
x | x | x |
Social Benefits
Quality | Requirements | Effects |
---|---|---|
x | x | x |
x | x | x |
x | x | x |
x | x | x |
Drawbacks
Quality | Requirements | Effects |
---|---|---|
x | x | x |
x | x | x |
x | x | x |
x | x | x |