Marrowmont
From OakthorneWiki
Contents
First Floor
- Guard Post & Gatehouse: The entry corridor into Marrowmont. There is usually a guard posted outside on the drawbridge (which is nearly always down), two in the guard post and another just inside the gate. These four guards switch out guard positions throughout the day. At night, the gates are closed.
- Armory: Storage place for the arms and armor of both the Marrowmont Bowmen and the Ironhooves, as well as additional household armaments.
- Stables & Dog Kennels: Stable room for a dozen or so horses, plus the supplies to keep them in good stock. In the back of the stables is a portioned-off area that is used as a dog kennels, which is quickly being outgrown thanks to the Master-of-the-Hunt's work. Above the stables is a hayloft where the three stablehands sleep, and a bedding loft where the Groomsman Dylan and his wife Clara sleep.
- Kitchens: The large and bustling kitchens of Marrowmont include four hearths, three of which are for cooking, and the last of which is for heating water during the day, and around which cluster the pallets of the kitchenmaids at night, watched over by Mother Ynid the cook.
- Servant Quarters: Most of the other servants sleep in here in shifts, generally speaking, in pallets and bunks.
- Cellars: The cellars where cold storage and preserved foods are kept. There is a small antechamber off of the cellars that serves as the quarters for the chamberlain Illimar and his wife Rona.
Second Floor
- Portcullis Room: Though often occupied by several guards, the portcullis room isn't technically a guard post. It's simply a place where off-duty guards frequently congregate to play at dice or laze about away from the castle's normal bustle. As an added benefit, this means there is almost always someone on hand should the portcullis need to be closed in a moment's notice.
- Garrison: The impressive tower room of the garrison is lined with bunks along the walls four bunks high, and standing two-man bunks around the room as well. The center of the room is a large trestle table where the soldiers' meals are served. The captains Nesmund Fletch and Rodhun make their bunks here.
- Entry Hall: The entry chamber is quite large, and decorated with finely woven tapestries and mounted boars' heads, as well as a few military trophies from the House's long history. There is a small sitting room intended for unexpected guests, with comfortable sitting space and small side tables for refreshments.
- Chapel: The chapel to the Seven is a large, beautiful affair, with tapestries depicting the faces of the Seven: The Maiden, the Mother, the Crone, the Father, the Warrior, the Smith and the Stranger, each with a small altar-shrine in front of them. There are benches arranged in the center of the room to allow the faithful to sit facing any of the shrines except that of the Stranger.
- Quarters: Septa Shani, along with whatever of the lady's maids may need beds. Any of the ladies who bed down in these quarters can be expected to sing hymns and pray before bed, and to wake at a "godly hour" for a visit to the chapel before the day begins.
- Solar: Lavishly decorated with fine-woven tapestries, and comfortable furnishings, the solar functions as the family's public gathering place - the space is theirs, but anyone with business or concerns in the castle may approach them. It is also the place where guests are often entertained on a scale smaller than that in the Great Hall.
- Great Hall: A massive hall, with several trestle tables, as well as the formal table, where guests are often seated with the family. In the evening, the whole family, along with the Household retainers, captains, head servants (other than the cook) and a handful of soldiers all gather here to break bread and socialize. A few of the castle's residents have some skill with drum, pipe and lute, as well.
Third Floor
- Tower Quarters: Due to Marrowmont's place as the first locale those entering the Marchwater Vale might come across, it is household tradition that this Tower room be left available for important guests - lords, usually, but whomever the Lord and Lady decide needs it.
- North Quarters: Ser Ulwyck Mace and his wife Beth Mace, and their children XXX and XXX.
- Middle Quarters: Ser Lucias of Helmport and his wife Mysie.
- South Quarters: Ser Brice Willum.
- Squires' Dormitory: Lyle Graben, Waltyr Mace and Elbys Wachstrom all have bunks in these chambers, and it can be quite a chaotic mess sometimes as a result.
- Heir's Chambers: Lord Emeryk Graben.
- Lord's Study: Featuring an impressive desk of Reach workmanship tucked away in a south-facing window garret, and a large central table often scattered with maps, books and a variety of other things, this is where Emeryk and Brice spend a good deal of their time, alongside whichever of the retainers are needed for a given task.
- Library: The library is modest, but decently stocked with histories, military treatises and the odd bit of fiction or philosophy. Old Lord Waltyr's favorite reading spot - an overstuffed Myrish chair in the southeast corner, by two windows - is still there.
Fourth Floor
- Lord & Lady's Quarters: Lady Isalaine Graben. One of the lady's maids is usually here as well at night.
- Family Chamber: x
- Nursery: Alysa Graben, along with one of the lady's maids.
- Maester's Quarters: Malthias Storm and his daughter Liza.
- Rookery: X
Personages at Marrowmont
- Lord Emeryk Graben, the Lord of the House (16 years).
- Lady Isalaine Graben, the Dowager Lady of the House (32 years).
- The other children of House Graben, Alysa (14 years) and Lyle (7 years).
- Household pages, including Elbys Wachstrom, a page from House Wachstrom (11 years).
- Brice Willum, Seneschal and a Ward of House Willum (19 years).
- Ser Ulwyck Mace, Master-at-Arms (42 years) and his wife Beth Mace (XX years), one of Lady Isalaine's ladies.
- Waltyr Mace, a squire to Ser Lucias (12 years), XXX (10 years) and XXX (5 years), their children.
- Ser Lucias of Helmport, Castellan (47 years) and his wife Mysie, one of Lady Isalaine's ladies (39 years).
- Malthias Storm, Master-of-the-Hunt (and other duties besides). (34 years)
- Liza, his daughter. (8 years)
- Septa Shani, Septa of the Faith and Nursemaid/Governness (52 years).
Servants
There are about two dozen servants overseen by the chamberlain and cook. These include:
- Illimar, the Chamberlain, and his wife Rona, the castle's alewife.
- They have three children.
- Mother Ynid, the portly Cook, who rules the kitchen with half-sweetness and half-threats.
- Dylan, the Groomsman, who oversees the stables and stable-hands, and his wife Clara, one of the household chambermaids.
- About a dozen more servants, several of whom also have children.
Soldiers
Generally speaking, there are fifty archers of the Bowmen and ten horsemen of the Ironhooves in the garrison or around Marrowmont at any given time.
- Nesmund Fletch, captain of the Marrowmont Bowmen, and his wife Sessy, one of the kitchenmaids. They also have two children.
- Rodhun, captain of the Ironhooves, a Dornishman with tremendous riding talent.