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Thread Fate
Star Wars: Malevolence of Mandalore
==Ability Benefits== |
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Quality |
Requirements |
Effects
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Colony Kid |
Survival 4, Mechanics 3 (Repair 1B) |
+(half Survival) to Mechanics (Repair). +(half Survival) to Stamina.
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Knowledge Focus |
Knowledge 4 |
Choose area of expertise; Education dice become Test dice.
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Technophile |
Mechanics 4 (Systems 2B, Repair 2B) |
Ignore penalties for lacking proper tools. Spend a Destiny to use Mechanics for any other Ability (Specialty still applies)
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Trailblazer |
Mechanics 4 (Piloting 3B) |
Add Cunning total to astrogation rolls
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Twilighter |
Knowledge 3 (Streetwise 2B) |
+(half Cunning) to Knowledge (Streetwise) tests. Subtitute Knowledge (Streetwise) for Survival (Orientation) to find way through dense urban environments.
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Requirements |
Effects
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Animal Cohort |
Survival 3 (Animal Handling 1B) |
Gain animal companion. Gain +1D to any Test once per game session.
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Droid Companion |
Mechanics 3 |
Gain droid companion built as a Primary Character whose Assistance does not count against normal Assistance limits.
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Force Sensitive |
- |
Connected to the Force; Gain 1 rank in Sense, Control, and Alter; Gain 1 Force Point
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Jedi Knight |
Force Sensitive, Student of Shii-Cho (Form 1); Fighting 4 (Lightsaber 1B), Awareness 3 (Sense 2B), Will 3 (Control 2B), Presence 3 (Alter 2B) |
Fully initiated Jedi knight; +1B to all Presence rolls and +2 Intrigue Defense when identified as Jedi; gain access to specific resources
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Jedi Master |
Jedi Knight, any Form Benefit; Awareness 4 (Sense 3B), Will 4 (Control 3B), Presence 4 (Alter 3B), 5+ Force Points |
Acknowledged Jedi Master; +1 to the Influence of any Technique during an Intrigue.
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