Jack's Test Page

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Thread Fate

Star Wars: Malevolence of Mandalore

Ability Benefits

Quality Requirements Effects
Colony Kid Survival 4, Mechanics 3 (Repair 1B) +(half Survival) to Mechanics (Repair). +(half Survival) to Stamina.
Knowledge Focus Knowledge 4 Choose area of expertise; Education dice become Test dice.
Technophile Mechanics 4 (Systems 2B, Repair 2B) Ignore penalties for lacking proper tools. Spend a Destiny to use Mechanics for any other Ability (Specialty still applies)
Trailblazer Mechanics 4 (Piloting 3B) Add Cunning total to astrogation rolls
Twilighter Knowledge 3 (Streetwise 2B) +(half Cunning) to Knowledge (Streetwise) tests. Subtitute Knowledge (Streetwise) for Survival (Orientation) to find way through dense urban environments.

Fate Benefits

Quality Requirements Effects
Animal Cohort Survival 3 (Animal Handling 1B) Gain animal companion. Gain +1D to any Test once per game session.
Droid Companion Mechanics 3 Gain droid companion built as a Primary Character whose Assistance does not count against normal Assistance limits.
Force Sensitive - Connected to the Force; Gain 1 rank in Sense, Control, and Alter; Gain 1 Force Point
Jedi Knight Force Sensitive, Student of Shii-Cho (Form 1); Fighting 4 (Lightsaber 1B), Awareness 3 (Sense 2B), Will 3 (Control 2B), Presence 3 (Alter 2B) Fully initiated Jedi knight; +1B to all Presence rolls and +2 Intrigue Defense when identified as Jedi; gain access to specific resources
Jedi Master Jedi Knight, any Form Benefit; Awareness 4 (Sense 3B), Will 4 (Control 3B), Presence 4 (Alter 3B), 5+ Force Points Acknowledged Jedi Master; +1 to the Influence of any Technique during an Intrigue.

Force Benefits

Quality Requirements Effects
Adept Force Sensitive; Control 2B When using a Control Force Power, reroll a number of 1's equal to ranks in Control Specialty
Convergence in the Force Force Sensitive, Strong in the Force Gain 2 Force Points and one Jedi Arts Force Power
Dark Acolyte Force Sensitive Gain 1 Dark Side Point and two Dark Force Powers
Force Training Force Sensitive Gain 1 Force Point and two Jedi Arts Force Powers
Mystic Force Sensitive; Alter 2B When using an Alter Force Power, reroll a number of 1's equal to ranks in Alter Specialty
Obscure Power Force Sensitive Gain 1 Force Point and an Obscure Force Power
Seer Force Sensitive; Sense 2B When using a Sense Force Power, reroll a number of 1's equal to ranks in Sense Specialty
Strong in the Force Force Sensitive Gain 2 Force Points and one Jedi Arts Force Power.

Heritage Benefits

Quality Requirements Effects
Child of the Core Worlds - Gain Intrigue Defense +2; when testing Education, reroll a number of 1's equal to Presence.
Child of the Colonies - Increase the Influence of Bargain and Convince Techniques by 1 against opponents with a Will rating lower than yours
Child of the Inner Rim - Reduce Influence taken in an Intrigue by half Presence ranks
Child of the Expansion Region - When testing Endurance (Resilience), gain +(half Will); when testing Will (Dedication), reroll a number of 1s equal to Endurance.
Child of the Mid Rim - Increase Combat Defense by +2; when testing Survival (Forage), reroll a number of 1s equal to half Cunning ranks
Child of the Outer Rim - When testing Awareness (Notice), add half Thievery ranks; when testing Thievery (Steal), reroll a number of 1s equal to half Awareness ranks

Martial Benefits

Quality Requirements Effects
Corellian Drill Double Tap; Marksmanship 6 (Blasters 5B or Blaster Rifle 5B) Fire weapon three times as a Greater Action; each attack is at -2D
Double Tap Marksmanship 5 (Blasters 3B or Blaster Rifle 3B) Fire weapon two times as a Greater Action; each attack is at -1D
Echani Unarmed Fighting I Awareness 3 (Empathy 1B), Agility 3 (Dodge 1B), Fighting 4 (Brawl 2B) When using Counterattack, use base weapon damage of adjacent opponents instead of own; when making attacks using Counterattack, increase Fighting test by ranks in Empathy
Echani Unarmed Fighting II Echani Unarmed Fighting I; Awareness 4 (Empathy 2B), Agility 4 (Dodge 2B), Fighting 5 (Brawl 3B) Make an immediate unarmed attack against any opponent attacks and fails to inflict damage; such attacks gain maximum of 1 degree; may a number of such attacks per round equal to Brawl ranks
Echani Unarmed Fighting III Echani Unarmed Fighting II; Agility 5 (Dodge 3B), Fighting 6 (Brawl 4B) Fighting (Brawl) test against the passive Awareness of an enemy who attacks and fails to inflict damage to cause them to attack an adjacent target of your choice
Gunslinger Marksmanship 4 (Blasters 2B) Blasters gain Fast Quality when you use them; increase Combat Defense by +1 when using blaster
Hybrid Form Two Lightsaber Form Benefits Ignore the -1D penalty when taking Maneuvers not in the proper Stance
Sniper Marksmanship 5 (Blaster Rifle 3B) Bonus dice from Aim Action may exceed normal limits; may retain dice until they are spent, or you change targets
Teras Kasi Martial Art I Athletics 3, Agility 3 (Quickness 1B), Fighting 4 (Brawl 2B) Increase base Damage of unarmed attacks by ranks in Brawl
Teras Kasi II Teras Kasi Martial Art I; Awareness 4, Agility 4 (Quickness 2B), Fighting 5 (Brawl 3B) Add ranks in Brawl to Agility (Quickness) tests for initiative
Teras Kasi Martial Art III Teras Kasi Martial Art II; Fighting 6 (Brawl 4B), Will 4 (Dedication 2B) Increase the difficulty of Force Powers to affect you by twice ranks in Brawl

Lightsaber Form Benefits

Quality Requirements Effects
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Social Benefits

Quality Requirements Effects
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Drawbacks

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