Difference between revisions of "Blackstaff Tower"

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==The People of Waterdeep==
 
==The People of Waterdeep==
 +
===[[Blackstaff Tower Description|Blackstaff Tower]]===
 
* '''[[Blackstaff_Tower_Description#Khelben_.22Blackstaff.22_Arunsun|Khelben "Blackstaff" Arunsun]]:''' Archmage of Waterdeep, in [[Blackstaff Tower Description|Blackstaff Tower]]
 
* '''[[Blackstaff_Tower_Description#Khelben_.22Blackstaff.22_Arunsun|Khelben "Blackstaff" Arunsun]]:''' Archmage of Waterdeep, in [[Blackstaff Tower Description|Blackstaff Tower]]
 +
* '''Aelandelia:''' A somewhat shy half-elf weaver, and the Blackstaff's senior apprentice.
 +
* '''Dran Wands:''' A boisterous rambletongue of a nobleman, Dran clearly wishes to impress the Blackstaff...although he may wish to impress Aelandelia more.
 
===Waterdhavian Nobles===
 
===Waterdhavian Nobles===
 
* '''[[House Husteem]]''', a family of nobles who made their fortune by mercenaries and land-owning.
 
* '''[[House Husteem]]''', a family of nobles who made their fortune by mercenaries and land-owning.

Revision as of 11:08, 21 January 2014

File:Blackstaff-tower.jpg

A Dungeons & Dragons Next Campaign in the Forgotten Realms

Year of the Arch (DR 1353)

The name of Khelben "Blackstaff" Arunsun, the Archmage of Waterdeep, is known far and wide. An ally of the Harpers and suspected Lord of Waterdeep, the Blackstaff is a force for order in the sometimes wild North.

He is also well-known as a master to a great many wizards of note in the North, including Malchor Harpell and Savengriff. His many apprentices all show a flair for magic that others can only envy, and those who survive training with him inevitably go on to excel at the Art.

Mentorship with him is not easy, of course - he is often away tending to his other responsibilities and agendas. Even when he is in residence in Waterdeep, he is frequently embroiled in one task or another. Not only must his apprentices show willingness to comb through the materials he leaves them to study, but they must also demonstrate the motivation to get out and find their own opportunities to sharpen their mastery of the Art; indeed, it is no wonder that many of his finest apprentices are skilled adventurers in their own right.

But above all, they must demonstrate cunning and resilience, for all too often the enemies that Khelben makes while tending to his interests seek to follow him home - or try to lay waste to what is his in his absence.

Waterdeep Locations of Note

Castle Ward

Sea Ward

Undermountain

Player Characters

The People of Waterdeep

Blackstaff Tower

  • Khelben "Blackstaff" Arunsun: Archmage of Waterdeep, in Blackstaff Tower
  • Aelandelia: A somewhat shy half-elf weaver, and the Blackstaff's senior apprentice.
  • Dran Wands: A boisterous rambletongue of a nobleman, Dran clearly wishes to impress the Blackstaff...although he may wish to impress Aelandelia more.

Waterdhavian Nobles

  • House Husteem, a family of nobles who made their fortune by mercenaries and land-owning.
  • House Melshimber, one of the oldest noble families in Waterdeep, known for their wines and the secrets whispered over goblets of their best vintages.

House Rules

New D&D Next Rules Additions

Realmslore

Language & Writing

Waterdeep

Languages in the North

In Waterdeep, the most common spoken languages are Common and Chondathan, followed by the Illuskan and Northern tongues, though they are considered rural and backwater-ish. Many merchants speak Alzhedo, as do a number of gnomes and halflings.

  • Common Languages: Common, Dethek, Espruar, Undercommon
  • Regional Languages: Alzhedo (Waterdeep), Bothii (Uthgardt, Hartsvale), Chondathan ("civilized"), Illuskan (various barbarian tribes, Luskan, Mintarn), Northern (Ten Towns, Neverwinter, Waterdeep, Nesme, Llorkh), Reghedjic (Spine of the World)
  • Racial Languages: Aragrakh, Auld Wyrmish, Daraktan (very common), Duergan, Jotun and other Giantish languages, Shanatan (shield dwarves), Sylvan, Yipyak
  • Trade Languages: Drueidan, Ruathlek, Thieves' Cant

Other Lore