Difference between revisions of "Sea Ward of Waterdeep"

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[[Image:Sea-ward.jpg|right|400 px]]
 
[[Image:Sea-ward.jpg|right|400 px]]
 
The Sea Ward is the north and west part of Waterdeep, and extends along the seacoast. It contains most of the large temple complexes in the City of Splendors, and many large private villas of noble families and the very rich non-nobles. If one is not noble, and not a diplomat or other functionary, but becomes very wealthy, the Sea Ward is the place to live.
 
The Sea Ward is the north and west part of Waterdeep, and extends along the seacoast. It contains most of the large temple complexes in the City of Splendors, and many large private villas of noble families and the very rich non-nobles. If one is not noble, and not a diplomat or other functionary, but becomes very wealthy, the Sea Ward is the place to live.
==[[Northern Seawatch Street]]==
+
==Residences==
* '''Seawatch Tower:''' ''City Building''
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{{Sea Ward Residences}}
* '''Velatha's Delights:''' ''Business''
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==Businesses==
* '''Naingate:''' ''Residence''
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{{Sea Ward Businesses}}
* '''The Silken Sylph:''' ''Festhall''
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==Nightlife==
* '''House Melshimber Villa:''' ''Residence''
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===Inns===
* '''Ruldegost Villa:''' ''Residence''
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{{Sea Ward Inns}}
==[[Central Street of the Singing Dolphin]]==
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===Taverns===
* '''Melvar's Chapbooks & Folios:''' ''Business''
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{{Sea Ward Taverns}}
* '''Antonyn's Imports:''' ''Business''
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===Festhalls===
* '''The Dragon Tower:''' ''Residence (Maaril the Dragonmage)''
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{{Sea Ward Festhalls}}
* '''House of Inspired Hands:''' ''Temple''
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==Temples==
* '''Maerghoun's Inn:''' ''Inn''
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{{Sea Ward Temples}}
* '''House Ilzimmer Villa:''' ''Residence''
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==City Buildings==
* '''House Umbrusk Villa:''' ''Residence''
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{{Sea Ward City Buildings}}
* '''The Tower of Luck:''' ''Temple (Tymora)''
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==Guildhalls==
* '''House Husteem Villa:''' ''Residence''
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{{Sea Ward Guildhalls}}
* '''House Assumbar Villa:''' ''Residence''
 
* '''House Wavesilver Villa:''' ''Residence''
 
* '''The Crown & Heron:''' ''Tavern''
 
 
 
==[[North Diamond Street]]==
 
* '''House Gauntyl Villa:''' ''Residence''
 
* '''Myrna Cassalanter's Residence:''' ''Residence''
 
* '''House Eltorchul Villa & Academy:''' ''Residence & Academy''
 
* '''House of Wonder:''' ''Temple (Mystra)''
 
* '''House Zulpair Villa:''' ''Residence''
 
* '''House Nesher Villa:''' ''Residence''
 
* '''Hlethvagi Anteo's Home:''' ''Residence''
 
* '''House Elrontalar Villa:''' ''Residence''
 
* '''Tespergates, House Tesper Villa:''' ''Residence''
 
{{WaterdeepGuide}}
 

Revision as of 22:36, 22 January 2014

Sea-ward.jpg

The Sea Ward is the north and west part of Waterdeep, and extends along the seacoast. It contains most of the large temple complexes in the City of Splendors, and many large private villas of noble families and the very rich non-nobles. If one is not noble, and not a diplomat or other functionary, but becomes very wealthy, the Sea Ward is the place to live.

Residences

Noble Villas

Private Homes

  • None

Mage Residences

  • The Dragon Tower (Ruined): A wizard's tower in the shape of a dragon rampant, once encircled by walls and an aura of menace, the magic in this domicile practically detonated during the Spellplagues first rising, sending the majority of the tower hurtling into the air above Waterdeep, to come raining down in a thousand pieces, wrecking neighboring buildings. To this day, the grounds are still magically tumultuous, with a Watch warning posted with a command to keep out. Only rough wooden boarding is used to cover over gaping portions of the old wall, though, and those with a mind to enter it can do so easily.
  • Naingate: A walled enclosure around a famous wizard's tower with a magical mid-air waterfall that appears in the courtyard, appearing from nothing and splashing but not collecting on the cobblestones. Naingate is today occupied by the enigmatic magus Xorone of the Libram, the Arcane Watchlord of the Waterdhavian Watch.
  • Blue Alley: A large, windowless stone building that houses a deadly magical trap-laden obstacle course, created by a wizard (who may or may not yet live there) to test the avaricious fools who wander into its blue-tiled passages.
  • Archemidal'’s Tower: Private Home of Archemidal Sulfontis (Mage) (formerly Tessalar's Tower)

Rentals

  • Stagdown Manse: Rental Villa

Businesses

  • Halazar'’s Fine Gems: Shop (Jewelry) (5c). A jewelry shop that prides itself as much on its expensive prices as its magically shining black walls.
  • Melvar's Chapbooks & Folios: Shop (Books) • (4c). An upscale tomeshop, with a wide variety of books, and a vast catalogue of those which do not fit in their shop, but which the business has access to.
  • Sarenda's Triumphant Arms: Shop (Light Arms & Armor) (4c). A shop located near the Field of Triumph that caters to the fighters and athletes who compete in the Field. Run by the crafswoman Sarenda. (formerly Lavah's)
  • Swordshigh Salle: Fencing Academy (4c). Part of the House Bladesemmer villa compound, Swordshigh has become quite the rage in recent years. The school features a variety of armories, salles, and lecture halls, as well as a large street-facing exhibition hall whose outward face can be folded back to give passersby a view at the fights on display. Blademaster Jhaesan Rhival oversees the training and curriculum.
  • Velatha's Delights: Shop (Luxuries) (5c). A Sea Ward landmark, Velatha's has served as the setting for several steamy romance novels about Waterdhavian nobles, and over the years has gained a reputation as a place where one comes to socialize as much as shop – as long as one has gold in-purse.

Nightlife

Inns

Template:Sea Ward Inns

Taverns

Template:Sea Ward Taverns

Festhalls

Template:Sea Ward Festhalls

Temples

  • The Chapel of the Divine Right: Shrine to Siamorphe. A chapel that is part of the Assumbar villa, but open to the public, it mostly sees other nobles as its reverents.
  • The House of Inspired Hands: Temple to Gond. An enterprising temple to Gond that frequently abounds with new and noisy inventions of its faithful.
  • The Tower of Luck: Temple to Tymora. The second largest temple in Waterdeep is a large walled tower, its clergy funneling its weighty resources into improving the complex and undermining the city of Arabel's claim as the center for Tymoran worship.
  • The House of Wonder: Temple to Mystra. The ornate tower for the faithful of Mystra with her holy symbol in mosaics on the courtyard, with the tower rising from the center of the starburst.
  • The Shrines of Nature: Shrines to Mielikki and Silvanus. A walled and forested complex that holds unpretentious "shrines" the size of some small temples to Mielikki (called "The Lady's Hands") and Silvanus (called "the Fathergrove").
  • The House of Heroes: Temple to Tempus. The largest of the temples in the city is dedicated to Tempus, the Lord of Battle, and attracts spectators and combatants alike from the nearby Field of Triumph.
  • The House of the Moon: Temple to Selune. A silver-gilded temple of fine white and blue stone, the House of the Moon was the oldest temple in Waterdeep, but the Spellplague wrecked it almost in its entirety. In the years since, it has been rebuilt over the original foundations, with additional towers, giving it a taller silhouette in the Waterdehavian skyline.
  • The Temple of Beauty: Temple to Sune. A lavish temple of red marble, with gold and silver accents with many statues of the goddess and her most comely worshippers throughout the history of the faith. The structure is a combination temple and pleasure dome, soaring above the neighboring noble villas, with tall towers and a central open-air ballroom that hosts revels many nights of the year.

City Buildings

  • Heroes' Garden: City park
  • Seaeyes Tower: Sentry Tower
  • West Gate: City Gate
  • Seawatch Tower: Sentry Tower
  • North Tower: Sentry tower; also called "The Trolltower"
  • City Armory: Armory for City Guard
  • Field of Triumph: The vast, open stadium that plays host to gladitorial combats, illusion and spell exhibitions, and other public gatherings. It is well-known for its Lion Gate, an awe-inspiring craved grand entrance in the shape of a roaring lion, with entrants passing into its open maw.
  • Trollfort: Keep

Guildhalls

  • None