Difference between revisions of "Southern Street of the Sword"
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− | + | <div style="float: right; width: 400px; border: 1px black solid; margin: 20px; padding: 10px;"> | |
− | + | [[Image:Southern-way-sword.jpg|center|400px]]<br> | |
− | <div style="float: right; width: | + | <div style="text-align: center; font-size: 150%">Map Key</div> |
− | <div style="text-align: center; font-size: | ||
* '''1:''' The Crawling Spider (Tavern; C,2) | * '''1:''' The Crawling Spider (Tavern; C,2) | ||
* '''2:''' The Golden Key (Business; C,2) | * '''2:''' The Golden Key (Business; C,2) | ||
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* '''6:''' Vestrode the Venturer's Row House (Business; B,3) | * '''6:''' Vestrode the Venturer's Row House (Business; B,3) | ||
* '''7:''' The Elfstone Tavern (Tavern; B,3) | * '''7:''' The Elfstone Tavern (Tavern; B,3) | ||
+ | {{WaterdeepGuide}} | ||
</div> | </div> | ||
==Businesses== | ==Businesses== | ||
− | * '''The Golden Key (2):''' | + | * '''The Golden Key (2):''' A locksmith who specializes in custom, unique locks made to order, though he does not craft vault doors, door bars or strongchests. |
− | * '''Halls of Hilmer, Master Armorer (4):''' | + | * '''Halls of Hilmer, Master Armorer (4):''' The shop's front is plated in armor plate, polished a deep, gleaming blue. Master Hilmer makes only plate armor, his is the finest in the North - and possibly beyond. He also maintains a pair of warehouses nearby, with extra work space for his many apprentices and storage space for his craft. |
− | + | * '''Halambar Lutes & Harps (5):''' A fine shop to purchase nearly any stringed instrument, renowned for the mellow sound of its instruments, as well as for the Harp That Sings, a magical harp that plays itself. | |
− | * '''Halambar Lutes & Harps (5):''' | + | * '''Vestrode the Venturer's Row House (6):''' The business of a retired adventurer named Vestrode who has become quite the successful merchant. His preferred clientele are adventurers, and he specializes in gear of use to them. |
− | * '''Vestrode the Venturer's Row House (6):''' | ||
==Nightlife== | ==Nightlife== | ||
===Taverns=== | ===Taverns=== | ||
− | * '''The Crawling Spider (1):''' | + | * '''The [[Crawling Spider]] (1):''' A tavern for those who are nostalgic for subterranean life (or simply fancy that they might be), the Crawling Spider is decorated with mosses, lichens and faux stone facades. |
− | * '''Elfstone Tavern (7):''' | + | * '''Elfstone Tavern (7):''' An old, dimly lit tavern that evokes the sylvan forest with its living oak corner-pieces and plentiful indoor plantlife. It serves mainly elves and half-elves; dwarves and half-orcs are refused admittance, and humans and halflings are generally only accepted in small parties or with elven friends. |
+ | ===Festhalls=== | ||
+ | * '''The [[Crawling Spider]] (1):''' A tavern for those who are nostalgic for subterranean life (or simply fancy that they might be), the Crawling Spider is decorated with mosses, lichens and faux stone facades. | ||
==Guild Halls== | ==Guild Halls== | ||
− | * '''The Master Bakers' Hall (3):''' | + | * '''The Master Bakers' Hall (3):''' The guild hall for the Bakers' Guild. |
Latest revision as of 02:04, 25 January 2014
Map Key
- 1: The Crawling Spider (Tavern; C,2)
- 2: The Golden Key (Business; C,2)
- 3: The Master Bakers' Hall (Guild Hall; B,2)
- 4: Halls of Hilmer (Business; C,1)
- 4a: Hilmer's Warehouses (Warehouses; C,2)
- 5: Halambar Lutes & Harps (Business; B,2)
- 6: Vestrode the Venturer's Row House (Business; B,3)
- 7: The Elfstone Tavern (Tavern; B,3)
• Waterdeep •
|
The Gem of the North
|
• People •
|
The Lords • Nobility • Magistrates • Herald • Watch
Guard • Guilds • Trading Costers • Sages Gangs • Fences • Usurists • Factions • The Harpers • The Heralds |
• Wards •
|
Castle Ward • Sea Ward • North Ward • Trades Ward • South Ward • Dock Ward • Mountainside • City of the Dead • Undercliff • Undermountain • Skullport
|
• Locations •
|
• Calendar •
|
• Language & Communication •
|
Language Glossaries: Common • Dethek • Espruar
Northern Languages • Languages of Faerun • Songs of Faerûn • Broadsheets • Popular Publishings • Writing & Archival • The Lingo of Twilight Vaeteru |
• Other Lore •
|
• City Map •
|
Businesses
- The Golden Key (2): A locksmith who specializes in custom, unique locks made to order, though he does not craft vault doors, door bars or strongchests.
- Halls of Hilmer, Master Armorer (4): The shop's front is plated in armor plate, polished a deep, gleaming blue. Master Hilmer makes only plate armor, his is the finest in the North - and possibly beyond. He also maintains a pair of warehouses nearby, with extra work space for his many apprentices and storage space for his craft.
- Halambar Lutes & Harps (5): A fine shop to purchase nearly any stringed instrument, renowned for the mellow sound of its instruments, as well as for the Harp That Sings, a magical harp that plays itself.
- Vestrode the Venturer's Row House (6): The business of a retired adventurer named Vestrode who has become quite the successful merchant. His preferred clientele are adventurers, and he specializes in gear of use to them.
Nightlife
Taverns
- The Crawling Spider (1): A tavern for those who are nostalgic for subterranean life (or simply fancy that they might be), the Crawling Spider is decorated with mosses, lichens and faux stone facades.
- Elfstone Tavern (7): An old, dimly lit tavern that evokes the sylvan forest with its living oak corner-pieces and plentiful indoor plantlife. It serves mainly elves and half-elves; dwarves and half-orcs are refused admittance, and humans and halflings are generally only accepted in small parties or with elven friends.
Festhalls
- The Crawling Spider (1): A tavern for those who are nostalgic for subterranean life (or simply fancy that they might be), the Crawling Spider is decorated with mosses, lichens and faux stone facades.
Guild Halls
- The Master Bakers' Hall (3): The guild hall for the Bakers' Guild.