Difference between revisions of "South Copper Street"

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[[Image:South-copper-street.jpg|center|400px]]<br>
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[[Image:South-copperstreet.jpg|center|400px]]<br>
 
<div style="text-align: center; font-size: 150%">Map Key</div>
 
<div style="text-align: center; font-size: 150%">Map Key</div>
* '''x:''' x (x,x)
+
* '''1:''' Bephel's Bottles (A,2)
 +
* '''2:''' The Gentle Mermaid (B,4)
 +
* '''3:''' Villa of [[House Agundar]] (A,3 • B,1 • A,1 • A,3)
 +
* '''4:''' Villa of [[House Adarbrent]] (A,3 • A,3 • A,4 • A,4)
 +
* '''5:''' Villa of [[House Phylund]] (A,3 • A,3 • A,2)
 +
* '''6:''' The Tirelessly Turning Wheel (B,3)
 +
* '''7:''' The House of Crystal (B,2 • C,4)
 +
* '''8:''' The Galloping Minotaur (B,3 • B,2)
 +
* '''9:''' Meraedos Fine Furs (C,2)
 +
* '''10:''' Sulmest's Splendid Shoes & Boots (C,1)
 
<hr />
 
<hr />
 
{{WaterdeepGuide}}
 
{{WaterdeepGuide}}
 
</div>
 
</div>
 
==Residences==
 
==Residences==
* '''Naingate (3):''' A four-story tower built above a wide former warehouse base, Naingate is the home of Nain Keenwhistler, a respected mage of considerable power who was once a member of the Company of Crazed Venturers. He is a known ally of Khelben "Blackstaff" Arunsun's.
+
* '''Villa of [[House Agundar]] (3):''' A four-building compound around central gardens, with two large residences, a modest smithy where the scions of the family are taught the handling of the forge, and a set of offices and barracks for the family's mercenary interests.
* '''[[House Melshimber]] Villa (5):''' Known for the fine whitewashed wall topped with its distinctive "vines & quills" carvings, the Melshimber Villa is often quite peaceful for the center of one of Waterdeep's most involved social families.
+
* '''Villa of [[House Adarbrent]] (4):''' A four-building compound around a central gardens, featuring two large private residences, a tall tower with a shrine to Valkur, and a set of offices for the Lord and the Adarbrent Fleet Masters.
* '''House Ruldegost Villa (6):''' Home to the notorious mercenary and bounty-hunting family, House Ruldegost's villa is crafted of thick blocks of stone, built in a style more suitable to keeps and other buildings expecting seiges than elaborate noble villas. The main building is a simple, thickly built tower that houses Lady Ruldegost and her immediate, with ancillary buildings for the rest of the family.
+
* '''Villa of [[House Phylund]] (5):''' A three-building compound with a cobbled courtyard that often sees use as training space for some of the beasts raised by the House, featuring two large residences (the southernmost of which bears public offices for the House's businesses), and a small menagerie building.
 
==Businesses==
 
==Businesses==
* '''Velatha's Delights (2):''' An extremely upscale pastries shop, Velatha offers a lovely front-of-shop with glass cases of light and fluffy pastries and other confections meant to draw in those walking by outside. In truth, though, she makes most of her income from the various nobles who hire her to provide confections to their celebrations and parties.
+
* '''Bephel's Bottles, Exotic Wines & Cordials (1):''' ''Shop (Wines & Alcohol) (5c)''. One of the finest spirits shops in Waterdeep, specializing in having the widest offerings from around Faerûn. Their small size belies their actual business, for many of their customers simply have them ship their purchases directly from warehouse to residences, without ever entering the shop.
 +
* '''The Tirelessly Turning Wheel (6):''' ''Shop (Curios from around Faerûn) (4c)''. A vast and wonderful curio shop, with oddities and interesting gew-gaws from around most of the known world, and a few other places besides.
 +
* '''Meraedos Fine Furs (9):''' ''Shop (Furs) (4c)''. The furs shop of the Gentleman Keeper (Guild Contact) of the [[Solemn Order of Recognized Furriers and Woolmen]], Shalrin Meraedos, revered for the fine quality and affordability of his wares.
 +
* '''Sulmest's Splendid Shoes & Boots (10):''' ''Shop (Shoes) (5c)''. A frighteningly expensive shop for footwear, but their guarantees on craftsmanship bear up as well as their fashionable boots do.
 +
==Guildhalls==
 +
* '''The House of Crystal (7):''' ''[[Guild of Glassblowers, Glaziers and Speculum-Makers]]''. A window-heavy building known as being a source of fine crystal balls and mirrors. It also has a warehouse out back that if offers to its members for storage of their goods (as glass shops tend to be light on space).
 
==Nightlife==
 
==Nightlife==
 +
===Inn===
 +
* '''The Galloping Minotaur (8):''' ''Inn (4c•3a)''. An inn well-favored among visiting merchants that has had to expand its operations to two other buildings and implement Waterdeep's first advance bookings system. Known as a busy place with lots of overstuffed merchants, bustling messengers, and secret passages by which the servants get around.
 
===Festhalls===
 
===Festhalls===
* '''The Silken Sylph (4):''' Extravagance is the watch-word here. The Silken Sylph is accustomed to the finest of guests, and its staff are trained to recognize the nobles who visit them on sight, and preferrably by name. Their men and women are fine dancers and singers, routinely pulling together to perform "show stopper" numbers in between the individual performances of individuals. Rumors has that they gain their best wines from House Melshimber themselves, a concession in return for not putting windows along the side of their business that faces the Melshimber gardens.
+
* '''The Gentle Mermaid (2):''' ''Gambling House (4c•4p)''. One of the largest gambling houses in all of Faerun, and a luxurious place to see and be seen among the fabulously wealthy and powerful.  
==City Buildings==
+
==Other Features==
* '''Seawatch Tower (1):''' A major Watch post-station.
+
* '''Manycats Alley:''' A strange alley known for two things: the many alley cats that dine on the leavings of various butcher shops located along its length, and the many carved stone heads that adorn building along the alley.  It is widely believed that the heads speak aloud from time to time, uttering cryptic messages.

Latest revision as of 09:51, 21 June 2016

South-copperstreet.jpg

Map Key
  • 1: Bephel's Bottles (A,2)
  • 2: The Gentle Mermaid (B,4)
  • 3: Villa of House Agundar (A,3 • B,1 • A,1 • A,3)
  • 4: Villa of House Adarbrent (A,3 • A,3 • A,4 • A,4)
  • 5: Villa of House Phylund (A,3 • A,3 • A,2)
  • 6: The Tirelessly Turning Wheel (B,3)
  • 7: The House of Crystal (B,2 • C,4)
  • 8: The Galloping Minotaur (B,3 • B,2)
  • 9: Meraedos Fine Furs (C,2)
  • 10: Sulmest's Splendid Shoes & Boots (C,1)

Waterdeep
The Gem of the North
Waterdeep-seal.jpg
• People • 
• Wards • 
• Locations • 
• Calendar • 
• Language & Communication • 
• Other Lore •
• City Map • 
Map-waterdeep-sm-1491DR.jpg

Residences

  • Villa of House Agundar (3): A four-building compound around central gardens, with two large residences, a modest smithy where the scions of the family are taught the handling of the forge, and a set of offices and barracks for the family's mercenary interests.
  • Villa of House Adarbrent (4): A four-building compound around a central gardens, featuring two large private residences, a tall tower with a shrine to Valkur, and a set of offices for the Lord and the Adarbrent Fleet Masters.
  • Villa of House Phylund (5): A three-building compound with a cobbled courtyard that often sees use as training space for some of the beasts raised by the House, featuring two large residences (the southernmost of which bears public offices for the House's businesses), and a small menagerie building.

Businesses

  • Bephel's Bottles, Exotic Wines & Cordials (1): Shop (Wines & Alcohol) (5c). One of the finest spirits shops in Waterdeep, specializing in having the widest offerings from around Faerûn. Their small size belies their actual business, for many of their customers simply have them ship their purchases directly from warehouse to residences, without ever entering the shop.
  • The Tirelessly Turning Wheel (6): Shop (Curios from around Faerûn) (4c). A vast and wonderful curio shop, with oddities and interesting gew-gaws from around most of the known world, and a few other places besides.
  • Meraedos Fine Furs (9): Shop (Furs) (4c). The furs shop of the Gentleman Keeper (Guild Contact) of the Solemn Order of Recognized Furriers and Woolmen, Shalrin Meraedos, revered for the fine quality and affordability of his wares.
  • Sulmest's Splendid Shoes & Boots (10): Shop (Shoes) (5c). A frighteningly expensive shop for footwear, but their guarantees on craftsmanship bear up as well as their fashionable boots do.

Guildhalls

  • The House of Crystal (7): Guild of Glassblowers, Glaziers and Speculum-Makers. A window-heavy building known as being a source of fine crystal balls and mirrors. It also has a warehouse out back that if offers to its members for storage of their goods (as glass shops tend to be light on space).

Nightlife

Inn

  • The Galloping Minotaur (8): Inn (4c•3a). An inn well-favored among visiting merchants that has had to expand its operations to two other buildings and implement Waterdeep's first advance bookings system. Known as a busy place with lots of overstuffed merchants, bustling messengers, and secret passages by which the servants get around.

Festhalls

  • The Gentle Mermaid (2): Gambling House (4c•4p). One of the largest gambling houses in all of Faerun, and a luxurious place to see and be seen among the fabulously wealthy and powerful.

Other Features

  • Manycats Alley: A strange alley known for two things: the many alley cats that dine on the leavings of various butcher shops located along its length, and the many carved stone heads that adorn building along the alley. It is widely believed that the heads speak aloud from time to time, uttering cryptic messages.