Dock Ward of Waterdeep
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The Dock Ward takes in the entire dock area from the Mountain to the southern end of the City, and is the most crowded, dirty, and rough district of the City. The vital commerce (and shady dealings) of Waterdeep keep its streets busy at all hours.
Contents
Residences
Private Homes
- None
Businesses
- Arnagus Shipwrights: Shop (Ships) The longest-existing company of shipwrights in Waterdeep.
- Aurora's Slut Street Sop: xxx
- The Fishscale Smithy: Shop (Blacksmith)
- Horizon's Sails: Shop (Maps, Charts & Logbooks)
- House of Pride Perfumes: Shop (Perfume) (4c). A veritable glass jungle of bottles filled with exotic perfumes and other scents.
- The Old Xoblob Shop: Shop (Adventuring Curios) (4c). A curio shop famous in the city for battle trophies from places far and near (especially Undermountain). Currently owned by a deep gnome who calls himself Xoblob, though the name certainly predates him.
- Ralagut's Wheelhouse: Shop (Shipboard Goods)
- Serpentil Books & Folios: Shop (Books) (4c). An exclusive and expensive shop that traffics in all manner of maps, charts and books, though not magical tomes for sale unless you've one to trade.
- The Smokehouse: Smokehouse. Used by both the Fishmongers' and Butchers' guilds, this rare one-story brick smokehouse almost always smells of curing meats or fish.
- Whistling Blades: Shop (Blades). A shop that specializes in daggers, blades and knives.
Warehouses
- Dawnharbor Storage: Rental Warehouse
- El Erat Imports: Warehouse (Imports)
- Fellowship Storage: Warehouse (Fishmongers Fellowship)
- Gullcry Warehouse: Warehouse
- House of Tarmagus: Warehouse
- Kavingarde Warehouse: Warehouse
Nightlife
Inns
Taverns
Festhalls
Temples
- Starry Cradles Orphanage: A Selûnite-sponsored orphanage.
- Wavehall of Valkur: Temple to Valkur
City Buildings
- Cookhouse Hall: City Guard Mess Hall
Guildhalls
- The Butchers Guildhall: Guild of Butchers. A recently renovated timber-frame two-story guild house with an available cold cellar for the guild members' overstock.
- League Hall: League of Skinners & Tanners. A large tannery with an upper-level tavern for the business of the League.
- Mariners Hall: Master Mariners' Guild. A lavish two-story wattle-and-daub building just off the Way of the Dragon that puts up many a visiting ship's captain during and after guild business.
- Watermans Hall: Guild of Watermen. A boat- and warehouse that serves as their headquarters, the boathouse for their skiffs and ferries, and storage for any all flotsam and jetsam found while keeping the harbor clear.
- Seaswealth Hall: Fishmongers' Fellowship
- Full Sails Tavern: Most Diligent League of Sailmakers & Cordwainers
- Coopers Rest: Coopers' Guild
- Shippers Hall: Fellowship of Salters, Packers & Joiners
- Muleskull Tavern: Dungsweepers' Guild
- Shipwrights House: Order of Master Shipwrights
- The Metal House of Wonders: Splendid Order of Armorers, Locksmiths & Finesmiths. This guild hall is quite distinctive, with its metal roof.
- Jester's Clubhouse: Jesters' Guild
- The Pavilion of Paving Stones: Loyal Order of Street Laborers