Dock Ward of Waterdeep

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Notable Neighborhoods
Waterdeep
The Gem of the North
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The Dock Ward takes in the entire dock area from the Mountain to the southern end of the City, and is the most crowded, dirty, and “rough” district of the City. The vital commerce (and shady dealings) of Waterdeep keep its streets busy at all hours.

Residences

Private Homes

  • None

Businesses

  • Arnagus Shipwrights: Shop (Ships) The longest-existing company of shipwrights in Waterdeep.
  • Aurora's Slut Street Sop: xxx
  • The Fishscale Smithy: Shop (Blacksmith)
  • Horizon's Sails: Shop (Maps, Charts & Logbooks)
  • House of Pride Perfumes: Shop (Perfume) (4c). A veritable glass jungle of bottles filled with exotic perfumes and other scents.
  • The Old Xoblob Shop: Shop (Adventuring Curios) (4c). A curio shop famous in the city for battle trophies from places far and near (especially Undermountain). Currently owned by a deep gnome who calls himself Xoblob, though the name certainly predates him.
  • Ralagut's Wheelhouse: Shop (Shipboard Goods)
  • Serpentil Books & Folios: Shop (Books) (4c). An exclusive and expensive shop that traffics in all manner of maps, charts and books, though not magical tomes for sale unless you've one to trade.
  • The Smokehouse: Smokehouse. Used by both the Fishmongers' and Butchers' guilds, this rare one-story brick smokehouse almost always smells of curing meats or fish.
  • Whistling Blades: Shop (Blades). A shop that specializes in daggers, blades and knives.

Warehouses

  • Dawnharbor Storage: Rental Warehouse
  • El Erat Imports: Warehouse (Imports)
  • Fellowship Storage: Warehouse (Fishmongers Fellowship)
  • Gullcry Warehouse: Warehouse
  • House of Tarmagus: Warehouse
  • Kavingarde Warehouse: Warehouse

Nightlife

Inns

  • Shipmaster's Hall: Inn (sea captains). A private inn and dining club for captains, first mates and ship owners and their guests, with an interior elegance that far outweighs its exterior. It is sponsored by the Master Mariners' Guild.
  • The Ship's Prow: Inn (3c•5a). An inn well known among sailors of the Sword Coast and easily found as it is actually a converted ship's prow that now juts into Fish Street and Ship Street. The prices and services in this four-story inn are reasonable, though its clientele often isn't.
  • The Rearing Hippocampus: Inn (4c•3a)
  • The Sleeping Snake: Tavern & Inn (barely) (3c•2p•2a)
  • Stormcloak Inn: Inn (1c • 1a) The Stormcloak is a run-down ramshackle inn whose rooms are filthy and taproom filled with street thugs and drunken sailors.

Taverns

  • The Angry Coxswain: Tavern
  • Azuth's Mug: Tavern (3c•2p)
  • The Bloody Fist: Tavern (Dive) (2c•1p)
  • The Blue Mermaid: Tavern (3c•2p)
  • The Dancing Pony: Tavern (2c•1p)
  • The Friendly Flounder: Tavern (3c•3p). A local tavern that thrives on simple seafood fare, favored by the locals and almost unknown to visitors.
  • Full Sails Tavern: Tavern, Guild HQ: Most Diligent League of Sailmakers & Cordwainers. A merry, bright tavern on Net Street at the docks, with its upstairs space acting as meeting and storage space for the sailmakers' guild.
  • The Grog House: Tavern (1c•1p). Often called a "swill hall" by those who've heard of it, it is a place that literally does nothing else but serve terribly cheap alcoholic swill for sailors to drink away their coins. It offers no accommodations, but no one cares if its patrons pass out under their tables.
  • The Keelhauled Dwarf: Tavern (2c•1p). A tavern in the basements of the House of Tarmagus (a rental warehouse complex), with low ceilings, good dwarf-brewed ale, and a dark, smoky ambiance.
  • The Knight 'n Shadow: Tavern (1c•1p). A run-down, dingy tavern with a long, poorly lit staircase that descends into Downshadow below, a portion of Undermountain that some Waterdhavians down on their luck or on the run from the law have laid claim to. A squatting ground for unsuccessful treasure hunters, coin-shy adventurers, and other criminals.
  • Muleskull Tavern: Tavern; Guild HQ: Dungsweepers' Guild
  • Selune's Smile: Tavern
  • The Thirsty Throat: Tavern (2c•2p). A ramshackle dive known for its massive tankards of cheap ale and its taproom full of quiet drinking men.

Festhalls

  • The Copper Cup: Inn, Festhall (4c•3p•2a). Three old three- and four-story warehouses linked and converted into one of Waterdeep's busiest and most famous nightlife spots.
  • The Mermaid’s Arms: Inn, Festhall (3c•3p•3a)
  • Three Pearls Nightclub: Nightclub (4c). A popular festhall with nightly stage acts such as comedians, trained animal acts, illusionists' displays, recitals by famed bards and orators and exotic dance.
  • The Hanging Lantern: Festhall (4c). A festhall famed for its stunning escorts and its skilled matchmakers, as well as a side business in costume rental.
  • The Smiling Succubus: Festhall (2c)
  • Tarstroun's: Gambling Den (3c) & Moneylender A notorious gambling den and money-lender for those who are desperate or down on their luck. Known to have rooms for rent above the main floor.

Temples

City Buildings

  • Cookhouse Hall: City Guard Mess Hall

Guildhalls

  • The Butcher’s Guildhall: Guild of Butchers. A recently renovated timber-frame two-story guild house with an available cold cellar for the guild members' overstock.
  • League Hall: League of Skinners & Tanners. A large tannery with an upper-level tavern for the business of the League.
  • Mariner’s Hall: Master Mariners' Guild. A lavish two-story wattle-and-daub building just off the Way of the Dragon that puts up many a visiting ship's captain during and after guild business.
  • Waterman’s Hall: Guild of Watermen. A boat- and warehouse that serves as their headquarters, the boathouse for their skiffs and ferries, and storage for any all flotsam and jetsam found while keeping the harbor clear.
  • Seaswealth Hall: Fishmongers' Fellowship
  • Full Sails Tavern: Most Diligent League of Sailmakers & Cordwainers
  • Cooper’s Rest: Coopers' Guild
  • Shipper’s Hall: Fellowship of Salters, Packers & Joiners
  • Muleskull Tavern: Dungsweepers' Guild
  • Shipwright’s House: Order of Master Shipwrights
  • The Metal House of Wonders: Splendid Order of Armorers, Locksmiths & Finesmiths. This guild hall is quite distinctive, with its metal roof.
  • Jester's Clubhouse: Jesters' Guild
  • The Pavilion of Paving Stones: Loyal Order of Street Laborers