Difference between revisions of "Undermountain"

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__NOTOC__
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[[Image:Undermountain-levels.jpg|center|400px]]<br>
 
[[Image:Undermountain-levels.jpg|center|400px]]<br>
 
<div style="text-align: center; font-size: 150%">Levels of Undermountain</div>
 
<div style="text-align: center; font-size: 150%">Levels of Undermountain</div>
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* [[Storeroom Level]]
 
* [[Storeroom Level]]
 
* [[Sargauth Level]]
 
* [[Sargauth Level]]
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<div style="text-align: center; font-size: 150%">Player Maps of Undermountain</div>
 
<div style="text-align: center; font-size: 150%">Player Maps of Undermountain</div>
[[Image:PCCoreRooms.png|thumb|left|PC Map of Core Rooms]]
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None
[[Image:PCUnknown.png|thumb|right|PC Map of Teleport Destination]]
 
 
</div>
 
</div>
 
{{WaterdeepGuide}}
 
{{WaterdeepGuide}}
 
</div>
 
</div>
 
This document serves as the ongoing chronicle of the heroes' knowledge of Undermountain.
 
This document serves as the ongoing chronicle of the heroes' knowledge of Undermountain.
 +
==History of Undermountain==
 +
* '''-1288 DR:''' A shield dwarf named Melair discovers a vein of precious mithral beneath Mount Waterdeep. King Melair I, as he comes to be known, sends word to his kindred, and those who answer his call become Clan Melairkyn. The Melairkyn are traders, artisans, and explorers, strongly protective of their home, which they name the Underhalls of Melairbode.
 +
* '''Year of Fervent Glances (-677 DR):''' Drow from the city of Karsoluthiyl (located beneath the Trackless Sea, west of the mouth of the River Chionthar) begin their first incursions against the Stout Folk of Melairbode.
 +
* '''Year of Purloined Power (34 DR):''' Drow overwhelm the Melairkyn dwarves of Undermountain, and King Melair IV is slain. The dwarves retreat to lower, less important levels of the Underhalls.
 +
* '''Year of Scattered Stars (168 DR):''' A wizard of unknown ancestry calling himself Halaster Blackcloak builds a tower and fortified ramparts in the middle of the Deepwater Plateau, to the north and west of the burgeoning farms along the harbor shore in Waterdeep. He begins exploration of the Underhalls of the Melairkyn and claims the delvings for himself.
 +
* '''Year of Spoiled Splendors (211 DR):''' Clan Melairkyn, forced to retreat to successively lower and less important levels of the Underhalls by the drow, finally vanishes. The drow name their new holdings Kyorlamshin and claim most of fallen Melairbode as their demesne.
 +
* '''Year of the Sundered Sails (307 DR):''' The apprentices to Halaster, known as the Seven, leave Halaster’s Hold hoping to establish their own holdings in the subterranean depths. The tower and surface holding fall into decay and ruin, and the tribes of Blackcloak Hold, as the settlement had come to be known, quickly learn to avoid the “cursed” enclosure.
 +
* '''Year of the Ecstatic Priest (493 DR):''' The drow, forced into the lowest levels of the Underhalls, finally abandon the former dwarf home of Melairbode entirely.
 +
* '''Year of the Swollen Stars (1224 DR):''' The Lords of Waterdeep, seeking to avert monsters living beneath their feet, begin offering rewards for proof of monsters slain in Undermountain. Delving into Undermountain quickly comes into vogue among adventurers, so much so that even when the Lords stop offering the bounty a decade later, the "Undermountain fever" remains.
 +
* '''Year of the Broken Helm (1302 DR):''' In Waterdeep, the practice of exiling criminals to the depths of Undermountain begins. Two noted adventurers from Waterdeep, Durnan and Mirt the Merciless, emerge from Undermountain bearing great wealth.
 +
* '''Year of Thunder (1306 DR):''' Durnan establishes the Yawning Portal over the ruins of Halaster's Hold, controlling the access to the dungeons beneath the city.
 
==Known Access Points==
 
==Known Access Points==
 
* [[Yawning Portal]]
 
* [[Yawning Portal]]
==Purchased Maps==
+
==Maps==
 
* None
 
* None
==Tales of Undermountain==
+
==Levels of Undermountain==
===The Core Rooms===
+
* '''The [[Dungeon Level]]:''' The Dungeon Level has long been used by the Lords of Waterdeep as a dumping ground for undesirables, hence its most common name. It is also known as the Temple Level, for the many temples of dark gods that have been constructed here over the years, and the Tomb Level, for the many lords and kings that have been interred herein as well. As explorers of Undermountain often visit this level, its features are common tavern-talk of Waterdeep.
* '''Common Knowledge:''' "Everyone who knows aught about Undermountain knows the core rooms - those closest to the bottom of Durnan's well, of course. They're also the ones most folk pass through most often, so what's inside them changes often. Things get killed, new things wander in from elsewhere to set up shop for a bit. They're often the saddest and weakest of creatures, as none of the more powerful things want to live that close to where us upworlders come tramping through all the time, so it's about the only space those pathetic specimens can find to live unthreatened by other creatures, usually. Makes it a grand place for those new to adventuring, it does."
+
* '''The [[Storeroom Level]]:''' On this level, the rough stone caverns and mining tunnels left by the dwarves have been converted to house acquisitions and magical experiments by unknown forces. Notable features of the Storeroom Level include the Doomgate, the Helmwatch and Lord Hund Hillgauntlet's Tomb.
* '''On Passages to Other Areas:''' "There's one passage that leads north, into the North Chambers, one to the west into the Crumble Halls, and one to the east into the Horrorhalls, though that one's sealed by a door, thank ye kindly gods. Southwise, however, there's several doors and passages that lead into the South Chambers - it's where most folk end up when exploring the Core Rooms."
+
* '''The [[Sargauth Level]]:''' Known for the River Sargauth, which winds through this massive level, Undermountain's third level consists of two major sections: something that looks like the ruins of an old settlement, and the northern two-thirds, which are like the more typical tunnels found in the levels above. The most notable feature of this level besides the River Sargauth itself is the near-apocryphal Skullport.
* '''Myriad Rumors of the Core Rooms, True & Otherwise'''
+
==Traits of Undermountain==
** "They say that there's some one spot what teleports you away to another part o' the core rooms. You'll know you've found it when it's too late, sad to say."
+
* '''The Teleport Cage:''' Any transportation magics involving teleportation whose destination is not within line of sight of the caster automatically go haywire, ''teleporting'' the caster to a random site within Undermountain.
** "Ye be careful down in those rooms - it's not the monsters ye have to be wary of, but other adventurers. There's some what lie in wait for other 'venturers and attack them on their way back to the well. Seems they find it easier to murder their fellows and take the goods they've gained than to risk the halls of Undermountain themselves."
+
==Previous Eras==
** "I've heard stories that there's a bottomless pit hidden somewhat among the core rooms tunnels. Terrible, falling forever...although, come to think of it, I'm not sure why ye don't just land in the Storeroom Level...Perhaps it cuts all t'way through!"
+
* [[1354 DR Undermountain|1354 DR]]
** "Many of the creatures ye can find here - among those what can think and talk, naturally - are often open to bein' hired, if ye've a mind to such. Many are outcasts from tribes and such-like, and so know some of the tunnels. They might not even stab you in the back at first chance! I wouldn't bet on it, though."
 

Latest revision as of 14:33, 23 January 2019

Undermountain-levels.jpg

Levels of Undermountain
Player Maps of Undermountain

None

Waterdeep
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Map-waterdeep-sm-1491DR.jpg

This document serves as the ongoing chronicle of the heroes' knowledge of Undermountain.

History of Undermountain

  • -1288 DR: A shield dwarf named Melair discovers a vein of precious mithral beneath Mount Waterdeep. King Melair I, as he comes to be known, sends word to his kindred, and those who answer his call become Clan Melairkyn. The Melairkyn are traders, artisans, and explorers, strongly protective of their home, which they name the Underhalls of Melairbode.
  • Year of Fervent Glances (-677 DR): Drow from the city of Karsoluthiyl (located beneath the Trackless Sea, west of the mouth of the River Chionthar) begin their first incursions against the Stout Folk of Melairbode.
  • Year of Purloined Power (34 DR): Drow overwhelm the Melairkyn dwarves of Undermountain, and King Melair IV is slain. The dwarves retreat to lower, less important levels of the Underhalls.
  • Year of Scattered Stars (168 DR): A wizard of unknown ancestry calling himself Halaster Blackcloak builds a tower and fortified ramparts in the middle of the Deepwater Plateau, to the north and west of the burgeoning farms along the harbor shore in Waterdeep. He begins exploration of the Underhalls of the Melairkyn and claims the delvings for himself.
  • Year of Spoiled Splendors (211 DR): Clan Melairkyn, forced to retreat to successively lower and less important levels of the Underhalls by the drow, finally vanishes. The drow name their new holdings Kyorlamshin and claim most of fallen Melairbode as their demesne.
  • Year of the Sundered Sails (307 DR): The apprentices to Halaster, known as the Seven, leave Halaster’s Hold hoping to establish their own holdings in the subterranean depths. The tower and surface holding fall into decay and ruin, and the tribes of Blackcloak Hold, as the settlement had come to be known, quickly learn to avoid the “cursed” enclosure.
  • Year of the Ecstatic Priest (493 DR): The drow, forced into the lowest levels of the Underhalls, finally abandon the former dwarf home of Melairbode entirely.
  • Year of the Swollen Stars (1224 DR): The Lords of Waterdeep, seeking to avert monsters living beneath their feet, begin offering rewards for proof of monsters slain in Undermountain. Delving into Undermountain quickly comes into vogue among adventurers, so much so that even when the Lords stop offering the bounty a decade later, the "Undermountain fever" remains.
  • Year of the Broken Helm (1302 DR): In Waterdeep, the practice of exiling criminals to the depths of Undermountain begins. Two noted adventurers from Waterdeep, Durnan and Mirt the Merciless, emerge from Undermountain bearing great wealth.
  • Year of Thunder (1306 DR): Durnan establishes the Yawning Portal over the ruins of Halaster's Hold, controlling the access to the dungeons beneath the city.

Known Access Points

Maps

  • None

Levels of Undermountain

  • The Dungeon Level: The Dungeon Level has long been used by the Lords of Waterdeep as a dumping ground for undesirables, hence its most common name. It is also known as the Temple Level, for the many temples of dark gods that have been constructed here over the years, and the Tomb Level, for the many lords and kings that have been interred herein as well. As explorers of Undermountain often visit this level, its features are common tavern-talk of Waterdeep.
  • The Storeroom Level: On this level, the rough stone caverns and mining tunnels left by the dwarves have been converted to house acquisitions and magical experiments by unknown forces. Notable features of the Storeroom Level include the Doomgate, the Helmwatch and Lord Hund Hillgauntlet's Tomb.
  • The Sargauth Level: Known for the River Sargauth, which winds through this massive level, Undermountain's third level consists of two major sections: something that looks like the ruins of an old settlement, and the northern two-thirds, which are like the more typical tunnels found in the levels above. The most notable feature of this level besides the River Sargauth itself is the near-apocryphal Skullport.

Traits of Undermountain

  • The Teleport Cage: Any transportation magics involving teleportation whose destination is not within line of sight of the caster automatically go haywire, teleporting the caster to a random site within Undermountain.

Previous Eras