Difference between revisions of "Undermountain"

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* [[Storeroom Level]]
 
* [[Storeroom Level]]
 
* [[Sargauth Level]]
 
* [[Sargauth Level]]
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<div style="float: right; width: 350px; border: 1px black solid; margin: 20px; padding: 10px;">
 
<div style="text-align: center; font-size: 150%">Player Maps of Undermountain</div>
 
<div style="text-align: center; font-size: 150%">Player Maps of Undermountain</div>
[[Image:PCCoreRooms.png|thumb|left|PC Map of Core Rooms]]
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[[Image:PCCoreRooms.png|thumb|center|PC Map of Core Rooms]]
 
[[Image:PCUnknown.png|thumb|right|PC Map of Teleport Destination]]
 
[[Image:PCUnknown.png|thumb|right|PC Map of Teleport Destination]]
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</div>
 
{{WaterdeepGuide}}
 
{{WaterdeepGuide}}
 
</div>
 
</div>

Revision as of 02:03, 1 February 2014

Undermountain-levels.jpg

Levels of Undermountain
Player Maps of Undermountain
PC Map of Core Rooms
PC Map of Teleport Destination
Waterdeep
The Gem of the North
Waterdeep-seal.jpg
• People • 
• Wards • 
• Locations • 
• Calendar • 
• Language & Communication • 
• Other Lore •
• City Map • 
Map-waterdeep-sm-1491DR.jpg

This document serves as the ongoing chronicle of the heroes' knowledge of Undermountain.

Known Access Points

Purchased Maps

  • None

Tales of Undermountain

The Core Rooms

  • Common Knowledge: "Everyone who knows aught about Undermountain knows the core rooms - those closest to the bottom of Durnan's well, of course. They're also the ones most folk pass through most often, so what's inside them changes often. Things get killed, new things wander in from elsewhere to set up shop for a bit. They're often the saddest and weakest of creatures, as none of the more powerful things want to live that close to where us upworlders come tramping through all the time, so it's about the only space those pathetic specimens can find to live unthreatened by other creatures, usually. Makes it a grand place for those new to adventuring, it does."
  • On Passages to Other Areas: "There's one passage that leads north, into the North Chambers, one to the west into the Crumble Halls, and one to the east into the Horrorhalls, though that one's sealed by a door, thank ye kindly gods. Southwise, however, there's several doors and passages that lead into the South Chambers - it's where most folk end up when exploring the Core Rooms."
  • Myriad Rumors of the Core Rooms, True & Otherwise
    • "They say that there's some one spot what teleports you away to another part o' the core rooms. You'll know you've found it when it's too late, sad to say."
    • "Ye be careful down in those rooms - it's not the monsters ye have to be wary of, but other adventurers. There's some what lie in wait for other 'venturers and attack them on their way back to the well. Seems they find it easier to murder their fellows and take the goods they've gained than to risk the halls of Undermountain themselves."
    • "I've heard stories that there's a bottomless pit hidden somewhat among the core rooms tunnels. Terrible, falling forever...although, come to think of it, I'm not sure why ye don't just land in the Storeroom Level...Perhaps it cuts all t'way through!"
    • "Many of the creatures ye can find here - among those what can think and talk, naturally - are often open to bein' hired, if ye've a mind to such. Many are outcasts from tribes and such-like, and so know some of the tunnels. They might not even stab you in the back at first chance! I wouldn't bet on it, though."