WoD Conditions
Mental Conditions
Addicted • Amnesia • Bestial • Broken • Competitive • Confused • Cowed • Delusional • Demoralized • Deprived • Disquieted • Distracted • False Memories • Fixated • Frightened • Frustrated • Fugue • Guilty • Humbled • Hunted • Informed • Inspired • Lost • Madness • Megalomaniacal • Misinformed • Nightmares • Oblivious • Obsession • Reluctant Aggressor • Shaken • Spooked • Steadfast • Strained • Worried
Physical Conditions
Arm Disability • Blind • Chronic Agony • Chronic Sickness • Deaf • Disabled • Exhausted • Glowing Health • Health Crisis • Intoxicated • Leg Disability • Lethargic • Mute • Narcoleptic • Squeamish
Social Conditions
Bonded • Charmed • Connected • Day Job/Store Owner • Dominated • Embarrassing Secret • Enthralled • Leveraged • Marginalized • Mesmerized • Notoriety • Subservient • Swooning • Wanton • Ward
Victorian Conditions
Mage Conditions
Mystery Commands • Rampant • Soul Shocked
Mage Duel Conditions: Defeated • Triumphant
Paradox Conditions: Abyssal Backlash • Abyssal Imago • Abyssal Nimbus
Arcanum Conditions (Negative): Supernal Necrosis (Death) • Supernal Doom (Fate) • Supernal Shriek (Forces) • Supernal Disease (Life) • Supernal Shattering (Matter) • Supernal Madness (Mind) • Supernal Burn (Prime) • Supernal Drift (Space) • Supernal Fury (Spirit) • Supernal Fugue (Time)
Arcanum Conditions (Positive): Arcane Deadeye • (Arcanum) Adroitness • (Arcanum) Aptitude • (Arcanum) Prosperity • (Arcanum) Puissance • (Arcanum) Refuge • Atlantean Glossolalia • Atlantean Virtue • Enduring Spell • Mighty Spell • Ritual Efficacy • Rote Improvisation • Sweeping Spell
- (Arcanum) Aptitude: When using same Arcanum, also gain 9-Agains
- (Arcanum) Puissance: Gain 2 Reaches in Arcanum
- (Arcanum) Prosperity: Harvest Mana equal to successes (max Gnosis)
- (Arcanum) Refuge: Negate the first 2 points of Paradox in a pool
- Atlantean Glossolalia: When using High Speech, also gain 9-Agains for any spell
- Atlantean Virtue: When using High Speech, recover Willpower as though fulfilled Virtue
- Enduring Spell: Gain a free Duration Factor
- Mighty Spell: Gain a free Potency Factor
- Ritual Efficiency: Increase Gnosis by 2 points for the purpose of determining Ritual Casting Time once
- Rote Improvisation: Skill Substitution for Rote
- Sweeping Spell: Gain a free Scale Factor
Stages of Grief Conditions
Denial => Anger => Bargaining => Depression => Acceptance
Soulless Conditions
Soulless => Enervated => Thrall
Shifter Conditions
Alpha • Balanced • Easy Prey • Feral • Ignis Fatuus • Invisible Predator • Leashed Wolf • Lost Tracker • Lunatic • Omega • Packbound • Rook-Crazed • Territorial • Unanchored • Untamed • Untraceable
Sacred Hunt Conditions
New Moon Hunt • Crescent Moon Hunt • Half Moon Hunt • Gibbous Moon Hunt • Full Moon Hunt
Hunter's Aspect Conditions
Downtime Conditions
Athletic • Diverted • Devoted • Hardworking • Sociable • Studious
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Condition Mechanics
- Grant an additional Social Maneuver with a given Skill during an interval, as long as it occurs within the area.
- Grant an additional Social Maneuver with a given target during an interval, as long as it occurs within the area.
- Grant an additional Social Maneuver with a given goal during an interval, as long as it occurs within the area.
- Reduce exceptional successes of a given Skill from 5 to 3 while in the place.
- Restorative locale, granting recovery of Willpower as though fulfilling a Vice.
- Healing locale, granting additional roll on a Healing Interval while there.
- Exceptional successes grant specific Conditions.