Difference between revisions of "Dusken Glade"

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The Dusken Glade is a Harper sanctuary and safehouse, the headquarters for a small cell of its agents who are ready and able to provide aid to their fellows, to keep an eye and ear out for useful information for Those That Harp, and to possibly make some kind of difference in the world. This is the story of the Dusken Glade's resident team.
 
The Dusken Glade is a Harper sanctuary and safehouse, the headquarters for a small cell of its agents who are ready and able to provide aid to their fellows, to keep an eye and ear out for useful information for Those That Harp, and to possibly make some kind of difference in the world. This is the story of the Dusken Glade's resident team.
 
==Player Characters==
 
==Player Characters==
The player characters are members of the [[Harpers Faction|Harpers]]
+
The player characters are members of the '''[[Harpers Faction|Harpers]]'''.
 
* '''[[Sylyra]]''', Firbolg Cleric of Mystra; played by [[User:Greg|Greg]]
 
* '''[[Sylyra]]''', Firbolg Cleric of Mystra; played by [[User:Greg|Greg]]
 
* '''[[Razor]]''', Goblin Fighter/Rogue; played by [[User:LazarusPDX|Kurt]]
 
* '''[[Razor]]''', Goblin Fighter/Rogue; played by [[User:LazarusPDX|Kurt]]

Revision as of 19:38, 3 January 2019

Dusken-Glade-S1.jpg
Waterdeep
The Gem of the North
Waterdeep-seal.jpg
• People • 
• Wards • 
• Locations • 
• Calendar • 
• Language & Communication • 
• Other Lore •
• City Map • 
Map-waterdeep-sm-1491DR.jpg
Waterdeep Locations

xxx


House Rules
Rules Additions

A Dungeons & Dragons 5e Campaign in the Forgotten Realms
Year of the Scarlet Witch (DR 1491)

In the middle of the Trades Ward sit the Dusken Glade - an inn of no particular note. Traders, travelers, and all sorts of folk stop in here. It's a good place for locals and strangers alike to bend an elbow and an ear at the same time, and the staff here are helpful and unobtrusive.

And all of that is just how the Harpers like it.

The Dusken Glade is a Harper sanctuary and safehouse, the headquarters for a small cell of its agents who are ready and able to provide aid to their fellows, to keep an eye and ear out for useful information for Those That Harp, and to possibly make some kind of difference in the world. This is the story of the Dusken Glade's resident team.

Player Characters

The player characters are members of the Harpers.

Campaign Information

Non-Player Characters

  • xxx

Realmslore

Language & Writing

Other Lore

Resources