Difference between revisions of "Dusken Glade"

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* '''[[Dusken Glade Timeline|Timeline]]:''' Campaign timeline
 
* '''[[Dusken Glade Timeline|Timeline]]:''' Campaign timeline
 
* '''[[Dusken Glade Treasury|Treasury]]:''' Group Treasure
 
* '''[[Dusken Glade Treasury|Treasury]]:''' Group Treasure
* '''[[Dusken Glade Downtime|Downtime]]:''' Campaign Downtimes
 
  
 
==Non-Player Characters==
 
==Non-Player Characters==

Revision as of 18:11, 4 January 2019

Dusken-Glade-S1.jpg
Waterdeep
The Gem of the North
Waterdeep-seal.jpg
• People • 
• Wards • 
• Locations • 
• Calendar • 
• Language & Communication • 
• Other Lore •
• City Map • 
Map-waterdeep-sm-1491DR.jpg
Waterdeep Locations

Sea Ward

Trades Ward


House Rules
Rules Additions

A Dungeons & Dragons 5e Campaign in the Forgotten Realms
Year of the Scarlet Witch (DR 1491)

In the middle of the Trades Ward sit the Dusken Glade - an inn of no particular note. Traders, travelers, and all sorts of folk stop in here. It's a good place for locals and strangers alike to bend an elbow and an ear at the same time, and the staff here are helpful and unobtrusive.

And all of that is just how the Harpers like it.

The Dusken Glade is a Harper sanctuary and safehouse, the headquarters for a small cell of its agents who are ready and able to provide aid to their fellows, to keep an eye and ear out for useful information for Those That Harp, and to possibly make some kind of difference in the world. This is the story of the Dusken Glade's resident team.

Player Characters

The player characters are members of the Harpers.

  • Sylyra, Firbolg Cleric of Mystra; played by Greg
  • Razor, Goblin Fighter/Rogue; played by Kurt
  • Frick, Shield Dwarf Bear Totem Warrior of Lurue; played by Chillos

Campaign Information

Non-Player Characters

  • xxx

Realmslore

Language & Writing

Other Lore

Resources