Difference between revisions of "Gangs of Waterdeep"

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{{WaterdeepGuide}}
 
{{WaterdeepGuide}}
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<hr />
 
__NOTOC__
 
__NOTOC__
 
<div style="text-align: center; font-size: 150%">Waterdeep Locations</div>
 
<div style="text-align: center; font-size: 150%">Waterdeep Locations</div>
 
===[[Castle Ward of Waterdeep|Castle Ward]]===
 
===[[Castle Ward of Waterdeep|Castle Ward]]===
* '''The [[Smiling Siren]],''' a festhall and theater
+
* '''[[Castle Waterdeep]]'''
* '''The [[Lazy Dragon]]''', an inn
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* '''[[Old Temple]]'''
 +
** ''The [[Lazy Dragon]]'', an inn
 +
** ''[[Kreis' Fine Wine and Spirits]]'', an import/export business.
 +
* '''[[Northern Street of Silver]]'''
 +
** ''The [[Smiling Siren]],'' a festhall and theater
  
 
===[[North Ward of Waterdeep|North Ward]]===
 
===[[North Ward of Waterdeep|North Ward]]===
* [[South Copper Street]]
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* '''[[South Copper Street]]'''
 
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** ''[[House Adarbrent]] Villa''
===[[Dock Ward of Waterdeep|Dock Ward]]===
 
* x
 
 
<hr />
 
<hr />
<div style="text-align: center; font-size: 150%">Waterdeep Locations</div>
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<div style="text-align: center; font-size: 150%">Other Locations</div>
 
===[[Yartar]]===
 
===[[Yartar]]===
 
<hr />
 
<hr />
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Any other gang would have simply milked it for what it was worth, until someone betrayed someone else, etc etc. But not your crew. Instead of resting on their laurels, you've turned your sights toward a new and lovely target, a challenge worth your mettle.
 
Any other gang would have simply milked it for what it was worth, until someone betrayed someone else, etc etc. But not your crew. Instead of resting on their laurels, you've turned your sights toward a new and lovely target, a challenge worth your mettle.
  
According to one of your number - a sorceress with a background among the noble families of Waterdeep - it is impossible to form large criminal enterprises in the City of Splendors. Many have tried, and all have failed.
+
According to one of your number - a sorcerer with a background among the noble families of Waterdeep - it is impossible to form large criminal enterprises in the City of Splendors. Many have tried, and all have failed.
  
 
But those losers? They're not '''''you'''''.
 
But those losers? They're not '''''you'''''.
 
==Player Characters==  
 
==Player Characters==  
* '''[[Roy]]''', strongheart hin rogue & master chef; played by [[User:Chillos|Chillos]]
+
* '''[[Roy]]''', strongheart hin rogue & master chef; played by [[User:Chillos|Chillos]] (Calendar)
* '''[[Randis|Randis the Deathsinger]]''', Half-Elf Cleric of Shar, soft trader, dirgest, and Spirit of Vengeance; played by Kurt.
+
* '''[[Randis|Randis the Deathsinger]]''', Half-Elf Cleric of Shar, soft trader, dirgest, and Spirit of Vengeance; played by Kurt. (Chronicler)
* '''[[Tyrannus Adarbrent]]''', Storm Sorcerer & Waterdhavian Noble; played by [[User:Shawn|Shawn]]
+
* '''[[Tyrannus Adarbrent]]''', Storm Sorcerer & Waterdhavian Noble; played by [[User:Shawn|Shawn]] (Loot)
* '''[[Ruithondor Birlond]]''', Half-Elf Monk & ex-pirate; played by [[User:king00nayr|Ryan]]
+
* '''[[Ruithondor Birlond]]''', Half-Elf Monk & ex-pirate; played by [[User:king00nayr|Ryan]] (Chronicler)
* '''[[Solar Grun]]''', Human Wizard; played by [[User:Rakdos777|Brandon]]
 
 
* '''[[Phila Sandro]]''', Embittered Veteran Scout; played by [[User:Anerin|Chris]]
 
* '''[[Phila Sandro]]''', Embittered Veteran Scout; played by [[User:Anerin|Chris]]
* '''[[Vincent 'Ace' Greystone]]''', Mastermind Rogue & drug smuggler; played by [[User:Turanod|Dan]]
+
* '''[[Vincent 'Ace' Greystone]]''', Mastermind Rogue & drug smuggler; played by [[User:Turanod|Dan]] (DJ)
 
===Alternate Characters===
 
===Alternate Characters===
* '''[[Rafenas Birlond]]''', Half-Elf Bard & ex-pirate; played by [[User:king00nayr|Ryan]]
+
* '''[[Rafenas Birlond]]''', Half-Elf Bard & ex-pirate; created by [[User:king00nayr|Ryan]]
 +
===Previous Characters===
 +
* '''[[Solar Grun]]''', Human Wizard; played by [[User:Rakdos777|Brandon]] (NPC Wrangler)
  
 
==Campaign Information==
 
==Campaign Information==
 
* '''[[Blackstaff Tower House Rules|House Rules]]:''' Alternate mechanics for the campaign
 
* '''[[Blackstaff Tower House Rules|House Rules]]:''' Alternate mechanics for the campaign
 
* '''[[Gangs of Waterdeep Timeline|Timeline]]:''' Campaign timeline
 
* '''[[Gangs of Waterdeep Timeline|Timeline]]:''' Campaign timeline
 +
** '''[[Gangs of Waterdeep Downtime|Downtime]]:''' Campaign Downtimes
 
* '''[[Gangs of Waterdeep Treasury|Treasury]]:''' Group Treasure
 
* '''[[Gangs of Waterdeep Treasury|Treasury]]:''' Group Treasure
* '''[[Gangs of Waterdeep Downtime|Downtime]]:''' Campaign Downtimes
 
 
* '''[[Gangs of Waterdeep Factions|Factions]]:''' Campaign Factions
 
* '''[[Gangs of Waterdeep Factions|Factions]]:''' Campaign Factions
 +
* '''[[Investigation of Gangs]]:''' Information to seek when discovering gang info.
 +
* '''[[Gangs of Waterdeep Rumors|Rumors]]:''' Rumors the PCs hear about.
 +
* '''[[D&D5e Downtime|Downtime Actions]]:''' Different kinds of Downtime Actions
 +
===Gangs Research===
 +
* '''[[Blackcoats]]:''' The gang of thugs and ruffians, known for their black coats.
 +
* '''[[Six Hands]]:''' A gang of dock hands and smugglers, who control most of the city's docks.
  
 
==Non-Player Characters==
 
==Non-Player Characters==
 
* '''[[Lords of Waterdeep]]'''
 
* '''[[Lords of Waterdeep]]'''
 
===[[Nobility of Waterdeep]]===
 
===[[Nobility of Waterdeep]]===
* '''[[House Adarbrent]]:''' A house of wanderers and travelers, with interests in shipping, navigation, cartography, and exploration.
+
* '''[[1354 DR House Adarbrent|House Adarbrent]]:''' A house of wanderers and travelers, with interests in shipping, navigation, cartography, and exploration.
  
 
===The Streets of Waterdeep===
 
===The Streets of Waterdeep===

Latest revision as of 14:34, 17 January 2019

Gangs-of-Waterdeep-S1.jpg
Waterdeep
The Gem of the North
Waterdeep-seal.jpg
• People • 
• Wards • 
• Locations • 
• Calendar • 
• Language & Communication • 
• Other Lore •
• City Map • 
Map-waterdeep-sm-1491DR.jpg

Waterdeep Locations

Castle Ward

North Ward


Other Locations

Yartar


House Rules
Rules Additions

A Dungeons & Dragons Next Campaign in the Forgotten Realms

Year of the Bow (DR 1354)

You are part of a criminal enterprise (call it a gang, call it a mob). Until recently, you were based out of Yartar, a small walled city of about 6000. Through troubles, trials, and tribulations, you became allies (and possibly even friends) during your time in Yartar, allying with one another to take total control over the criminal underworld in the small city of Yartar.

But after a while? It just wasn't enough.

Any other gang would have simply milked it for what it was worth, until someone betrayed someone else, etc etc. But not your crew. Instead of resting on their laurels, you've turned your sights toward a new and lovely target, a challenge worth your mettle.

According to one of your number - a sorcerer with a background among the noble families of Waterdeep - it is impossible to form large criminal enterprises in the City of Splendors. Many have tried, and all have failed.

But those losers? They're not you.

Player Characters

Alternate Characters

Previous Characters

Campaign Information

Gangs Research

  • Blackcoats: The gang of thugs and ruffians, known for their black coats.
  • Six Hands: A gang of dock hands and smugglers, who control most of the city's docks.

Non-Player Characters

Nobility of Waterdeep

  • House Adarbrent: A house of wanderers and travelers, with interests in shipping, navigation, cartography, and exploration.

The Streets of Waterdeep

  • x

Common Folk of Waterdeep

  • x

Realmslore

Language & Writing

Other Lore

Resources