Difference between revisions of "Dusken Glade"
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* '''The [[Popinjays]]:''' A clique of young, fashionable noblemen, all denizens of Twilight Vaeteru, who frequently conspire to throw sudden parties in unexpected places. "It's like a ''fireball'', except with booze and music!" | * '''The [[Popinjays]]:''' A clique of young, fashionable noblemen, all denizens of Twilight Vaeteru, who frequently conspire to throw sudden parties in unexpected places. "It's like a ''fireball'', except with booze and music!" | ||
* '''The [[Griffins Gang|Griffins]]:''' A gang of hustlers, con artists, bookies, and illegal gambling den operators. | * '''The [[Griffins Gang|Griffins]]:''' A gang of hustlers, con artists, bookies, and illegal gambling den operators. | ||
+ | * '''The [[Promenade-in-Exile]]:''' The small gathering of Eililstran drow originally from the Promenade of Eilistraee in Skullport, but long since driven out by the Spellplague and its aftermath, and eager to find themselves a new home and temple. | ||
==Realmslore== | ==Realmslore== |
Revision as of 08:44, 4 February 2019
• Waterdeep •
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The Gem of the North
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• People •
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The Lords • Nobility • Magistrates • Herald • Watch
Guard • Guilds • Trading Costers • Sages Gangs • Fences • Usurists • Factions • The Harpers • The Heralds |
• Wards •
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Castle Ward • Sea Ward • North Ward • Trades Ward • South Ward • Dock Ward • Mountainside • City of the Dead • Undercliff • Undermountain • Skullport
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• Locations •
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• Calendar •
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• Language & Communication •
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Language Glossaries: Common • Dethek • Espruar
Northern Languages • Languages of Faerun • Songs of Faerûn • Broadsheets • Popular Publishings • Writing & Archival • The Lingo of Twilight Vaeteru |
• Other Lore •
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• City Map •
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Sea Ward
Trades Ward
House Rules
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Rules Additions
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Alchemy • Additional Armor • Additional Weapons • Backgrounds • Chase Scenes • Domains • Downtime • Wizard Traditions • Feats • Rare Materials • Spells • Gambling
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A Dungeons & Dragons 5e Campaign in the Forgotten Realms
Year of the Scarlet Witch (DR 1491)
In the middle of the Trades Ward sit the Dusken Glade - an inn of no particular note. Traders, travelers, and all sorts of folk stop in here. It's a good place for locals and strangers alike to bend an elbow and an ear at the same time, and the staff here are helpful and unobtrusive.
And all of that is just how the Harpers like it.
The Dusken Glade is a Harper sanctuary and safehouse, the headquarters for a small cell of its agents who are ready and able to provide aid to their fellows, to keep an eye and ear out for useful information for Those That Harp, and to possibly make some kind of difference in the world. This is the story of the Dusken Glade's resident team.
Player Characters
The player characters are members of the Dusken Glade Cell, an operative group of Harpers.
- Sylyra, Firbolg Cleric of Eilistraee; played by Greg
- Heinrich Mountainflower, Bugbear Fighter/Rogue; played by Kurt
- Frick, Shield Dwarf Bear Totem Warrior of Lurue; played by Chillos
- Clarc, Aarakocra Monk; played by A.J.
- Psalm Melshimber, Tiefling Bard; played by Charley
- Orion De'spri, Human Druid; played by Dan
Campaign Information
- House Rules: Alternate mechanics for the campaign
- Timeline: Campaign timeline
- Treasury: Group Treasure
Non-Player Characters
- House De'spri: A house of herbalists, with interests in agriculture, greenhouses, apothecary goods, and alchemy.
- House Melshimber: A house of trend-setters, with interests in sage-lore, research and information-gathering, secrets, and fine wines.
- The Popinjays: A clique of young, fashionable noblemen, all denizens of Twilight Vaeteru, who frequently conspire to throw sudden parties in unexpected places. "It's like a fireball, except with booze and music!"
- The Griffins: A gang of hustlers, con artists, bookies, and illegal gambling den operators.
- The Promenade-in-Exile: The small gathering of Eililstran drow originally from the Promenade of Eilistraee in Skullport, but long since driven out by the Spellplague and its aftermath, and eager to find themselves a new home and temple.
Realmslore
- Realms Deities: The deities of the Realms
- The North
- Realms Names
Language & Writing
- Forgotten Realms Languages: A comprehensive examination of the languages of Faerun.
- Languages in the North: The most commonly spoken languages in the Savage North.
- Everyday Writings in the Realms: A look at the tools of the scrivener: parchment and ink.
- Daily Dwarf Common in the Realms: A look at some of the Dwarven slang that has entered the Common tongue.
Other Lore
- Drugs of the Realms: A look at the narcotics of the Realms.
- Time of Day in the Realms: How Faerunians divide up the hours of the day.