Difference between revisions of "Dusken Glade"

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<div style="text-align: center; font-size: 150%">Waterdeep Locations</div>
 
<div style="text-align: center; font-size: 150%">Waterdeep Locations</div>
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===[[North Ward of Waterdeep|North Ward]]===
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* '''[[House De'spri#Holdings|Silversickle House]]''', villa of ''House De'spri''
 
===[[Sea Ward of Waterdeep|Sea Ward]]===
 
===[[Sea Ward of Waterdeep|Sea Ward]]===
* The ''[[House of Wonder]]'', [[North Diamond Street]]
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* '''[[House Melshimber#Holdings|Wine's Wisdom Hall]]''', villa of ''House Melshimber''
 
===[[Trades Ward of Waterdeep|Trades Ward]]===
 
===[[Trades Ward of Waterdeep|Trades Ward]]===
* The ''[[Dusken Glade Inn]]'', [[Trades Point North]]
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* The '''[[Dusken Glade Inn]]''', [[Trades Point North]]
 
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Revision as of 08:09, 11 February 2019

Dusken-Glade-S1.jpg
Waterdeep
The Gem of the North
Waterdeep-seal.jpg
• People • 
• Wards • 
• Locations • 
• Calendar • 
• Language & Communication • 
• Other Lore •
• City Map • 
Map-waterdeep-sm-1491DR.jpg
Waterdeep Locations

North Ward

Sea Ward

Trades Ward


House Rules
Rules Additions

A Dungeons & Dragons 5e Campaign in the Forgotten Realms
Year of the Scarlet Witch (DR 1491)

In the middle of the Trades Ward sit the Dusken Glade - an inn of no particular note. Traders, travelers, and all sorts of folk stop in here. It's a good place for locals and strangers alike to bend an elbow and an ear at the same time, and the staff here are helpful and unobtrusive.

And all of that is just how the Harpers like it.

The Dusken Glade is a Harper sanctuary and safehouse, the headquarters for a small cell of its agents who are ready and able to provide aid to their fellows, to keep an eye and ear out for useful information for Those That Harp, and to possibly make some kind of difference in the world. This is the story of the Dusken Glade's resident team.

Player Characters

The player characters are members of the Dusken Glade Cell, an operative group of Harpers.

Campaign Information

Non-Player Characters

  • House De'spri: A house of herbalists, with interests in agriculture, greenhouses, apothecary goods, and alchemy.
  • House Melshimber: A house of trend-setters, with interests in sage-lore, research and information-gathering, secrets, and fine wines.
  • The Popinjays: A clique of young, fashionable noblemen, all denizens of Twilight Vaeteru, who frequently conspire to throw sudden parties in unexpected places. "It's like a fireball, except with booze and music!"
  • The Griffins: A gang of hustlers, con artists, bookies, and illegal gambling den operators.
  • The Promenade-in-Exile: The small gathering of Eililstran drow originally from the Promenade of Eilistraee in Skullport, but long since driven out by the Spellplague and its aftermath, and eager to find themselves a new home and temple.

Realmslore

Language & Writing

Other Lore

Resources