Difference between revisions of "Dusken Glade"

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The Dusken Glade is a Harper sanctuary and safehouse, the headquarters for a small cell of its agents who are ready and able to provide aid to their fellows, to keep an eye and ear out for useful information for Those That Harp, and to possibly make some kind of difference in the world. This is the story of the Dusken Glade's resident team.
 
The Dusken Glade is a Harper sanctuary and safehouse, the headquarters for a small cell of its agents who are ready and able to provide aid to their fellows, to keep an eye and ear out for useful information for Those That Harp, and to possibly make some kind of difference in the world. This is the story of the Dusken Glade's resident team.
 
==Player Characters==
 
==Player Characters==
The player characters are members of the '''[[Dusken Glade Cell]]''', an operative group of '''[[Harpers Faction|Harpers]]'''.
 
 
* '''[[Sylyra]]''', Firbolg Cleric of Eilistraee; played by [[User:Greg|Greg]]
 
* '''[[Sylyra]]''', Firbolg Cleric of Eilistraee; played by [[User:Greg|Greg]]
 
* '''[[Mountainflower|Heinrich Mountainflower]]''', Bugbear Fighter/Rogue; played by [[User:LazarusPDX|Kurt]]
 
* '''[[Mountainflower|Heinrich Mountainflower]]''', Bugbear Fighter/Rogue; played by [[User:LazarusPDX|Kurt]]
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* '''[[Psalm Melshimber]]''', Tiefling Bard; played by [[User:DisasterOfRad|Charley]]
 
* '''[[Psalm Melshimber]]''', Tiefling Bard; played by [[User:DisasterOfRad|Charley]]
 
* '''[[Orion De'spri]]''', Human Druid; played by [[User:Turanod|Dan]]
 
* '''[[Orion De'spri]]''', Human Druid; played by [[User:Turanod|Dan]]
 +
===Harper Information===
 +
* '''[[Harper Faction]]:''' Information on the Harpers as an organization
 +
* '''[[Harper Cell]]:''' Mechanics for Harper Cells
 +
* '''[[Dusken Glade Cell]]:''' The PCs' cell of the Harpers, and information pertinent to it.
  
 
==Campaign Information==
 
==Campaign Information==

Revision as of 10:50, 17 February 2019

Dusken-Glade-S1.jpg
Waterdeep
The Gem of the North
Waterdeep-seal.jpg
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Map-waterdeep-sm-1491DR.jpg
Waterdeep Locations

North Ward

Sea Ward

Trades Ward


House Rules
Rules Additions

A Dungeons & Dragons 5e Campaign in the Forgotten Realms
Year of the Scarlet Witch (DR 1491)

In the middle of the Trades Ward sit the Dusken Glade Inn - an inn of no particular note. Traders, travelers, and all sorts of folk stop in here. It's a good place for locals and strangers alike to bend an elbow and an ear at the same time, and the staff here are helpful and unobtrusive.

And all of that is just how the Harpers like it.

The Dusken Glade is a Harper sanctuary and safehouse, the headquarters for a small cell of its agents who are ready and able to provide aid to their fellows, to keep an eye and ear out for useful information for Those That Harp, and to possibly make some kind of difference in the world. This is the story of the Dusken Glade's resident team.

Player Characters

Harper Information

Campaign Information

Non-Player Characters

  • House De'spri: A house of herbalists, with interests in agriculture, greenhouses, apothecary goods, and alchemy.
  • House Melshimber: A house of trend-setters, with interests in sage-lore, research and information-gathering, secrets, and fine wines.
  • The Popinjays: A clique of young, fashionable noblemen, all denizens of Twilight Vaeteru, who frequently conspire to throw sudden parties in unexpected places. "It's like a fireball, except with booze and music!"
  • The Griffins: A gang of hustlers, con artists, bookies, and illegal gambling den operators.
  • The Promenade-in-Exile: The small gathering of Eililstran drow originally from the Promenade of Eilistraee in Skullport, but long since driven out by the Spellplague and its aftermath, and eager to find themselves a new home and temple.

Realmslore

Language & Writing

Other Lore

Resources