Difference between revisions of "Dusken Glade"

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* '''[[Dusken Glade Timeline|Timeline]]:''' Campaign timeline
 
* '''[[Dusken Glade Timeline|Timeline]]:''' Campaign timeline
 
* '''[[Dusken Glade Treasury|Treasury]]:''' Group Treasure
 
* '''[[Dusken Glade Treasury|Treasury]]:''' Group Treasure
* '''[[Dusken Glade Rivals|Rivals]]:''' Rivals (per the Downtime mechanic) of the group
 
  
 
==Non-Player Characters==
 
==Non-Player Characters==
 +
* '''[[Dusken Glade Rivals|Rivals]]:''' Rivals (per the Downtime mechanic) of the group
 +
* '''[[Heinrich Funeral Guests]]:''' The attendees of Heinrich's funeral
 
===Nobles===
 
===Nobles===
 
* '''[[House De'spri]]:''' A house of herbalists, with interests in agriculture, greenhouses, apothecary goods, and alchemy.
 
* '''[[House De'spri]]:''' A house of herbalists, with interests in agriculture, greenhouses, apothecary goods, and alchemy.

Revision as of 12:09, 19 June 2019

Dusken-Glade-S1.jpg
Waterdeep
The Gem of the North
Waterdeep-seal.jpg
• People • 
• Wards • 
• Locations • 
• Calendar • 
• Language & Communication • 
• Other Lore •
• City Map • 
Map-waterdeep-sm-1491DR.jpg

House Rules
Rules Additions

A Dungeons & Dragons 5e Campaign in the Forgotten Realms
Year of the Scarlet Witch (DR 1491)

In the middle of the Trades Ward sit the Dusken Glade Inn - an inn of no particular note. Traders, travelers, and all sorts of folk stop in here. It's a good place for locals and strangers alike to bend an elbow and an ear at the same time, and the staff here are helpful and unobtrusive.

And all of that is just how the Harpers like it.

The Dusken Glade is a Harper sanctuary and safehouse, the headquarters for a small cell of its agents who are ready and able to provide aid to their fellows, to keep an eye and ear out for useful information for Those That Harp, and to possibly make some kind of difference in the world. This is the story of the Dusken Glade's resident team.

Player Characters

The Dearly Departed

Group Milestones

Template:Dusken-Glade-Milestones

Dusken Glade Cell Traits

Connections 2 • Watchers 2 • Allies 1 • Security 1




Campaign Information

Non-Player Characters

Nobles

  • House De'spri: A house of herbalists, with interests in agriculture, greenhouses, apothecary goods, and alchemy.
  • House Melshimber: A house of trend-setters, with interests in sage-lore, research and information-gathering, secrets, and fine wines.
  • The Popinjays: A clique of young, fashionable noblemen, all denizens of Twilight Vaeteru, who frequently conspire to throw sudden parties in unexpected places. "It's like a fireball, except with booze and music!"
  • The Woodfauns: A clique of young, woodwise nobles, all with druidic sensibilities (and even some druidic gifts). They champion a "natural lifestyle" and tend to regard the very urbane as hopelessly decadent.

Criminals

  • The Griffins: A gang of hustlers, con artists, bookies, and illegal gambling den operators.

Temples

  • The Promenade-in-Exile: The small gathering of Eililstran drow originally from the Promenade of Eilistraee in Skullport, but long since driven out by the Spellplague and its aftermath, and eager to find themselves a new home and temple.

Enemies

Waterdeep Locations

North Ward

Sea Ward

Trades Ward

Undercliff

  • Martuin's Tower, the site of a strange attack and murder of the wizard Martuin, and now the property of his apprentice Fiirna.

Realmslore

Language & Writing

Other Lore

Resources