Difference between revisions of "Blackstaff Tower"

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'''A ''Dungeons & Dragons Next'' Campaign in the ''Forgotten Realms'''''<br>
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<div style="float: right; width: 350px; border: 1px black solid; margin: 1px; padding: 1px;">
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{{WaterdeepGuide}}
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__NOTOC__
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<div style="text-align: center; font-size: 150%">Waterdeep Locations</div>
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===[[Castle Ward of Waterdeep|Castle Ward]]===
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* '''[[Blackstaff Tower Description|Blackstaff Tower]]''' (Residence • [[Northern Swords Street]])
 +
* '''The [[Crawling Spider]]''' (Tavern • [[Southern Street of the Sword]])
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* '''[[Heroes' Rest]]''' (Residence • The [[Cliffride]])
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* '''[[Yawning Portal]]''' (Inn • [[Southern Castle Ward]])
  
''Year of the Arch (DR 1353)''
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===[[Sea Ward of Waterdeep|Sea Ward]]===
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* '''[[House Melshimber]] Estate''' (Residence • [[Northern Seawatch Street]])
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* '''[[House Husteem]] Estate''' (Residence • [[Central Street of the Singing Dolphin]])
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* '''[[House of Wonder]]''' (Temple to Mystra • [[North Diamond Street]])
 +
* '''The Field of Triumph''' (Colosseum • [[Jelzar's Stride]])
 +
* '''The [[Pankratium Triumphant]]''' (Gymnasium • [[Jelzar's Stride]])
  
The name of Khelben "Blackstaff" Arunsun, the Archmage of Waterdeep, is known far and wide. An ally of the Harpers and suspected Lord of Waterdeep, the Blackstaff is a force for order in the sometimes wild North.
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===[[South Ward of Waterdeep|South Ward]]===
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* '''The [[Jade Dancer]]''' (Festhall • [[Northwest Waymoot]])
  
He is also well-known as a master to a great many wizards of note in the North, including Malchor Harpell and Savengriff. His many apprentices all show a flair for magic that others can only envy, and those who survive training with him inevitably go on to excel at the Art.
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===[[Dock Ward of Waterdeep|Dock Ward]]===
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* '''The [[Warm Beds Inn]]''' (Inn • [[North Ship Street & South Snail Street]])
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* '''The [[Sleeping Snake]]''' (Inn • [[Southeast Dock Street]])
 +
<hr />
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<div style="text-align: center; font-size: 150%">Other Locations</div>
  
Mentorship with him is not easy, of course - he is often away tending to his other responsibilities and agendas. Even when he is in residence in Waterdeep, he is frequently embroiled in one task or another. Not only must his apprentices show willingness to comb through the materials he leaves them to study, but they must also demonstrate the motivation to get out and find their own opportunities to sharpen their mastery of the Art; indeed, it is no wonder that many of his finest apprentices are skilled adventurers in their own right.
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===[[Silverymoon]]===
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* '''[[Vault of Sages]]'''
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* '''[[Knights in Silver]]'''
  
But above all, they must demonstrate cunning and resilience, for all too often the enemies that Khelben makes while tending to his interests seek to follow him home - or try to lay waste to what is his in his absence.
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===The Dessarin River Valley===
==Player Characters==
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* '''[[Halls of the Hunting Axe]]'''
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===[[Citadel Adbar]]===
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* '''[[Citadel Adbar#Faction|Faction]]
 +
<hr />
 +
{{DnDNextRules}}
 +
</div>
 +
 
 +
'''A ''Dungeons & Dragons 5e'' Campaign in the ''Forgotten Realms'''''<br>
 +
 
 +
''Year of the Bow (DR 1354)''
 +
 
 +
The chaos and tumult of the summer months of last year has abated, and many of the Blackstaff's senior apprentices have turned to things other than learning in the tower. Focusing on faction and family, the heroes of Book One have scattered across the North, tending to their various duties and responsibilities in the face of their growing power and influence.
 +
 
 +
But when the Magister's invitation reaches each of them to attend the Magefaire of 1354, to be held at the Halls of the Hunting Axe, in the merry days of Greengrass, it is too good an invitation to ignore. A gathering of magicians from across Faerûn, come together in a neutral place free of conflict, under the peace of the Magister - who can resist?
 +
 
 +
And so they come, these apprentices, bringing with them apprentices of their own and others besides, to see new wonders and make new alliances. For the first time, the dwarvenfolk have come as a people to the Magefaire, and it promises to be a magical gathering to remember, indeed.
 +
==Player Characters==  
 
* '''[[Ahmadar|Ahmadar Catcatcher]]''', dwarven mage & bounty hunter; played by [[User:Chillos|Chillos]]
 
* '''[[Ahmadar|Ahmadar Catcatcher]]''', dwarven mage & bounty hunter; played by [[User:Chillos|Chillos]]
* '''[[Evendur|Evendur Husteem]]''', human cleric & priest of Mystra; played by [[User:tabrumj|Jeff]]
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* '''[[Evendur|Evendur Husteem]]''', human cleric & priest of Mystra; played by [[User:tabrumj|Jeff]] [[Evendur Old]]
* '''x''', x; played by Josh
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* '''[[Ciro|Ciro Melshimber]]''', human cleric of Deneir & noble; played by Josh
* '''x''', x; played by Jamie
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* '''[[Glim]]''', Halfling Rogue & Street Urchin; played by Jamie
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* '''[[Del]]''', Wood Elf Monk; played by Adam
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* '''[[Darshee Aerasume]]''', Half-Elf Paladin; played by Corvus
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===Alternates & Previous===
 +
* '''[[Daven]]''', Half-Elf Ranger & Guide; played by Jamie
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* '''[[Nitasili]]''', High Elf Bard & Minstrel; played by [[User:Chillos|Chillos]]
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* '''[[Fastfist Riardon]]''', Half Elf Fighter/Rogue & Thug; played by [[User:tabrumj|Jeff]]
 +
* '''[[Amalya]]''', Drow Elf Druid & Guide; played by Josh
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* '''[[Ahkhalan]]''', dwarven fighter & thug; played by [[User:Rufuscub|A.J.]]
  
==The People of Waterdeep==
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==Campaign Information==
<div style="float: right; width: 400px; border: 1px black solid; margin: 20px; padding: 10px;">
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* '''[[Blackstaff Tower House Rules|House Rules]]:''' Alternate mechanics for the campaign
<div style="text-align: center; font-size: 150%">'''Waterdeep Locations of Note'''</div>
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* '''[[Blackstaff Tower Timeline|Timeline]]:''' Campaign timeline
====[[Castle Ward of Waterdeep|Castle Ward]]====
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* '''[[Blackstaff Tower Treasury|Treasury]]:''' Group Treasure
* '''[[Northern Swords Street]]:'''  
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* '''[[Blackstaff Tower Downtime|Downtime]]:''' Campaign Downtimes
** [[Blackstaff Tower Description|Blackstaff Tower]] (Residence)
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* '''[[Blackstaff Tower Factions|Factions]]:''' Campaign Factions
* '''[[Southern Street of the Sword]]:'''  
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* '''[[Blackstaff Tower MageFaire 1354DR|The MageFaire of 1354 DR]]'''
** The Crawling Spider (Tavern)
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* '''[[Blackstaff Tower Spellbooks|Spellbooks]]:''' A collection of the myriad spellbooks gained and encountered in the campaign.
* '''[[Southern Castle Ward]]:'''  
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* '''[[Dungeon Level]]:''' Information on the Dungeon Level of [[Undermountain]].
** [[Yawning Portal]] (Tavern)
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** [[Blackstaff Tower Dungeon Level|PCs' Maps of Dungeon Level]]
====[[Sea Ward of Waterdeep|Sea Ward]]====
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* '''[[Blackstaff Tower Side Quests]]:''' Other missions to accomplish
* '''[[Central Street of the Singing Dolphin]]:'''  
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** [[House Husteem]] Estate (Residence)
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==Non-Player Characters==
* '''[[North Diamond Street]]:'''  
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* '''[[Blackstaff Tower NPCs|Blackstaff Tower]]'''
** [[House of Wonder]] (Temple to Mystra)
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* '''[[Lords of Waterdeep]]'''
</div>
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===[[Nobility of Waterdeep]]===
* '''[[Blackstaff_Tower_Description#Khelben_.22Blackstaff.22_Arunsun|Khelben "Blackstaff" Arunsun]]:''' Archmage of Waterdeep, in [[Blackstaff Tower Description|Blackstaff Tower]]
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* '''[[House Husteem]]:''' A house of mercenaries and landlords.
* '''[[House Husteem]]''', a family of nobles who made their fortune by mercenaries and land-owning
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* '''[[House Melshimber]]:''' A house of wine and words.
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* '''The [[Crownstaves]]:''' A small clique of young noble wizards.
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===[[Guilds of Waterdeep]]===
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* '''The [[Council of Musicians, Instrument-Makers, and Choristers]]'''
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* '''The [[Order of Master Taylors, Glovers and Mercers]]'''
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* '''The [[Most Excellent Order of Weavers and Dyers]]'''
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* '''The [[Vintners', Distillers' and Brewers' Guild]]'''
 +
 
 +
===[[Temples of Waterdeep]]===
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* '''[[Spires of Morning]]:''' Temple to Lathander, Castle Ward
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* '''[[House of Wonder]]:''' Temple to Mystra, Sea Ward
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* '''The [[Plinth]]:''' Interdenominational Temple, Trades Ward
  
==House Rules==
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===Other Waterdhavians===
* [[Cleric Domain: Magic]]
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* '''[[Blackstaff Tower Waterdeep Underworld NPCs|Underworld Figures of Waterdeep]]'''
* [[FR Layout Templates]]
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===Beyond Waterdeep===
* [[D&D Next Battle Exhaustion]]
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* '''[[Blackstaff Tower Wanderers|Those who Wander]]'''
* [[New D&D Next Spells]]
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* '''[[Blackstaff Tower Silverymoon NPCs|Folk of Silverymoon]]'''
* [[New D&D Next Feats]]
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* '''[[Blackstaff Tower Citadel Adbar NPCs|Folk of Citadel Adbar]]'''
  
 
==Realmslore==
 
==Realmslore==
 +
* '''[[Realms Deities]]:''' The deities of the Realms
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* '''[[Realms North|The North]]'''
 
===Language & Writing===
 
===Language & Writing===
 
* '''[[Forgotten Realms Languages]]:''' A comprehensive examination of the languages of Faerun.
 
* '''[[Forgotten Realms Languages]]:''' A comprehensive examination of the languages of Faerun.
 +
** '''[[Languages in the North]]:''' The most commonly spoken languages in the Savage North.
 
* '''[[Everyday Writings in the Realms]]:''' A look at the tools of the scrivener: parchment and ink.
 
* '''[[Everyday Writings in the Realms]]:''' A look at the tools of the scrivener: parchment and ink.
 
* '''[[Daily Dwarf Common in the Realms]]:''' A look at some of the Dwarven slang that has entered the Common tongue.
 
* '''[[Daily Dwarf Common in the Realms]]:''' A look at some of the Dwarven slang that has entered the Common tongue.
===Waterdeep===
 
<div style="float: right; width: 400px; border: 1px black solid; margin: 20px; padding: 10px;">
 
<div style="text-align: center; font-size: 125%">Languages in the North</div>
 
In Waterdeep, the most common spoken languages are ''Common'' and ''Chondathan'', followed by the ''Illuskan'' and ''Northern'' tongues, though they are considered rural and backwater-ish. Many merchants speak ''Alzhedo'', as do a number of gnomes and halflings.
 
* '''Common Languages:''' Common, Dethek, Espruar, Undercommon
 
* '''Regional Languages:''' Alzhedo (Waterdeep), Bothii (Uthgardt, Hartsvale), Chondathan ("civilized"), Illuskan (various barbarian tribes, Luskan, Mintarn), Northern (Ten Towns, Neverwinter, Waterdeep, Nesme, Llorkh), Reghedjic (Spine of the World)
 
* '''Racial Languages:''' Aragrakh, Auld Wyrmish, Daraktan (very common), Duergan, Jotun and other Giantish languages, Shanatan (shield dwarves), Sylvan, Yipyak
 
* '''Trade Languages:''' Drueidan, Ruathlek, Thieves' Cant
 
</div>
 
* '''The [[Broadcryers of Waterdeep]]:''' A look at "short scrolls" or "broadsheets" - the newspapers of Waterdeep.
 
* '''The [[Small Presses of Waterdeep]]:''' A look at popular books and the printing thereof in Waterdeep.
 
* '''The [[City Watch of Waterdeep]]:''' A look at the City Watch.
 
 
===Other Lore===
 
===Other Lore===
 
* '''[[Drugs of the Realms]]:''' A look at the narcotics of the Realms.
 
* '''[[Drugs of the Realms]]:''' A look at the narcotics of the Realms.
* '''[[Calendar of the Realms]]:''' The calendar with a focus on the Waterdhavian year.
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* '''[[Time of Day in the Realms]]:''' How Faerunians divide up the hours of the day.
* '''[http://www.realmshelps.net/datafind/almagest.shtml Realms Astrology]:''' Includes a means of generating a [http://www.realmshelps.net/datafind/almagest.shtml natal chart] for your character!
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 +
==Resources==
 +
* [[DnD5CharTemp|PC Character Template]]
 +
* [[FR Layout Templates]]
 +
* [[FR Layout Noble Houses|Noble Houses Template]]
 +
* [[Blackstaff Tower Chromecast Page]]

Latest revision as of 06:36, 8 January 2017

Blackstaff-tower-B2.jpg
Waterdeep
The Gem of the North
Waterdeep-seal.jpg
• People • 
• Wards • 
• Locations • 
• Calendar • 
• Language & Communication • 
• Other Lore •
• City Map • 
Map-waterdeep-sm-1491DR.jpg
Waterdeep Locations

Castle Ward

Sea Ward

South Ward

Dock Ward


Other Locations

Silverymoon

The Dessarin River Valley

Citadel Adbar


House Rules
Rules Additions

A Dungeons & Dragons 5e Campaign in the Forgotten Realms

Year of the Bow (DR 1354)

The chaos and tumult of the summer months of last year has abated, and many of the Blackstaff's senior apprentices have turned to things other than learning in the tower. Focusing on faction and family, the heroes of Book One have scattered across the North, tending to their various duties and responsibilities in the face of their growing power and influence.

But when the Magister's invitation reaches each of them to attend the Magefaire of 1354, to be held at the Halls of the Hunting Axe, in the merry days of Greengrass, it is too good an invitation to ignore. A gathering of magicians from across Faerûn, come together in a neutral place free of conflict, under the peace of the Magister - who can resist?

And so they come, these apprentices, bringing with them apprentices of their own and others besides, to see new wonders and make new alliances. For the first time, the dwarvenfolk have come as a people to the Magefaire, and it promises to be a magical gathering to remember, indeed.

Player Characters

Alternates & Previous

Campaign Information

Non-Player Characters

Nobility of Waterdeep

Guilds of Waterdeep

Temples of Waterdeep

Other Waterdhavians

Beyond Waterdeep

Realmslore

Language & Writing

Other Lore

Resources