Difference between revisions of "WoD Conditions"
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==Mage Conditions== | ==Mage Conditions== | ||
− | * [[Template:Condition-Attuned|Attuned]] | + | * [[Template:Condition-Attuned|Attuned]], from exceptional success on Mage Sight. |
* [[Template:Condition-Decisive Willed|Decisive Willed]], from exceptional success on a Clash of Wills. | * [[Template:Condition-Decisive Willed|Decisive Willed]], from exceptional success on a Clash of Wills. | ||
− | * [[Template:Condition-Exarchal_Dreams|Exarchal Dreams]] | + | * [[Template:Condition-Exarchal_Dreams|Exarchal Dreams]], for characters who receive omens from the Exarchs. |
− | * [[Template:Condition-Mystery Commands|Mystery Commands]] | + | * [[Template:Condition-Mystery Commands|Mystery Commands]], for characters who have accepted service to the Exarchs, and receive commands from them. |
− | * [[Template:Condition-Obligation|Obligation]] | + | * [[Template:Condition-Obligation|Obligation]], for characters who gain additional Mana from oaths or vows. |
− | * [[Template:Condition-Pneuma-Souled|Pneuma-Souled]] | + | * [[Template:Condition-Pneuma-Souled|Pneuma-Souled]], for newly-Awakened mages whose ''pneuma'' has not resolved into mana yet. |
− | * [[Template:Condition-Rampant|Rampant]] | + | * [[Template:Condition-Rampant|Rampant]], for mages who lose Wisdom and seek to use magic for everything. |
− | * [[Template:Condition-Soul Shocked|Soul Shocked]] | + | * [[Template:Condition-Soul Shocked|Soul Shocked]], for mages whose subtle bodies are destroyed while outside their physical forms. |
'''Mage Duel Conditions:''' [[Template:Condition-Defeated|Defeated]] • [[Template:Condition-Triumphant|Triumphant]] | '''Mage Duel Conditions:''' [[Template:Condition-Defeated|Defeated]] • [[Template:Condition-Triumphant|Triumphant]] |
Revision as of 06:42, 30 September 2022
Mental Conditions
Addicted • Amnesia • Apprehensive • Avarice • Bestial • Broken • Competitive • Confused • Cowed • Delusional • Demoralized • Deprived • Disquieted • Distracted • False Memories • Fixated • Frightened • Frustrated • Fugue • Guilty • Humbled • Informed • Inspired • Lost • Madness • Megalomaniacal • Misinformed • Nightmares • Oblivious • Obsession • Pactkeeper • Reluctant Aggressor • Shaken • Spooked • Steadfast • Strained • Worried
Stages of Grief Conditions
Denial => Anger => Bargaining => Depression => Acceptance
Physical Conditions
Arm Disability • Blind • Chronic Agony • Chronic Sickness • Deaf • Disabled • Exhausted • Glowing Health • Health Crisis • Illness • Intoxicated • Leg Disability • Lethargic • Mute • Narcoleptic • Radiation Poisoning • Squeamish
Social Conditions
Bonded • Charmed • Connected • Day Job/Store Owner • Dominated • Embarrassing Secret • Enthralled • Hunted • Leveraged • Marginalized • Mesmerized • Notoriety • Ominous • Person of Interest • Subservient • Swooning • Wanton • Ward
Crafting Conditions
Influence Conditions
Conditions inflicted by ephemeral entities.
Anchor • Claimed • Controlled • Familiar • Fettered • Materialized • Open • Possessed • Reaching • Resonant • Shadow Gate • Underworld Gate • Urged
Mage Conditions
- Attuned, from exceptional success on Mage Sight.
- Decisive Willed, from exceptional success on a Clash of Wills.
- Exarchal Dreams, for characters who receive omens from the Exarchs.
- Mystery Commands, for characters who have accepted service to the Exarchs, and receive commands from them.
- Obligation, for characters who gain additional Mana from oaths or vows.
- Pneuma-Souled, for newly-Awakened mages whose pneuma has not resolved into mana yet.
- Rampant, for mages who lose Wisdom and seek to use magic for everything.
- Soul Shocked, for mages whose subtle bodies are destroyed while outside their physical forms.
Mage Duel Conditions: Defeated • Triumphant
Paradox Conditions: Abyssal Backlash • Abyssal Imago • Abyssal Nimbus
Arcanum Conditions (Negative)
These are the results of Dramatic Failures on spellcasting rolls.
- Supernal Necrosis: Death
- Supernal Doom: Fate
- Supernal Static: Forces
- Supernal Disease: Life
- Supernal Erosion: Matter
- Supernal Madness: Mind
- Supernal Burn: Prime
- Supernal Slippage: Space
- Supernal Fury: Spirit
- Supernal Fugue: Time
Arcanum Conditions (Positive)
These are the results of Exceptional Successes on spellcasting rolls.
- Arcane Deadeye: ES: Aimed Spell • Gain 9-agains when making Aimed Spell test.
- (Arcanum) Adroitness: Use second Yantra reflexively
- (Arcanum) Aptitude: When using same Arcanum, also gain 9-Agains
- (Arcanum) Prosperity: Harvest Mana equal to successes (max Gnosis)
- (Arcanum) Puissance: Gain 2 Reaches in Arcanum
- (Arcanum) Refuge: Negate the first 2 points of Paradox in a pool
- Atlantean Glossolalia: ES: High Speech spell • When using High Speech, also gain 9-Agains for any spell
- Atlantean Virtue: ES: High Speech spell • When using High Speech, recover Willpower as though fulfilled Virtue
- Enduring Spell: Gain a free Duration Factor
- Mighty Spell: Gain a free Potency Factor
- Paradox Amnesia: ES: Spell that generated Paradox pool • Erase Paradox history in scene.
- Paradox Dissolution: ES: Spell that generated Paradox pool • Reduce Paradox pool by 1, can negate chance die.
- Ritual Efficacy: ES: Ritual spell • Increase Gnosis by 2 points for the purpose of determining Ritual Casting Time once
- Rote Improvisation: ES: Rote spell • Skill Substitution for Rote
- Supernal Regalia: ES: Spell using Dedicated Tool • Gain 9-agains for spell.
- Sweeping Spell: Gain a free Scale Factor
Soulless Conditions
Soulless => Enervated => Thrall
Not-Applicable for Mage Chronicle
Victorian Conditions
- Otherworldly: Briars-Lost
Shifter Conditions
Alpha • Balanced • Easy Prey • Feral • Ignis Fatuus • Invisible Predator • Leashed Wolf • Lost Tracker • Lunatic • Omega • Packbound • Rook-Crazed • Territorial • Unanchored • Untamed • Untraceable
Sacred Hunt Conditions
New Moon Hunt • Crescent Moon Hunt • Half Moon Hunt • Gibbous Moon Hunt • Full Moon Hunt
Hunter's Aspect Conditions
Downtime Conditions
Athletic • Diverted • Devoted • Hardworking • Sociable • Studious
Blank Template
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xxx Possible Sources: xxx Resolution: xxx Beats: xxx |
Condition Mechanics
- Grant an additional Social Maneuver with a given Skill during an interval, as long as it occurs within the area.
- Grant an additional Social Maneuver with a given target during an interval, as long as it occurs within the area.
- Grant an additional Social Maneuver with a given goal during an interval, as long as it occurs within the area.
- Reduce exceptional successes of a given Skill from 5 to 3 while in the place.
- Restorative locale, granting recovery of Willpower as though fulfilling a Vice.
- Healing locale, granting additional roll on a Healing Interval while there.
- Exceptional successes grant specific Conditions.