Difference between revisions of "WoD Conditions"
From OakthorneWiki
Jump to navigationJump to searchLine 108: | Line 108: | ||
* '''Mage Duels:''' [[Template:Condition-Defeated|Defeated]], [[Template:Condition-Triumphant|Triumphant]] | * '''Mage Duels:''' [[Template:Condition-Defeated|Defeated]], [[Template:Condition-Triumphant|Triumphant]] | ||
* '''Mage Sight:''' [[Template:Condition-Attuned|Attuned]] (exceptional success) | * '''Mage Sight:''' [[Template:Condition-Attuned|Attuned]] (exceptional success) | ||
− | * ''' | + | * '''Oaths & Vows:''' [[Template:Condition-Obligation|Obligation]] |
* '''Soul Conditions:''' [[Template:Condition-Soul Shocked|Soul Shocked]]; [[Template:Condition-Soulless|Soulless]] => [[Template:Condition-Enervated|Enervated]] => [[Template:Condition-Thrall|Thrall]] | * '''Soul Conditions:''' [[Template:Condition-Soul Shocked|Soul Shocked]]; [[Template:Condition-Soulless|Soulless]] => [[Template:Condition-Enervated|Enervated]] => [[Template:Condition-Thrall|Thrall]] | ||
* '''Wisdom Loss:''' [[Template:Condition-Megalomaniacal|Megalomaniacal]], [[Template:Condition-Rampant|Rampant]] | * '''Wisdom Loss:''' [[Template:Condition-Megalomaniacal|Megalomaniacal]], [[Template:Condition-Rampant|Rampant]] | ||
Line 142: | Line 142: | ||
===Paradox Conditions=== | ===Paradox Conditions=== | ||
[[Template:Condition-Abyssal Backlash|Abyssal Backlash]] • [[Template:Condition-Abyssal Imago|Abyssal Imago]] • [[Template:Condition-Abyssal Nimbus|Abyssal Nimbus]] | [[Template:Condition-Abyssal Backlash|Abyssal Backlash]] • [[Template:Condition-Abyssal Imago|Abyssal Imago]] • [[Template:Condition-Abyssal Nimbus|Abyssal Nimbus]] | ||
− | |||
=Not-Applicable for Mage Chronicle= | =Not-Applicable for Mage Chronicle= |
Latest revision as of 11:07, 21 October 2022
General Conditions
- Dramatic Failure: Demoralized
- Exceptional Success: Steadfast
- Failures: Frustrated (when wishing to continue on a failed Extended Test)
Conditions marked with an asterix (*) are Persistent Conditions.
Skill Conditions
Mental
Skill | Dramatic Failure | Exceptional Success | Inflicted |
---|---|---|---|
Academics | Confused Misinformed Obsession* |
Informed Researcher Well Read |
None |
Computer | Confused | Backdoor Codehead |
None |
Crafts | Confused | Inspired Legacy Builder Pride in Your Work |
None |
Investigation | Confused Misinformed Obsession* |
Attentive Informed Pattern Recognition |
None |
Medicine | Confused | Caregiver Surgical |
Glowing Health ES Health Crisis DF |
Occult | Confused Misinformed Obsession* |
Conduit* Informed Whispered Secrets |
Mesmerized ES |
Politics | Confused | Connected Kingmaker Honorary Membership |
None |
Science | Confused Misinformed Obsession* |
Informed Methodical Researcher |
None |
Physical
Skill | Dramatic Failure | Exceptional Success | Inflicted |
---|---|---|---|
Athletics | - | Adrenaline Rush MVP Injury Warmed Up |
- |
Brawl | - | Adrenaline Rush Badass Critical Lethal Intent |
Shaken ES |
Drive | Lost | Stunt Enthusiast White Knuckled |
- |
Firearms | - | Critical Precise Shooter Tactical |
Shaken ES |
Larceny | - | Attentive Locksmith Quick Fingers |
- |
Stealth | - | Retreating Slow Moving Traceless |
- |
Survival | Lost | Forecaster Prepper |
- |
Weaponry | - | Adrenaline Rush Critical Prepared to Kill Warrior Minded |
Shaken ES |
Social
Skill | Dramatic Failure | Exceptional Success | Inflicted |
---|---|---|---|
Animal Ken | - | Beast Whisperer Bonded Seasoned Rider* |
– |
Empathy | Obsession | Gift of Gab Lie Detector Psychoanalyst |
Guilty Leveraged ES Worried |
Expression | - | Inspired One-Hit Wonder Showstopper |
Obsession ES |
Intimidation | - | Feared Threatening |
Apprehensive Competitive Cowed ES Guilty Humbled Shaken ES Worried |
Persuasion | - | Gift of Gab | Avarice Leveraged ES Obsession ES Swooning ES |
Socialize | - | Connected Gift of Gab Honorary Membership Membership Perks |
Humbled Notoriety ES Worried |
Streetwise | - | Retreating Street Cred |
- |
Subterfuge | - | Backdoor Plausible Denial |
Apprehensive Avarice Guilty Leveraged ES Notoriety ES Swooning ES Worried |
Gained by...
- Mental Situations:
- Befuddlement: Amnesia, Confused (dramatic failures), Distracted, False Memories, Fugue, Lost (unknown location)
- Breaking Points: Disquieted, Guilty, Madness, Nightmares, Shaken, Steadfast (success), Strained (Integrity loss due to Awakened magic), Wanton (loss due to temptation or pleasures)
- Compulsions: Addicted (includes Deprived and Intoxicated), Competitive (includes Humbled), Obsession, Wanton
- Disorders: Broken, Delusional, Madness, Narcoleptic, Nightmares
- Fear & Phobias: Frightened, Oblivious, Squeamish,
- Information: Informed, Misinformed,
- Physical Situations:
- Damage: Arm Disability, Blind, Chronic Agony, Chronic Sickness, Deaf, Disabled, Leg Disability, Mute, Radiation Poisoning
- Chronic Conditions: Chronic Agony, Chronic Sickness
- Disabilities: Arm Disability, Disabled, Leg Disability
- Fatigue: Exhausted (lack of sleep), Lethargic (fighting sleep)
- Healing Checks: Glowing Health (exceptional success), Health Crisis (dramatic failure)
- Illness: Illness, Radiation Poisoning,
- Sensory Limitations: Blind, Deaf, Mute
- Temporary Situations: Intoxicated (drug or alcohol use)
- Social Situations:
- Black Sheep: Embarrassing Secret, Marginalized, Notoriety
- Loved Ones: Swooning, Ward, Worried (loved ones endangered)
- Merits Target: Inspired (Inspiring Merit), Reluctant Aggressor (target of Peacemaker Merit)
- Vocations: Day Job, Store Owner
- Wanted: Hunted, Person of Interest
- Supernatural Situations: Amnesia, Broken, Charmed, Confused, Cowed, Delusional, Demoralized, Disquieted, Dominated, Enthralled, Exhausted, False Memories, Fixated, Frightened, Fugue, Inspired, Lethargic, Madness, Mesmerized, Nightmares, Oblivious, Ominous, Pactkeeper, Shaken, Spooked, Subservient, Wanton
- Ephemeral Influence: Anchor, Claimed, Controlled, Familiar, Fettered, Materialized, Open, Possessed, Reaching, Resonant, Shadow Gate, Underworld Gate, Urged
Mage Conditions
- Awakening: Pneuma-Souled
- Clash of Wills: Decisive Willed (exceptional success)
- Exarchal Attention: Exarchal Dreams, Mystery Commands
- Mage Duels: Defeated, Triumphant
- Mage Sight: Attuned (exceptional success)
- Oaths & Vows: Obligation
- Soul Conditions: Soul Shocked; Soulless => Enervated => Thrall
- Wisdom Loss: Megalomaniacal, Rampant
Arcanum Conditions (Dramatic Failure)
- Death: Supernal Necrosis
- Fate: Supernal Doom
- Forces: Supernal Static
- Life: Supernal Disease
- Matter: Supernal Erosion
- Mind: Supernal Madness
- Prime: Supernal Burn
- Space: Supernal Slippage
- Spirit: Supernal Fury
- Time: Supernal Fugue
Arcanum Conditions (Exceptional Success)
May choose this Condition if you gained an exceptional success on a spell that...
- ...was Aimed: Arcane Deadeye
- ...was of a given Arcanum: (Arcanum) Adroitness, (Arcanum) Aptitude, (Arcanum) Prosperity, (Arcanum) Puissance, (Arcanum) Refuge
- ...had Factor Improvements: Enduring Spell (Duration), Mighty Spell (Potency), Sweeping Spell (Scale)
- ...generated a Paradox Pool: Paradox Amnesia, Paradox Dissolution
- ...cast as a Ritual: Ritual Efficacy
- ...cast as a Rote: Rote Improvisation
- ...used a Yantra: Atlantean Glossolalia (High Speech), Atlantean Virtue (High Speech), Supernal Regalia (Dedicated Tool)
Paradox Conditions
Abyssal Backlash • Abyssal Imago • Abyssal Nimbus
Not-Applicable for Mage Chronicle
Victorian Conditions
- Otherworldly: Briars-Lost
Shifter Conditions
Alpha • Balanced • Bestial • Easy Prey • Feral • Ignis Fatuus • Invisible Predator • Leashed Wolf • Lost Tracker • Lunatic • Omega • Packbound • Rook-Crazed • Territorial • Unanchored • Untamed • Untraceable
Sacred Hunt Conditions
New Moon Hunt • Crescent Moon Hunt • Half Moon Hunt • Gibbous Moon Hunt • Full Moon Hunt
Hunter's Aspect Conditions
Downtime Conditions
Athletic • Diverted • Devoted • Hardworking • Sociable • Studious
Stages of Grief Conditions
Denial => Anger => Bargaining => Depression => Acceptance
Blank Template
xxx
|
xxx Possible Sources: xxx Resolution: xxx Beats: xxx |
Condition Mechanics
- Grant an additional Social Maneuver with a given Skill during an interval, as long as it occurs within the area.
- Grant an additional Social Maneuver with a given target during an interval, as long as it occurs within the area.
- Grant an additional Social Maneuver with a given goal during an interval, as long as it occurs within the area.
- Reduce exceptional successes of a given Skill from 5 to 3 while in the place.
- Restorative locale, granting recovery of Willpower as though fulfilling a Vice.
- Healing locale, granting additional roll on a Healing Interval while there.
- Exceptional successes grant specific Conditions.