WoD Conditions

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General Conditions

Conditions marked with an asterix (*) are Persistent Conditions.

Skill Conditions

Mental

Skill Dramatic Failure Exceptional Success Inflicted
Academics Confused
Misinformed
Obsession*
Informed
Researcher
Well Read
None
Computer Confused Backdoor
Codehead
None
Crafts Confused Inspired
Legacy Builder
Pride in Your Work
None
Investigation Confused
Misinformed
Obsession*
Attentive
Informed
Pattern Recognition
None
Medicine Confused Caregiver
Surgical
Glowing Health ES
Health Crisis DF
Occult Confused
Misinformed
Obsession*
Conduit*
Informed
Whispered Secrets
Mesmerized ES
Politics Confused Connected
Kingmaker
Honorary Membership
None
Science Confused
Misinformed
Obsession*
Informed
Methodical
Researcher
None

Physical

Skill Dramatic Failure Exceptional Success Inflicted
Athletics - Adrenaline Rush
MVP Injury
Warmed Up
-
Brawl - Adrenaline Rush
Badass
Critical
Lethal Intent
Shaken ES
Drive Lost Stunt Enthusiast
White Knuckled
-
Firearms - Critical
Precise Shooter
Tactical
Shaken ES
Larceny - Attentive
Locksmith
Quick Fingers
-
Stealth - Retreating
Slow Moving
Traceless
-
Survival Lost Forecaster
Prepper
-
Weaponry - Adrenaline Rush
Critical
Prepared to Kill
Warrior Minded
Shaken ES

Social

Skill Dramatic Failure Exceptional Success Inflicted
Animal Ken - Beast Whisperer
Bonded
Seasoned Rider*
Empathy Obsession Gift of Gab
Lie Detector
Psychoanalyst
Guilty
Leveraged ES
Worried
Expression - Inspired
One-Hit Wonder
Showstopper
Obsession ES
Intimidation - Feared
Threatening
Apprehensive
Competitive
Cowed ES
Guilty
Humbled
Shaken ES
Worried
Persuasion - Gift of Gab Avarice
Leveraged ES
Obsession ES
Swooning ES
Socialize - Connected
Gift of Gab
Honorary Membership*
Membership Perks
Humbled
Notoriety ES
Worried
Streetwise - Retreating
Street Cred
-
Subterfuge - Backdoor
Plausible Denial
Apprehensive
Avarice
Guilty
Leveraged ES
Notoriety ES
Swooning ES
Worried

Gained by...


Influence Conditions

Conditions inflicted by ephemeral entities.
AnchorClaimedControlledFamiliarFetteredMaterializedOpenPossessedReachingResonantShadow GateUnderworld GateUrged

Mage Conditions

  • Attuned, from exceptional success on Mage Sight.
  • Decisive Willed, from exceptional success on a Clash of Wills.
  • Exarchal Dreams, for characters who receive omens from the Exarchs.
  • Mystery Commands, for characters who have accepted service to the Exarchs, and receive commands from them.
  • Obligation, for characters who gain additional Mana from oaths or vows.
  • Pneuma-Souled, for newly-Awakened mages whose pneuma has not resolved into mana yet.
  • Rampant, for mages who lose Wisdom and seek to use magic for everything.
  • Soul Shocked, for mages whose subtle bodies are destroyed while outside their physical forms.

Mage Duel Conditions: DefeatedTriumphant

Paradox Conditions: Abyssal BacklashAbyssal ImagoAbyssal Nimbus

Wisdom Loss: Megalomaniacal

Arcanum Conditions (Negative)

These are the results of Dramatic Failures on spellcasting rolls.

Arcanum Conditions (Positive)

These are the results of Exceptional Successes on spellcasting rolls.

Soulless Conditions

Soulless => Enervated => Thrall


Not-Applicable for Mage Chronicle

Victorian Conditions

The Fairer SexThe Rest

Shifter Conditions

AlphaBalancedBestialEasy PreyFeralIgnis FatuusInvisible PredatorLeashed Wolf • Lost TrackerLunaticOmegaPackboundRook-CrazedTerritorial • UnanchoredUntamedUntraceable

Sacred Hunt Conditions

New Moon Hunt • Crescent Moon HuntHalf Moon Hunt • Gibbous Moon Hunt • Full Moon Hunt

Hunter's Aspect Conditions

Resigned

Downtime Conditions

AthleticDivertedDevotedHardworkingSociableStudious

Stages of Grief Conditions

Denial => Anger => Bargaining => Depression => Acceptance

Blank Template

xxx
xxx
Possible Sources: xxx
Resolution: xxx
Beats: xxx

Condition Mechanics

  • Grant an additional Social Maneuver with a given Skill during an interval, as long as it occurs within the area.
  • Grant an additional Social Maneuver with a given target during an interval, as long as it occurs within the area.
  • Grant an additional Social Maneuver with a given goal during an interval, as long as it occurs within the area.
  • Reduce exceptional successes of a given Skill from 5 to 3 while in the place.
  • Restorative locale, granting recovery of Willpower as though fulfilling a Vice.
  • Healing locale, granting additional roll on a Healing Interval while there.
  • Exceptional successes grant specific Conditions.