WoD Conditions
Skill Conditions
- Exceptional Success: Steadfast
- Extended Tests: Frustrated (when rolling a failure but wishing to continue)
Mental
- Academics: Dramatic Failure: Misinformed, Obsession; Exceptional Success: Informed
- Computer: x
- Crafts: Exceptional Success: Inspired
- Investigation: Dramatic Failure: Misinformed, Obsession; Exceptional Success: Informed
- Medicine: x
- Occult: Dramatic Failure: Misinformed, Obsession; Exceptional Success: Informed
- Politics: x
- Science: Dramatic Failure: Misinformed, Obsession; Exceptional Success: Informed
Physical
- Athletics: x
- Brawl: Inflicting: Shaken (exceptional success)
- Drive: Dramatic Failure: Lost
- Firearms: Inflicting: Shaken (exceptional success)
- Larceny: x
- Stealth: x
- Survival: Dramatic Failure: Lost (navigation)
- Weaponry: Inflicting: Shaken (exceptional success)
Social
- Animal Ken: x
- Empathy: Dramatic Failure: Obsession; Inflicting: Guilty, Worried
- Expression: Exceptional Success: Inspired; Inflicting: Obsession (exceptional success)
- Intimidation: Inflicting: Apprehensive, Competitive (taunts in competition), Cowed (exceptional success), Guilty, Humbled, Shaken (exceptional success), Worried
- Persuasion: Inflicting: Avarice, Obsession (exceptional success)
- Socialize: Inflicting: Humbled, Worried
- Streetwise: x
- Subterfuge: Inflicting: Apprehensive, Avarice, Guilty, Worried
Gained by...
- Breaking Points: Disquieted, Guilty, Madness, Nightmares, Shaken, Steadfast (success), Strained (Integrity loss due to Awakened magic)
- Dramatic Failures: Confused (Mental checks), Demoralized, Distracted, Fixated, Frightened (on rolls against fear), Oblivious (on rolls against fear)
- Mental Powers: Amnesia, Broken, Disquieted, Confused, Cowed, Delusional, Demoralized, False Memories, Fixated, Frightened, Fugue, Inspired, Madness, Nightmares, Oblivious, Pactkeeper, Shaken, Spooked
- Personality Flaws or Backstory: Addicted (includes Deprived), Amnesia, Broken, Competitive (includes Humbled), Delusional, False Memories, Frightened (inflicted by phobias/trauma), Fugue, Madness, Nightmares, Obsession
- Story Occurrences/Rewards: Informed, Inspired (Inspiring Merit), Lost (unknown location), Misinformed, Pactkeeper, Reluctant Aggressor (target of Peacemaker Merit), Worried (loved ones endangered)
- Strange Occurrences: Disquieted, Frightened, Madness, Nightmares, Pactkeeper, Spooked
Physical Conditions
Arm Disability • Blind • Chronic Agony • Chronic Sickness • Deaf • Disabled • Exhausted • Glowing Health • Health Crisis • Illness • Intoxicated • Leg Disability • Lethargic • Mute • Narcoleptic • Radiation Poisoning • Squeamish
Social Conditions
Bonded • Charmed • Connected • Day Job/Store Owner • Dominated • Embarrassing Secret • Enthralled • Hunted • Leveraged • Marginalized • Mesmerized • Notoriety • Ominous • Person of Interest • Subservient • Swooning • Wanton • Ward
Crafting Conditions
Influence Conditions
Conditions inflicted by ephemeral entities.
Anchor • Claimed • Controlled • Familiar • Fettered • Materialized • Open • Possessed • Reaching • Resonant • Shadow Gate • Underworld Gate • Urged
Mage Conditions
- Attuned, from exceptional success on Mage Sight.
- Decisive Willed, from exceptional success on a Clash of Wills.
- Exarchal Dreams, for characters who receive omens from the Exarchs.
- Mystery Commands, for characters who have accepted service to the Exarchs, and receive commands from them.
- Obligation, for characters who gain additional Mana from oaths or vows.
- Pneuma-Souled, for newly-Awakened mages whose pneuma has not resolved into mana yet.
- Rampant, for mages who lose Wisdom and seek to use magic for everything.
- Soul Shocked, for mages whose subtle bodies are destroyed while outside their physical forms.
Mage Duel Conditions: Defeated • Triumphant
Paradox Conditions: Abyssal Backlash • Abyssal Imago • Abyssal Nimbus
Wisdom Loss: Megalomaniacal
Arcanum Conditions (Negative)
These are the results of Dramatic Failures on spellcasting rolls.
- Supernal Necrosis: Death
- Supernal Doom: Fate
- Supernal Static: Forces
- Supernal Disease: Life
- Supernal Erosion: Matter
- Supernal Madness: Mind
- Supernal Burn: Prime
- Supernal Slippage: Space
- Supernal Fury: Spirit
- Supernal Fugue: Time
Arcanum Conditions (Positive)
These are the results of Exceptional Successes on spellcasting rolls.
- Arcane Deadeye: ES: Aimed Spell • Gain 9-agains when making Aimed Spell test.
- (Arcanum) Adroitness: Use second Yantra reflexively
- (Arcanum) Aptitude: When using same Arcanum, also gain 9-Agains
- (Arcanum) Prosperity: Harvest Mana equal to successes (max Gnosis)
- (Arcanum) Puissance: Gain 2 Reaches in Arcanum
- (Arcanum) Refuge: Negate the first 2 points of Paradox in a pool
- Atlantean Glossolalia: ES: High Speech spell • When using High Speech, also gain 9-Agains for any spell
- Atlantean Virtue: ES: High Speech spell • When using High Speech, recover Willpower as though fulfilled Virtue
- Enduring Spell: Gain a free Duration Factor
- Mighty Spell: Gain a free Potency Factor
- Paradox Amnesia: ES: Spell that generated Paradox pool • Erase Paradox history in scene.
- Paradox Dissolution: ES: Spell that generated Paradox pool • Reduce Paradox pool by 1, can negate chance die.
- Ritual Efficacy: ES: Ritual spell • Increase Gnosis by 2 points for the purpose of determining Ritual Casting Time once
- Rote Improvisation: ES: Rote spell • Skill Substitution for Rote
- Supernal Regalia: ES: Spell using Dedicated Tool • Gain 9-agains for spell.
- Sweeping Spell: Gain a free Scale Factor
Soulless Conditions
Soulless => Enervated => Thrall
Not-Applicable for Mage Chronicle
Victorian Conditions
- Otherworldly: Briars-Lost
Shifter Conditions
Alpha • Balanced • Bestial • Easy Prey • Feral • Ignis Fatuus • Invisible Predator • Leashed Wolf • Lost Tracker • Lunatic • Omega • Packbound • Rook-Crazed • Territorial • Unanchored • Untamed • Untraceable
Sacred Hunt Conditions
New Moon Hunt • Crescent Moon Hunt • Half Moon Hunt • Gibbous Moon Hunt • Full Moon Hunt
Hunter's Aspect Conditions
Downtime Conditions
Athletic • Diverted • Devoted • Hardworking • Sociable • Studious
Stages of Grief Conditions
Denial => Anger => Bargaining => Depression => Acceptance
Blank Template
xxx
|
xxx Possible Sources: xxx Resolution: xxx Beats: xxx |
Condition Mechanics
- Grant an additional Social Maneuver with a given Skill during an interval, as long as it occurs within the area.
- Grant an additional Social Maneuver with a given target during an interval, as long as it occurs within the area.
- Grant an additional Social Maneuver with a given goal during an interval, as long as it occurs within the area.
- Reduce exceptional successes of a given Skill from 5 to 3 while in the place.
- Restorative locale, granting recovery of Willpower as though fulfilling a Vice.
- Healing locale, granting additional roll on a Healing Interval while there.
- Exceptional successes grant specific Conditions.