WoD Conditions
Skill Conditions
- Exceptional Success: Steadfast
- Extended Tests: Frustrated (when rolling a failure but wishing to continue)
Mental
Skill | Dramatic Failure | Exceptional Success | Inflicted |
---|---|---|---|
Academics | - | - | - |
Computer | - | - | - |
Crafts | - | - | - |
Investigation | - | - | - |
Medicine | - | - | - |
Occult | - | - | - |
Politics | - | - | - |
Science | - | - | - |
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- Academics: Dramatic Failure: Misinformed, Obsession; Exceptional Success: Informed, Researcher, Well Read
- Computer: Exceptional Success: Backdoor, Codehead
- Crafts: Exceptional Success: Inspired, Legacy Builder, Pride in Your Work
- Investigation: Dramatic Failure: Misinformed, Obsession; Exceptional Success: Attentive, Informed, Pattern Recognition
- Medicine: Dramatic Failure: Health Crisis; Exceptional Success: Caregiver, Glowing Health, Surgical
- Occult: Dramatic Failure: Misinformed, Obsession; Exceptional Success: Conduit (Persistent), Informed, Whispered Secrets
- Politics: Exceptional Success: Kingmaker, Honorary Membership (Persistent)
- Science: Dramatic Failure: Misinformed, Obsession; Exceptional Success: Informed, Methodical, Researcher
Physical
Skill | Dramatic Failure | Exceptional Success | Inflicted |
---|---|---|---|
Athletics | - | - | - |
Brawl | - | - | - |
Drive | - | - | - |
Firearms | - | - | - |
Larceny | - | - | - |
Stealth | - | - | - |
Survival | - | - | - |
Weaponry | - | - | - |
- Athletics: Exceptional Success: Adrenaline Rush, MVP Injury, Warmed Up
- Brawl: Exceptional Success: Adrenaline Rush, Badass, Critical, Lethal Intent; Inflicting: Shaken (exceptional success)
- Drive: Dramatic Failure: Lost; Exceptional Success: Stunt Enthusiast, White Knuckled
- Firearms: Exceptional Success: Critical, Precise Shooter, Tactical; Inflicting: Shaken (exceptional success)
- Larceny: Exceptional Success: Attentive, Locksmith, Quick Fingers
- Stealth: Exceptional Success: Retreating, Slow Moving, Traceless
- Survival: Dramatic Failure: Lost (navigation); Exceptional Success: Forecaster, Prepper
- Weaponry: Exceptional Success: Adrenaline Rush, Critical, Prepared to Kill, Warrior Minded; Inflicting: Shaken (exceptional success)
Social
Skill | Dramatic Failure | Exceptional Success | Inflicted |
---|---|---|---|
Animal Ken | - | - | - |
Empathy | - | - | - |
Expression | - | - | - |
Intimidation | - | - | - |
Persuasion | - | - | - |
Socialize | - | - | - |
Streetwise | - | - | - |
Subterfuge | - | - | - |
- Animal Ken: Exceptional Success: Beast Whisperer, Seasoned Rider (persistent)
- Empathy: Dramatic Failure: Obsession; Exceptional Success: Gift of Gab, Lie Detector, Psychoanalyst; Inflicting: Guilty, Worried
- Expression: Exceptional Success: Inspired, One-Hit Wonder, Showstopper; Inflicting: Obsession (exceptional success)
- Intimidation: Exceptional Success: Feared, Threatening; Inflicting: Apprehensive, Competitive (taunts in competition), Cowed (exceptional success), Guilty, Humbled, Shaken (exceptional success), Worried
- Persuasion: Exceptional Success: Gift of Gab; Inflicting: Avarice, Obsession (exceptional success)
- Socialize: Exceptional Success: Gift of Gab, Honorary Membership (persistent), Membership Perks; Inflicting: Humbled, Worried
- Streetwise: Exceptional Success: Retreating, Street Cred
- Subterfuge: Exceptional Success: Backdoor, Plausible Denial; Inflicting: Apprehensive, Avarice, Guilty, Worried
Gained by...
- Aggravated Damage: Arm Disability, Blind, Chronic Agony, Deaf, Disabled, Leg Disability, Mute, Radiation Poisoning
- Backstory:
- Mental Limitations: Addicted (includes Deprived and Intoxicated), Amnesia, Broken, Competitive (includes Humbled), Delusional, False Memories, Frightened (inflicted by phobias/trauma), Fugue, Madness, Nightmares, Obsession, Squeamish
- Physical Limitations: Arm Disability, Blind, Chronic Agony, Chronic Sickness, Deaf, Disabled, Illness, Leg Disability, Lethargic, Mute, Narcoleptic, Radiation Poisoning
- Breaking Points: Disquieted, Guilty, Madness, Nightmares, Shaken, Steadfast (success), Strained (Integrity loss due to Awakened magic)
- Dramatic Failures: Confused (Mental checks), Demoralized, Distracted, Fixated, Frightened (on rolls against fear), Oblivious (on rolls against fear)
- Story Occurrences: Informed, Inspired (Inspiring Merit), Lost (unknown location), Misinformed, Pactkeeper, Reluctant Aggressor (target of Peacemaker Merit), Worried (loved ones endangered), Chronic Sickness (dramatic failure against Toxicity), Exhausted (lack of sleep), Glowing Health (exceptional success on healing roll), Health Crisis (dramatic failure on healing roll), Illness, Intoxicated (drug or alcohol use), Lethargic (fighting sleep), Radiation Poisoning
- Strange Occurrences: Disquieted, Frightened, Madness, Nightmares, Pactkeeper, Spooked
- Supernatural Powers: Amnesia, Broken, Disquieted, Confused, Cowed, Delusional, Demoralized, Exhausted, False Memories, Fixated, Frightened, Fugue, Inspired, Lethargic, Madness, Nightmares, Oblivious, Pactkeeper, Shaken, Spooked
Social Conditions
Bonded • Charmed • Connected • Day Job/Store Owner • Dominated • Embarrassing Secret • Enthralled • Hunted • Leveraged • Marginalized • Mesmerized • Notoriety • Ominous • Person of Interest • Subservient • Swooning • Wanton • Ward
Crafting Conditions
Influence Conditions
Conditions inflicted by ephemeral entities.
Anchor • Claimed • Controlled • Familiar • Fettered • Materialized • Open • Possessed • Reaching • Resonant • Shadow Gate • Underworld Gate • Urged
Mage Conditions
- Attuned, from exceptional success on Mage Sight.
- Decisive Willed, from exceptional success on a Clash of Wills.
- Exarchal Dreams, for characters who receive omens from the Exarchs.
- Mystery Commands, for characters who have accepted service to the Exarchs, and receive commands from them.
- Obligation, for characters who gain additional Mana from oaths or vows.
- Pneuma-Souled, for newly-Awakened mages whose pneuma has not resolved into mana yet.
- Rampant, for mages who lose Wisdom and seek to use magic for everything.
- Soul Shocked, for mages whose subtle bodies are destroyed while outside their physical forms.
Mage Duel Conditions: Defeated • Triumphant
Paradox Conditions: Abyssal Backlash • Abyssal Imago • Abyssal Nimbus
Wisdom Loss: Megalomaniacal
Arcanum Conditions (Negative)
These are the results of Dramatic Failures on spellcasting rolls.
- Supernal Necrosis: Death
- Supernal Doom: Fate
- Supernal Static: Forces
- Supernal Disease: Life
- Supernal Erosion: Matter
- Supernal Madness: Mind
- Supernal Burn: Prime
- Supernal Slippage: Space
- Supernal Fury: Spirit
- Supernal Fugue: Time
Arcanum Conditions (Positive)
These are the results of Exceptional Successes on spellcasting rolls.
- Arcane Deadeye: ES: Aimed Spell • Gain 9-agains when making Aimed Spell test.
- (Arcanum) Adroitness: Use second Yantra reflexively
- (Arcanum) Aptitude: When using same Arcanum, also gain 9-Agains
- (Arcanum) Prosperity: Harvest Mana equal to successes (max Gnosis)
- (Arcanum) Puissance: Gain 2 Reaches in Arcanum
- (Arcanum) Refuge: Negate the first 2 points of Paradox in a pool
- Atlantean Glossolalia: ES: High Speech spell • When using High Speech, also gain 9-Agains for any spell
- Atlantean Virtue: ES: High Speech spell • When using High Speech, recover Willpower as though fulfilled Virtue
- Enduring Spell: Gain a free Duration Factor
- Mighty Spell: Gain a free Potency Factor
- Paradox Amnesia: ES: Spell that generated Paradox pool • Erase Paradox history in scene.
- Paradox Dissolution: ES: Spell that generated Paradox pool • Reduce Paradox pool by 1, can negate chance die.
- Ritual Efficacy: ES: Ritual spell • Increase Gnosis by 2 points for the purpose of determining Ritual Casting Time once
- Rote Improvisation: ES: Rote spell • Skill Substitution for Rote
- Supernal Regalia: ES: Spell using Dedicated Tool • Gain 9-agains for spell.
- Sweeping Spell: Gain a free Scale Factor
Soulless Conditions
Soulless => Enervated => Thrall
Not-Applicable for Mage Chronicle
Victorian Conditions
- Otherworldly: Briars-Lost
Shifter Conditions
Alpha • Balanced • Bestial • Easy Prey • Feral • Ignis Fatuus • Invisible Predator • Leashed Wolf • Lost Tracker • Lunatic • Omega • Packbound • Rook-Crazed • Territorial • Unanchored • Untamed • Untraceable
Sacred Hunt Conditions
New Moon Hunt • Crescent Moon Hunt • Half Moon Hunt • Gibbous Moon Hunt • Full Moon Hunt
Hunter's Aspect Conditions
Downtime Conditions
Athletic • Diverted • Devoted • Hardworking • Sociable • Studious
Stages of Grief Conditions
Denial => Anger => Bargaining => Depression => Acceptance
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Condition Mechanics
- Grant an additional Social Maneuver with a given Skill during an interval, as long as it occurs within the area.
- Grant an additional Social Maneuver with a given target during an interval, as long as it occurs within the area.
- Grant an additional Social Maneuver with a given goal during an interval, as long as it occurs within the area.
- Reduce exceptional successes of a given Skill from 5 to 3 while in the place.
- Restorative locale, granting recovery of Willpower as though fulfilling a Vice.
- Healing locale, granting additional roll on a Healing Interval while there.
- Exceptional successes grant specific Conditions.