WoD Conditions
Skill Conditions
- Exceptional Success: Steadfast
- Extended Tests: Frustrated (when rolling a failure but wishing to continue)
Mental
Skill | Dramatic Failure | Exceptional Success | Inflicted |
---|---|---|---|
Academics | Confused Misinformed Obsession |
Informed Researcher Well Read |
None |
Computer | Confused | Backdoor Codehead |
None |
Crafts | Confused | Inspired Legacy Builder Pride in Your Work |
None |
Investigation | Confused Misinformed Obsession |
Attentive Informed Pattern Recognition |
None |
Medicine | Confused | Caregiver Surgical |
Glowing Health (exceptional success) Health Crisis (dramatic failure) |
Occult | Confused Misinformed Obsession |
Conduit (Persistent) Informed Whispered Secrets |
Mesmerized (exceptional success on hypnotism) |
Politics | Confused | Connected (merits gain on 3 successes) Kingmaker Honorary Membership (Persistent) |
None |
Science | Confused Misinformed Obsession |
Informed Methodical Researcher |
None |
Physical
Skill | Dramatic Failure | Exceptional Success | Inflicted |
---|---|---|---|
Athletics | - | Adrenaline Rush MVP Injury Warmed Up |
- |
Brawl | - | Adrenaline Rush Badass Critical Lethal Intent |
Shaken (exceptional success) |
Drive | Lost (navigation) | Stunt Enthusiast White Knuckled |
- |
Firearms | - | Critical Precise Shooter Tactical |
Shaken (exceptional success) |
Larceny | - | Attentive Locksmith Quick Fingers |
- |
Stealth | - | Retreating Slow Moving Traceless |
- |
Survival | Lost (navigation) | Forecaster Prepper |
- |
Weaponry | - | Adrenaline Rush Critical Prepared to Kill Warrior Minded |
Shaken (exceptional success) |
Social
Skill | Dramatic Failure | Exceptional Success | Inflicted |
---|---|---|---|
Animal Ken | - | Beast Whisperer Bonded Seasoned Rider (persistent) |
– |
Empathy | Obsession | Gift of Gab Lie Detector Psychoanalyst |
Guilty Leveraged (exceptional success) Worried |
Expression | - | Inspired One-Hit Wonder Showstopper |
Obsession (exceptional success) |
Intimidation | - | Feared Threatening |
Apprehensive Competitive (taunts in competition) Cowed (exceptional success) Guilty Humbled Shaken (exceptional success) Worried |
Persuasion | - | Gift of Gab | Avarice Leveraged (exceptional success) Obsession (exceptional success) Swooning (exceptional success) |
Socialize | - | Connected (Merits gain on 3 successes) Gift of Gab Honorary Membership (persistent) Membership Perks |
Humbled Notoriety (exceptional success) Worried |
Streetwise | - | Retreating Street Cred |
- |
Subterfuge | - | Backdoor Plausible Denial |
Apprehensive Avarice Guilty Leveraged (exceptional success) Notoriety (exceptional success) Swooning (exceptional success) Worried |
Gained by...
- Dramatic Failures: (Mental checks), Demoralized, Fixated
- Mental Situations: Broken, Delusional, Madness, Narcoleptic, Nightmares,
- Befuddlement: Amnesia, Confused (dramatic failures), Distracted, False Memories, Fugue, Lost (unknown location)
- Breaking Points: Disquieted, Guilty, Madness, Nightmares, Shaken, Steadfast (success), Strained (Integrity loss due to Awakened magic), Wanton (loss due to temptation or pleasures)
- Compulsions: Addicted (includes Deprived and Intoxicated), Competitive (includes Humbled), Obsession, Wanton
- Fear & Phobias: Frightened, Oblivious, Squeamish,
- Informational: Informed, Misinformed,
- Physical Situations:
- Damage: Arm Disability, Blind, Chronic Agony, Chronic Sickness, Deaf, Disabled, Leg Disability, Mute, Radiation Poisoning
- Chronic Conditions: Chronic Agony, Chronic Sickness
- Disabilities: Arm Disability, Disabled, Leg Disability
- Fatigue: Exhausted (lack of sleep), Lethargic (fighting sleep)
- Healing Checks: Glowing Health (exceptional success), Health Crisis (dramatic failure)
- Illness: Illness, Radiation Poisoning,
- Sensory Limitations: Blind, Deaf, Mute
- Temporary Situations: Intoxicated (drug or alcohol use)
- Social Situations:
- Black Sheep: Embarrassing Secret, Marginalized, Notoriety
- Loved Ones: Swooning, Ward, Worried (loved ones endangered)
- Merits Target: Inspired (Inspiring Merit), Reluctant Aggressor (target of Peacemaker Merit)
- Vocations: Day Job, Store Owner
- Wanted: Hunted, Person of Interest
- Supernatural Phenomena: Amnesia, Broken, Charmed, Confused, Cowed, Delusional, Demoralized, Disquieted, Dominated, Enthralled, Exhausted, False Memories, Fixated, Frightened, Fugue, Inspired, Lethargic, Madness, Mesmerized, Nightmares, Oblivious, Ominous, Pactkeeper, Shaken, Spooked, Subservient, Wanton
Influence Conditions
Conditions inflicted by ephemeral entities.
Anchor • Claimed • Controlled • Familiar • Fettered • Materialized • Open • Possessed • Reaching • Resonant • Shadow Gate • Underworld Gate • Urged
Mage Conditions
- Attuned, from exceptional success on Mage Sight.
- Decisive Willed, from exceptional success on a Clash of Wills.
- Exarchal Dreams, for characters who receive omens from the Exarchs.
- Mystery Commands, for characters who have accepted service to the Exarchs, and receive commands from them.
- Obligation, for characters who gain additional Mana from oaths or vows.
- Pneuma-Souled, for newly-Awakened mages whose pneuma has not resolved into mana yet.
- Rampant, for mages who lose Wisdom and seek to use magic for everything.
- Soul Shocked, for mages whose subtle bodies are destroyed while outside their physical forms.
Mage Duel Conditions: Defeated • Triumphant
Paradox Conditions: Abyssal Backlash • Abyssal Imago • Abyssal Nimbus
Wisdom Loss: Megalomaniacal
Arcanum Conditions (Negative)
These are the results of Dramatic Failures on spellcasting rolls.
- Supernal Necrosis: Death
- Supernal Doom: Fate
- Supernal Static: Forces
- Supernal Disease: Life
- Supernal Erosion: Matter
- Supernal Madness: Mind
- Supernal Burn: Prime
- Supernal Slippage: Space
- Supernal Fury: Spirit
- Supernal Fugue: Time
Arcanum Conditions (Positive)
These are the results of Exceptional Successes on spellcasting rolls.
- Arcane Deadeye: ES: Aimed Spell • Gain 9-agains when making Aimed Spell test.
- (Arcanum) Adroitness: Use second Yantra reflexively
- (Arcanum) Aptitude: When using same Arcanum, also gain 9-Agains
- (Arcanum) Prosperity: Harvest Mana equal to successes (max Gnosis)
- (Arcanum) Puissance: Gain 2 Reaches in Arcanum
- (Arcanum) Refuge: Negate the first 2 points of Paradox in a pool
- Atlantean Glossolalia: ES: High Speech spell • When using High Speech, also gain 9-Agains for any spell
- Atlantean Virtue: ES: High Speech spell • When using High Speech, recover Willpower as though fulfilled Virtue
- Enduring Spell: Gain a free Duration Factor
- Mighty Spell: Gain a free Potency Factor
- Paradox Amnesia: ES: Spell that generated Paradox pool • Erase Paradox history in scene.
- Paradox Dissolution: ES: Spell that generated Paradox pool • Reduce Paradox pool by 1, can negate chance die.
- Ritual Efficacy: ES: Ritual spell • Increase Gnosis by 2 points for the purpose of determining Ritual Casting Time once
- Rote Improvisation: ES: Rote spell • Skill Substitution for Rote
- Supernal Regalia: ES: Spell using Dedicated Tool • Gain 9-agains for spell.
- Sweeping Spell: Gain a free Scale Factor
Soulless Conditions
Soulless => Enervated => Thrall
Not-Applicable for Mage Chronicle
Victorian Conditions
- Otherworldly: Briars-Lost
Shifter Conditions
Alpha • Balanced • Bestial • Easy Prey • Feral • Ignis Fatuus • Invisible Predator • Leashed Wolf • Lost Tracker • Lunatic • Omega • Packbound • Rook-Crazed • Territorial • Unanchored • Untamed • Untraceable
Sacred Hunt Conditions
New Moon Hunt • Crescent Moon Hunt • Half Moon Hunt • Gibbous Moon Hunt • Full Moon Hunt
Hunter's Aspect Conditions
Downtime Conditions
Athletic • Diverted • Devoted • Hardworking • Sociable • Studious
Stages of Grief Conditions
Denial => Anger => Bargaining => Depression => Acceptance
Blank Template
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xxx Possible Sources: xxx Resolution: xxx Beats: xxx |
Condition Mechanics
- Grant an additional Social Maneuver with a given Skill during an interval, as long as it occurs within the area.
- Grant an additional Social Maneuver with a given target during an interval, as long as it occurs within the area.
- Grant an additional Social Maneuver with a given goal during an interval, as long as it occurs within the area.
- Reduce exceptional successes of a given Skill from 5 to 3 while in the place.
- Restorative locale, granting recovery of Willpower as though fulfilling a Vice.
- Healing locale, granting additional roll on a Healing Interval while there.
- Exceptional successes grant specific Conditions.