Difference between revisions of "WoD Conditions"
Line 2: | Line 2: | ||
==Skill Conditions== | ==Skill Conditions== | ||
+ | * '''Extended Tests:''' [[Template:Condition-Frustrated|Frustrated]] (when rolling a failure but wishing to continue) | ||
===Mental=== | ===Mental=== | ||
− | * '''Academics:''' | + | * '''Academics:''' ''Exceptional Success:'' [[Template:Condition-Informed|Informed]] |
* '''Computer:''' x | * '''Computer:''' x | ||
* '''Crafts:''' x | * '''Crafts:''' x | ||
− | * '''Investigation:''' | + | * '''Investigation:''' ''Exceptional Success:'' [[Template:Condition-Informed|Informed]] |
* '''Medicine:''' x | * '''Medicine:''' x | ||
− | * '''Occult:''' | + | * '''Occult:''' ''Exceptional Success:'' [[Template:Condition-Informed|Informed]] |
* '''Politics:''' x | * '''Politics:''' x | ||
− | * '''Science:''' | + | * '''Science:''' ''Exceptional Success:'' [[Template:Condition-Informed|Informed]] |
===Physical=== | ===Physical=== | ||
* '''Athletics:''' x | * '''Athletics:''' x | ||
Line 22: | Line 23: | ||
===Social=== | ===Social=== | ||
* '''Animal Ken:''' x | * '''Animal Ken:''' x | ||
− | * '''Empathy:''' | + | * '''Empathy:''' ''Inflicting:'' [[Template:Condition-Guilty|Guilty]] |
* '''Expression:''' x | * '''Expression:''' x | ||
− | * '''Intimidation:''' ''Inflicting:'' [[Template:Condition-Apprehensive|Apprehensive]], [[Template:Condition-Competitive|Competitive]] (taunts in competition), [[Template:Condition-Cowed|Cowed]] (exceptional success) | + | * '''Intimidation:''' ''Inflicting:'' [[Template:Condition-Apprehensive|Apprehensive]], [[Template:Condition-Competitive|Competitive]] (taunts in competition), [[Template:Condition-Cowed|Cowed]] (exceptional success), [[Template:Condition-Guilty|Guilty]], [[Template:Condition-Humbled|Humbled]] |
* '''Persuasion:''' ''Inflicting:'' [[Template:Condition-Avarice|Avarice]] | * '''Persuasion:''' ''Inflicting:'' [[Template:Condition-Avarice|Avarice]] | ||
− | * '''Socialize:''' | + | * '''Socialize:''' ''Inflicting:'' [[Template:Condition-Humbled|Humbled]] |
* '''Streetwise:''' x | * '''Streetwise:''' x | ||
− | * '''Subterfuge:''' ''Inflicting:'' [[Template:Condition-Apprehensive|Apprehensive]], [[Template:Condition-Avarice|Avarice]] | + | * '''Subterfuge:''' ''Inflicting:'' [[Template:Condition-Apprehensive|Apprehensive]], [[Template:Condition-Avarice|Avarice]], [[Template:Condition-Guilty|Guilty]] |
===Inflicted by...=== | ===Inflicted by...=== | ||
− | * '''Breaking Points:''' [[Template:Condition-Disquieted|Disquieted | + | * '''Breaking Points:''' [[Template:Condition-Disquieted|Disquieted]], [[Template:Condition-Guilty|Guilty]] |
− | |||
− | |||
− | |||
− | |||
+ | * '''Dramatic Failures:''' [[Template:Condition-Confused|Confused]] (Mental checks), [[Template:Condition-Demoralized|Demoralized]], [[Template:Condition-Distracted|Distracted]], [[Template:Condition-Fixated|Fixated]], [[Template:Condition-Frightened|Frightened]] (on rolls against fear) | ||
+ | * '''Mental Powers:''' [[Template:Condition-Amnesia|Amnesia]], [[Template:Condition-Broken|Broken]], [[Template:Condition-Disquieted|Disquieted]], [[Template:Condition-Confused|Confused]], [[Template:Condition-Cowed|Cowed]], [[Template:Condition-Delusional|Delusional]], [[Template:Condition-Demoralized|Demoralized]], [[Template:Condition-False Memories|False Memories]], [[Template:Condition-Fixated|Fixated]], [[Template:Condition-Frightened|Frightened]], [[Template:Condition-Fugue|Fugue]] | ||
− | [[Template:Condition- | + | * '''Personality Flaws or Backstory:''' [[Template:Condition-Addicted|Addicted]] (includes [[Template:Condition-Deprived|Deprived]]), [[Template:Condition-Amnesia|Amnesia]], [[Template:Condition-Broken|Broken]], [[Template:Condition-Competitive|Competitive]] (includes [[Template:Condition-Humbled|Humbled]]), [[Template:Condition-Delusional|Delusional]], [[Template:Condition-False Memories|False Memories]], [[Template:Condition-Frightened|Frightened]] (inflicted by phobias/trauma), [[Template:Condition-Fugue|Fugue]] |
+ | |||
+ | * '''Story Occurences/Rewards:''' [[Template:Condition-Informed|Informed]] | ||
+ | |||
+ | * '''Strange Occurrences:''' [[Template:Condition-Disquieted|Disquieted]], [[Template:Condition-Frightened|Frightened]] | ||
+ | |||
+ | |||
+ | |||
+ | [[Template:Condition-Inspired|Inspired]] • [[Template:Condition-Lost|Lost]] • [[Template:Condition-Madness|Madness]] • [[Template:Condition-Megalomaniacal|Megalomaniacal]] • [[Template:Condition-Misinformed|Misinformed]] • [[Template:Condition-Nightmares|Nightmares]] • [[Template:Condition-Oblivious|Oblivious]] • [[Template:Condition-Obsession|Obsession]] • [[Template:Condition-Pactkeeper|Pactkeeper]] • [[Template:Condition-Reluctant Aggressor|Reluctant Aggressor]] • [[Template:Condition-Shaken|Shaken]] • [[Template:Condition-Spooked|Spooked]] • [[Template:Condition-Steadfast|Steadfast]] • [[Template:Condition-Strained|Strained]] • [[Template:Condition-Worried|Worried]] | ||
Revision as of 07:28, 30 September 2022
Skill Conditions
- Extended Tests: Frustrated (when rolling a failure but wishing to continue)
Mental
- Academics: Exceptional Success: Informed
- Computer: x
- Crafts: x
- Investigation: Exceptional Success: Informed
- Medicine: x
- Occult: Exceptional Success: Informed
- Politics: x
- Science: Exceptional Success: Informed
Physical
- Athletics: x
- Brawl: 1 Willpower, plus Tilts
- Drive: x
- Firearms: 1 Willpower, plus Tilts
- Larceny: x
- Stealth: x
- Survival: x
- Weaponry: 1 Willpower, plus Tilts
Social
- Animal Ken: x
- Empathy: Inflicting: Guilty
- Expression: x
- Intimidation: Inflicting: Apprehensive, Competitive (taunts in competition), Cowed (exceptional success), Guilty, Humbled
- Persuasion: Inflicting: Avarice
- Socialize: Inflicting: Humbled
- Streetwise: x
- Subterfuge: Inflicting: Apprehensive, Avarice, Guilty
Inflicted by...
- Breaking Points: Disquieted, Guilty
- Dramatic Failures: Confused (Mental checks), Demoralized, Distracted, Fixated, Frightened (on rolls against fear)
- Mental Powers: Amnesia, Broken, Disquieted, Confused, Cowed, Delusional, Demoralized, False Memories, Fixated, Frightened, Fugue
- Personality Flaws or Backstory: Addicted (includes Deprived), Amnesia, Broken, Competitive (includes Humbled), Delusional, False Memories, Frightened (inflicted by phobias/trauma), Fugue
- Story Occurences/Rewards: Informed
- Strange Occurrences: Disquieted, Frightened
Inspired • Lost • Madness • Megalomaniacal • Misinformed • Nightmares • Oblivious • Obsession • Pactkeeper • Reluctant Aggressor • Shaken • Spooked • Steadfast • Strained • Worried
Physical Conditions
Arm Disability • Blind • Chronic Agony • Chronic Sickness • Deaf • Disabled • Exhausted • Glowing Health • Health Crisis • Illness • Intoxicated • Leg Disability • Lethargic • Mute • Narcoleptic • Radiation Poisoning • Squeamish
Social Conditions
Bonded • Charmed • Connected • Day Job/Store Owner • Dominated • Embarrassing Secret • Enthralled • Hunted • Leveraged • Marginalized • Mesmerized • Notoriety • Ominous • Person of Interest • Subservient • Swooning • Wanton • Ward
Crafting Conditions
Influence Conditions
Conditions inflicted by ephemeral entities.
Anchor • Claimed • Controlled • Familiar • Fettered • Materialized • Open • Possessed • Reaching • Resonant • Shadow Gate • Underworld Gate • Urged
Mage Conditions
- Attuned, from exceptional success on Mage Sight.
- Decisive Willed, from exceptional success on a Clash of Wills.
- Exarchal Dreams, for characters who receive omens from the Exarchs.
- Mystery Commands, for characters who have accepted service to the Exarchs, and receive commands from them.
- Obligation, for characters who gain additional Mana from oaths or vows.
- Pneuma-Souled, for newly-Awakened mages whose pneuma has not resolved into mana yet.
- Rampant, for mages who lose Wisdom and seek to use magic for everything.
- Soul Shocked, for mages whose subtle bodies are destroyed while outside their physical forms.
Mage Duel Conditions: Defeated • Triumphant
Paradox Conditions: Abyssal Backlash • Abyssal Imago • Abyssal Nimbus
Arcanum Conditions (Negative)
These are the results of Dramatic Failures on spellcasting rolls.
- Supernal Necrosis: Death
- Supernal Doom: Fate
- Supernal Static: Forces
- Supernal Disease: Life
- Supernal Erosion: Matter
- Supernal Madness: Mind
- Supernal Burn: Prime
- Supernal Slippage: Space
- Supernal Fury: Spirit
- Supernal Fugue: Time
Arcanum Conditions (Positive)
These are the results of Exceptional Successes on spellcasting rolls.
- Arcane Deadeye: ES: Aimed Spell • Gain 9-agains when making Aimed Spell test.
- (Arcanum) Adroitness: Use second Yantra reflexively
- (Arcanum) Aptitude: When using same Arcanum, also gain 9-Agains
- (Arcanum) Prosperity: Harvest Mana equal to successes (max Gnosis)
- (Arcanum) Puissance: Gain 2 Reaches in Arcanum
- (Arcanum) Refuge: Negate the first 2 points of Paradox in a pool
- Atlantean Glossolalia: ES: High Speech spell • When using High Speech, also gain 9-Agains for any spell
- Atlantean Virtue: ES: High Speech spell • When using High Speech, recover Willpower as though fulfilled Virtue
- Enduring Spell: Gain a free Duration Factor
- Mighty Spell: Gain a free Potency Factor
- Paradox Amnesia: ES: Spell that generated Paradox pool • Erase Paradox history in scene.
- Paradox Dissolution: ES: Spell that generated Paradox pool • Reduce Paradox pool by 1, can negate chance die.
- Ritual Efficacy: ES: Ritual spell • Increase Gnosis by 2 points for the purpose of determining Ritual Casting Time once
- Rote Improvisation: ES: Rote spell • Skill Substitution for Rote
- Supernal Regalia: ES: Spell using Dedicated Tool • Gain 9-agains for spell.
- Sweeping Spell: Gain a free Scale Factor
Soulless Conditions
Soulless => Enervated => Thrall
Not-Applicable for Mage Chronicle
Victorian Conditions
- Otherworldly: Briars-Lost
Shifter Conditions
Alpha • Balanced • Bestial • Easy Prey • Feral • Ignis Fatuus • Invisible Predator • Leashed Wolf • Lost Tracker • Lunatic • Omega • Packbound • Rook-Crazed • Territorial • Unanchored • Untamed • Untraceable
Sacred Hunt Conditions
New Moon Hunt • Crescent Moon Hunt • Half Moon Hunt • Gibbous Moon Hunt • Full Moon Hunt
Hunter's Aspect Conditions
Downtime Conditions
Athletic • Diverted • Devoted • Hardworking • Sociable • Studious
Stages of Grief Conditions
Denial => Anger => Bargaining => Depression => Acceptance
Blank Template
xxx
|
xxx Possible Sources: xxx Resolution: xxx Beats: xxx |
Condition Mechanics
- Grant an additional Social Maneuver with a given Skill during an interval, as long as it occurs within the area.
- Grant an additional Social Maneuver with a given target during an interval, as long as it occurs within the area.
- Grant an additional Social Maneuver with a given goal during an interval, as long as it occurs within the area.
- Reduce exceptional successes of a given Skill from 5 to 3 while in the place.
- Restorative locale, granting recovery of Willpower as though fulfilling a Vice.
- Healing locale, granting additional roll on a Healing Interval while there.
- Exceptional successes grant specific Conditions.